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author | Matěj Cepl <mcepl@redhat.com> | 2011-11-22 10:29:03 +0100 |
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committer | Matěj Cepl <mcepl@redhat.com> | 2011-11-22 10:40:00 +0100 |
commit | 4aa8ef00b661dcda31a027981741baa7a6716b0a (patch) | |
tree | d7cf46db5396d570663a2c1a9d88a8c80f5e4ace /test/diff-result-only-testing-data.json | |
parent | b854562aca432ddf21a30834445e491a6f28363f (diff) | |
download | json_diff-4aa8ef00b661dcda31a027981741baa7a6716b0a.tar.gz |
Added test for -i functionality. It actually works!
(and test doesn't run for that long, so it can be switched on per
default).
Diffstat (limited to 'test/diff-result-only-testing-data.json')
-rw-r--r-- | test/diff-result-only-testing-data.json | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/test/diff-result-only-testing-data.json b/test/diff-result-only-testing-data.json new file mode 100644 index 0000000..4363a76 --- /dev/null +++ b/test/diff-result-only-testing-data.json @@ -0,0 +1,293 @@ +{ + "_update": { + "tests": { + "_update": { + "shaders/glsl-link-bug30552": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-link-invariant-01": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-texturecube-2": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-fogcolor-statechange": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-fragcoord-zw-ortho": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-fragcoord-zw-perspective": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-arrays": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-texturecube-bias": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-normalscale": { + "_update": { + "result": "pass" + } + }, + "spec/ARB_explicit_attrib_location/glsl-explicit-location-04": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-loop": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-link-struct-array": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-texturecube-2-bias": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-link-initializer-02": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-link-initializer-03": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-mov-after-deref": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-texture2drect": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-if-bool": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-link-initializer-05": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-sqrt-branch": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-mix": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-texture2drect-proj4": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-texturematrix-2": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-getactiveuniform-array-size": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-sampler-numbering": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-exp2": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-functions": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-sqrt-zero": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-uniform-update": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-orangebook-ch06-bump": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-texturematrix-1": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-unused-varying": { + "_update": { + "result": "pass" + } + }, + "spec/ARB_explicit_attrib_location/glsl-explicit-location-01": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-getactiveuniform-count: glsl-getactiveuniform-length": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-loop": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-arb-fragment-coord-conventions-define": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-mvp-statechange": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-preprocessor-comments": { + "_update": { + "result": "pass" + } + }, + "spec/ARB_explicit_attrib_location/glsl-explicit-location-05": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-arb-fragment-coord-conventions": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-mix-constant": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-textureenvcolor-statechange": { + "_update": { + "result": "pass" + } + }, + "spec/ARB_explicit_attrib_location/glsl-explicit-location-03": { + "_update": { + "result": "pass" + } + }, + "spec/ARB_explicit_attrib_location/glsl-explicit-location-02": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-loop-nested": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-getactiveuniform-length": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-sqrt-zero": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-texturecube": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-flat-color": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-bug25902": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-fragcoord": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-loop-nested": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-texture2drect-proj3": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-link-centroid-01": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-fs-texturelod-01": { + "_update": { + "result": "pass" + } + }, + "fbo/fbo-fragcoord": { + "_update": { + "result": "pass" + } + }, + "shaders/glsl-vs-point-size": { + "_update": { + "result": "pass" + } + } + } + } + } +} |