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+/*@z52.c:Texture Service:TextureChange, TextureCommand@***********************/
+/* */
+/* THE LOUT DOCUMENT FORMATTING SYSTEM (VERSION 3.27) */
+/* COPYRIGHT (C) 1991, 2002 Jeffrey H. Kingston */
+/* */
+/* Jeffrey H. Kingston (jeff@it.usyd.edu.au) */
+/* Basser Department of Computer Science */
+/* The University of Sydney 2006 */
+/* AUSTRALIA */
+/* */
+/* This program is free software; you can redistribute it and/or modify */
+/* it under the terms of the GNU General Public License as published by */
+/* the Free Software Foundation; either Version 2, or (at your option) */
+/* any later version. */
+/* */
+/* This program is distributed in the hope that it will be useful, */
+/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
+/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
+/* GNU General Public License for more details. */
+/* */
+/* You should have received a copy of the GNU General Public License */
+/* along with this program; if not, write to the Free Software */
+/* Foundation, Inc., 59 Temple Place, Suite 330, Boston MA 02111-1307 USA */
+/* */
+/* FILE: z52.c */
+/* MODULE: Texture Service */
+/* EXTERNS: TextureChange(), TextureCommand() */
+/* */
+/*****************************************************************************/
+#include "externs.h"
+#define INIT_TEXTURE_NUM 100
+
+
+/*****************************************************************************/
+/* */
+/* TEXTURE_TABLE */
+/* */
+/* A symbol table permitting access to texture records by number or name. */
+/* The table will automatically enlarge to accept any number of entries, */
+/* but there is an arbitrary limit of 65535 textures imposed so that texture*/
+/* numbers can be stored in 16 bit fields. */
+/* */
+/* ptab_new(newsize) New empty table, newsize capacity */
+/* ptab_insert(x, &S) Insert new texture object x into S */
+/* ptab_retrieve(str, S) Retrieve texture object of name str */
+/* ptab_num(S, num) Retrieve texture object, number num */
+/* ptab_debug(S, fp) Debug print of table S to file fp */
+/* */
+/*****************************************************************************/
+
+typedef struct
+{ int pattab_size; /* size of table */
+ int pattab_count; /* number of textures held */
+ struct pattab_rec
+ { OBJECT by_number; /* texture record by number */
+ OBJECT by_name_hash; /* texture record by name */
+ } pattab[1];
+} *TEXTURE_TABLE;
+
+#define ptab_size(S) (S)->pattab_size
+#define ptab_count(S) (S)->pattab_count
+#define ptab_num(S, i) (S)->pattab[i].by_number
+#define ptab_name(S, i) (S)->pattab[i].by_name_hash
+
+#define hash(pos, str, S) \
+{ FULL_CHAR *p = str; \
+ pos = *p++; \
+ while( *p ) pos += *p++; \
+ pos = pos % ptab_size(S); \
+}
+
+static TEXTURE_TABLE ptab_new(int newsize)
+{ TEXTURE_TABLE S; int i;
+ ifdebug(DMA, D, DebugRegisterUsage(MEM_TEXTURE_TAB, 1,
+ 2*sizeof(int) + newsize * sizeof(struct pattab_rec)));
+ S = (TEXTURE_TABLE) malloc(2*sizeof(int) + newsize * sizeof(struct pattab_rec));
+ if( S == (TEXTURE_TABLE) NULL )
+ Error(42, 1, "ran out of memory when enlarging texture table",
+ FATAL, no_fpos);
+ ptab_size(S) = newsize;
+ ptab_count(S) = 0;
+ for( i = 0; i < newsize; i++ )
+ { ptab_num(S, i) = ptab_name(S, i) = nilobj;
+ }
+ return S;
+} /* end ptab_new */
+
+static void ptab_insert(OBJECT x, TEXTURE_TABLE *S);
+
+static TEXTURE_TABLE ptab_rehash(TEXTURE_TABLE S, int newsize)
+{ TEXTURE_TABLE NewS; int i;
+ NewS = ptab_new(newsize);
+ for( i = 1; i <= ptab_count(S); i++ )
+ ptab_insert(ptab_num(S, i), &NewS);
+ for( i = 0; i < ptab_size(S); i++ )
+ { if( ptab_name(S, i) != nilobj ) DisposeObject(ptab_name(S, i));
+ }
+ ifdebug(DMA, D, DebugRegisterUsage(MEM_TEXTURE_TAB, -1,
+ -(2*sizeof(int) + ptab_size(S) * sizeof(struct pattab_rec))));
+ free(S);
+ return NewS;
+} /* end ptab_rehash */
+
+static void ptab_insert(OBJECT x, TEXTURE_TABLE *S)
+{ int pos, num;
+ if( ptab_count(*S) == ptab_size(*S) - 1 ) /* one less since 0 unused */
+ *S = ptab_rehash(*S, 2*ptab_size(*S));
+ num = ++ptab_count(*S);
+ if( num > MAX_TEXTURE )
