/* Note: You are free to use whatever license you want. Eventually you will be able to edit it within Glade. */ /* cheatah * Copyright (C) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include /* * This function returns a widget in a component created by Glade. * Call it with the toplevel widget in the component (i.e. a window/dialog), * or alternatively any widget in the component, and the name of the widget * you want returned. */ /* I'm going to try commenting it out - it no longer seems to be used. */ /* Note: This doesn't seem to have caused any problems so far. */ /* GtkWidget* get_widget (GtkWidget *widget, gchar *widget_name); */ /* * This is an internally used function for setting notebook tabs. It is only * included in this header file so you don't get compilation warnings */ void set_notebook_tab (GtkWidget *notebook, gint page_num, GtkWidget *widget); GtkWidget* create_mainWindow (void); void destroy_mainWindow (void); class GTKEntryDisp : public SWDisplay { protected: GtkWidget *gtkText; public: static GdkColor colourGreen; static GdkColor colourBlue; static void __initialize() { GdkColormap *cmap; cmap = gdk_colormap_get_system(); colourGreen.red = 0; colourGreen.green = 0x00ff; colourGreen.blue = 0xffff; colourBlue.red = 0; colourBlue.green = 0; colourBlue.blue = 0xffff; if (!gdk_color_alloc(cmap, &colourGreen)) { g_error("couldn't allocate colour"); } if (!gdk_color_alloc(cmap, &colourBlue)) { g_error("couldn't allocate colour"); } } GTKEntryDisp(GtkWidget *gtkText) { this->gtkText = gtkText; } virtual char Display(SWModule &imodule); }; class GTKChapDisp : public GTKEntryDisp { public: GTKChapDisp(GtkWidget *gtkText) : GTKEntryDisp(gtkText) {} virtual char Display(SWModule &imodule); }; class MainWindow { GtkWidget *mainWindow; GtkWidget *mainPanel; GtkWidget *headerPanel; GtkWidget *handlebox3; GtkWidget *menubar4; GtkWidget *File; GtkWidget *menuFile; GtkWidget *Exit3; GtkWidget *View3; GtkWidget *Help; GtkWidget *menuHelp; GtkWidget *menuView; GtkWidget *menuCommentaries; GtkWidget *menuDictionaries; GtkWidget *commentaries; GtkWidget *dictionaries; GtkWidget *About; GtkWidget *handlebox4; GtkWidget *hbox6; GtkWidget *label2; GtkWidget *lookupText; GtkWidget *hbox2; GtkWidget *moduleText; GtkWidget *handlebox5; GtkWidget *searchPanel; GtkWidget *hbox4; GtkWidget *searchText; GtkWidget *searchButton; GtkWidget *searchSettingsPanel; GtkWidget *searchTypePanel; GSList *searchType_group; GtkWidget *regexSearch; GtkWidget *phraseSearch; GtkWidget *multiWordSearch; GtkWidget *searchOptionsPanel; GtkWidget *caseSensitive; GtkWidget *resultList; GtkWidget *statusbar1; GtkWidget *textScrolledWindow; GtkWidget *textScrollbar; GtkWidget *arrow1; GtkWidget *arrow2; SWMgr *mainMgr; SWModule *curMod; SWDisplay *chapDisplay; SWDisplay *entryDisplay; SWFilter *gbftoplain; // GBF seems to be the most common format SWFilter *thmlplain; // ThML to Plain filter is also available - put it in just in case // Should there be any more added? (Do we need a RWPtoPlain filter?) public: MainWindow(); ~MainWindow(); GtkWidget *create(); void initSWORD(); void lookupTextChanged(); void viewModActivate(GtkMenuItem *sender, gchar *modName); void searchButtonClicked(); void navigateButtonClicked(int direction); void resultListSelectionChanged(GtkWidget *clist, gint row, gint column, GdkEventButton *event, gpointer data); SWMgr *getSwordManager(void) {return(mainMgr);}; }; extern MainWindow *cheatahWindow;