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/* Note: You are free to use whatever license you want.
Eventually you will be able to edit it within Glade. */
/* cheatah
* Copyright (C) <YEAR> <AUTHORS>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <gtk/gtk.h>
#include <swmgr.h>
#include <swdisp.h>
/*
* This function returns a widget in a component created by Glade.
* Call it with the toplevel widget in the component (i.e. a window/dialog),
* or alternatively any widget in the component, and the name of the widget
* you want returned.
*/
/* I'm going to try commenting it out - it no longer seems to be used. */
/* Note: This doesn't seem to have caused any problems so far. */
/*
GtkWidget*
get_widget (GtkWidget *widget,
gchar *widget_name);
*/
/*
* This is an internally used function for setting notebook tabs. It is only
* included in this header file so you don't get compilation warnings
*/
void
set_notebook_tab (GtkWidget *notebook,
gint page_num,
GtkWidget *widget);
GtkWidget* create_mainWindow (void);
void destroy_mainWindow (void);
class GTKEntryDisp : public SWDisplay {
protected:
GtkWidget *gtkText;
public:
static GdkColor colourGreen;
static GdkColor colourBlue;
static void __initialize() {
GdkColormap *cmap;
cmap = gdk_colormap_get_system();
colourGreen.red = 0;
colourGreen.green = 0x00ff;
colourGreen.blue = 0xffff;
colourBlue.red = 0;
colourBlue.green = 0;
colourBlue.blue = 0xffff;
if (!gdk_color_alloc(cmap, &colourGreen)) {
g_error("couldn't allocate colour");
}
if (!gdk_color_alloc(cmap, &colourBlue)) {
g_error("couldn't allocate colour");
}
}
GTKEntryDisp(GtkWidget *gtkText) { this->gtkText = gtkText; }
virtual char Display(SWModule &imodule);
};
class GTKChapDisp : public GTKEntryDisp {
public:
GTKChapDisp(GtkWidget *gtkText) : GTKEntryDisp(gtkText) {}
virtual char Display(SWModule &imodule);
};
class MainWindow {
GtkWidget *mainWindow;
GtkWidget *mainPanel;
GtkWidget *headerPanel;
GtkWidget *handlebox3;
GtkWidget *menubar4;
GtkWidget *File;
GtkWidget *menuFile;
GtkWidget *Exit3;
GtkWidget *View3;
GtkWidget *Help;
GtkWidget *menuHelp;
GtkWidget *menuView;
GtkWidget *menuCommentaries;
GtkWidget *menuDictionaries;
GtkWidget *commentaries;
GtkWidget *dictionaries;
GtkWidget *About;
GtkWidget *handlebox4;
GtkWidget *hbox6;
GtkWidget *label2;
GtkWidget *lookupText;
GtkWidget *hbox2;
GtkWidget *moduleText;
GtkWidget *handlebox5;
GtkWidget *searchPanel;
GtkWidget *hbox4;
GtkWidget *searchText;
GtkWidget *searchButton;
GtkWidget *searchSettingsPanel;
GtkWidget *searchTypePanel;
GSList *searchType_group;
GtkWidget *regexSearch;
GtkWidget *phraseSearch;
GtkWidget *multiWordSearch;
GtkWidget *searchOptionsPanel;
GtkWidget *caseSensitive;
GtkWidget *resultList;
GtkWidget *statusbar1;
GtkWidget *textScrolledWindow;
GtkWidget *textScrollbar;
GtkWidget *arrow1;
GtkWidget *arrow2;
SWMgr *mainMgr;
SWModule *curMod;
SWDisplay *chapDisplay;
SWDisplay *entryDisplay;
SWFilter *gbftoplain; // GBF seems to be the most common format
SWFilter *thmlplain; // ThML to Plain filter is also available - put it in just in case
// Should there be any more added? (Do we need a RWPtoPlain filter?)
public:
MainWindow();
~MainWindow();
GtkWidget *create();
void initSWORD();
void lookupTextChanged();
void viewModActivate(GtkMenuItem *sender, gchar *modName);
void searchButtonClicked();
void navigateButtonClicked(int direction);
void resultListSelectionChanged(GtkWidget *clist, gint row, gint column, GdkEventButton *event, gpointer data);
SWMgr *getSwordManager(void) {return(mainMgr);};
};
extern MainWindow *cheatahWindow;
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