+ Error(42, 2, "too many textures (maximum is %d)",
+ FATAL, &fpos(x), MAX_TEXTURE);
+ hash(pos, string(x), *S);
+ if( ptab_name(*S, pos) == nilobj ) New(ptab_name(*S, pos), ACAT);
+ Link(ptab_name(*S, pos), x);
+ word_texture(x) = num;
+ ptab_num(*S, num) = x;
+} /* end ptab_insert */
+
+static OBJECT ptab_retrieve(FULL_CHAR *str, TEXTURE_TABLE S)
+{ OBJECT x, link, y; int pos;
+ hash(pos, str, S);
+ x = ptab_name(S, pos);
+ if( x == nilobj ) return nilobj;
+ for( link = Down(x); link != x; link = NextDown(link) )
+ { Child(y, link);
+ if( StringEqual(str, string(y)) ) return y;
+ }
+ return nilobj;
+} /* end ptab_retrieve */
+
+#if DEBUG_ON
+static void ptab_debug(TEXTURE_TABLE S, FILE *fp)
+{ int i; OBJECT x, link, y;
+ fprintf(fp, " table size: %d; current number of textures: %d%s",
+ ptab_size(S), ptab_count(S), STR_NEWLINE);
+ for( i = 0; i < ptab_size(S); i++ )
+ { x = ptab_num(S, i);
+ fprintf(fp, " ptab_num(S, %d) = %s%s", i,
+ x == nilobj ? AsciiToFull("<nilobj>") :
+ is_word(type(x)) ? string(x) : AsciiToFull("not WORD!"), STR_NEWLINE);
+ }
+ fprintf(fp, "%s", STR_NEWLINE);
+ for( i = 0; i < ptab_size(S); i++ )
+ { x = ptab_name(S, i);
+ fprintf(fp, "ptab_name(S, %d) =", i);
+ if( x == nilobj )
+ fprintf(fp, " <nilobj>");
+ else if( type(x) != ACAT )
+ fprintf(fp, " not ACAT!");
+ else for( link = Down(x); link != x; link = NextDown(link) )
+ { Child(y, link);
+ fprintf(fp, " %s",
+ is_word(type(y)) ? string(y) : AsciiToFull("not-WORD!"));
+ }
+ fprintf(fp, STR_NEWLINE);
+ }
+} /* end ptab_debug */
+#endif
+
+
+static TEXTURE_TABLE pat_tab;
+
+/*****************************************************************************/
+/* */
+/* TextureInit() */
+/* */
+/* Initialize this module. */
+/* */
+/*****************************************************************************/
+
+void TextureInit(void)
+{ OBJECT cname;
+
+ /* initial texture table is empty */
+ pat_tab = ptab_new(INIT_TEXTURE_NUM);
+
+ /* insert "LoutTextureSolid" as texture number 1 */
+ cname = MakeWord(WORD, AsciiToFull("LoutTextureSolid"), no_fpos);
+ ptab_insert(cname, &pat_tab);
+} /* end TextureInit */
+
+
+/*****************************************************************************/
+/* */
+/* TextureChange(style, x) */
+/* */
+/* Change the current style to contain the texture of texture command x. */
+/* */
+/*****************************************************************************/
+
+void TextureChange(STYLE *style, OBJECT x)
+{ OBJECT cname;
+ debug2(DTX, D, "TextureChange(%s, %s)", EchoStyle(style), EchoObject(x));
+
+ /* if argument is not a word, fail and exit */
+ if( !is_word(type(x)) )
+ { Error(42, 3, "%s ignored (illegal left parameter)", WARN, &fpos(x),
+ KW_TEXTURE);
+ debug0(DTX, D, "TextureChange returning (texture unchanged)");
+ return;
+ }
+
+ /* if argument is nochange, do nothing */
+ if( StringEqual(string(x), STR_TEXTURE_NOCHANGE) ||
+ StringEqual(string(x), STR_EMPTY) )
+ { debug0(DTX, D, "TextureChange returning (texture nochange)");
+ return;
+ }
+
+ /* retrieve texture command if present, else insert it */
+ { cname = ptab_retrieve(string(x), pat_tab);
+ if( cname == nilobj )
+ { cname = MakeWord(type(x), string(x), &fpos(x));
+ ptab_insert(cname, &pat_tab);
+ texture(*style) = word_texture(cname);
+ }
+ else texture(*style) = word_texture(cname);
+ }
+
+ debug2(DTX, D, "TextureChange returning %d (texture = %s)",
+ texture(*style), string(cname));
+ ifdebug(DTX, DD, ptab_debug(pat_tab, stderr));
+} /* TextureChange */
+
+
+/*@::TextureCommand()@********************************************************/
+/* */
+/* FULL_CHAR *TextureCommand(pnum) */
+/* */
+/* Return the PostScript command for producing texture pnum. */
+/* */
+/*****************************************************************************/
+
+FULL_CHAR *TextureCommand(TEXTURE_NUM pnum)
+{ FULL_CHAR *res;
+ debug1(DTX, D, "TextureCommand(%d)", pnum);
+ assert( pnum > 0 && pnum <= ptab_count(pat_tab), "TextureCommand: number" );
+
+ res = string(ptab_num(pat_tab, pnum));
+
+ debug1(DTX, D, "TextureCommand returning %s", res);
+ return res;
+} /* end TextureCommand */