{
"_update": {
"tests": {
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"result": "pass"
}
},
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"result": "pass"
}
},
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"result": "pass"
}
},
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"result": "pass"
}
},
"shaders/glsl-fs-fragcoord-zw-ortho": {
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"result": "pass"
}
},
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}
},
"shaders/glsl-vs-arrays": {
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}
},
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"result": "pass"
}
},
"shaders/glsl-vs-normalscale": {
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}
},
"spec/ARB_explicit_attrib_location/glsl-explicit-location-04": {
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}
},
"shaders/glsl-vs-loop": {
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}
},
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}
},
"shaders/glsl-fs-texturecube-2-bias": {
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}
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"shaders/glsl-link-initializer-02": {
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}
},
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}
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}
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"shaders/glsl-vs-if-bool": {
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"result": "pass"
}
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"shaders/glsl-link-initializer-05": {
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"shaders/glsl-fs-sqrt-branch": {
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"shaders/glsl-fs-mix": {
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}
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"shaders/glsl-fs-texture2drect-proj4": {
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}
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"shaders/glsl-fs-sampler-numbering": {
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"shaders/glsl-vs-functions": {
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"shaders/glsl-uniform-update": {
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}
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"shaders/glsl-preprocessor-comments": {
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}
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}
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"shaders/glsl-fs-textureenvcolor-statechange": {
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"spec/ARB_explicit_attrib_location/glsl-explicit-location-03": {
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}
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}
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"shaders/glsl-fs-flat-color": {
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}
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"shaders/glsl-fs-bug25902": {
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"shaders/glsl-fs-fragcoord": {
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}
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"shaders/glsl-fs-texture2drect-proj3": {
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},
"shaders/glsl-link-centroid-01": {
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}
},
"shaders/glsl-fs-texturelod-01": {
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},
"fbo/fbo-fragcoord": {
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}
},
"shaders/glsl-vs-point-size": {
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}
}
}
}
}
}