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authorMatěj Cepl <mcepl@redhat.com>2011-11-22 10:29:03 +0100
committerMatěj Cepl <mcepl@redhat.com>2011-11-22 10:40:00 +0100
commit4aa8ef00b661dcda31a027981741baa7a6716b0a (patch)
treed7cf46db5396d570663a2c1a9d88a8c80f5e4ace /test/diff-result-only-testing-data.json
parentb854562aca432ddf21a30834445e491a6f28363f (diff)
downloadjson_diff-4aa8ef00b661dcda31a027981741baa7a6716b0a.tar.gz
Added test for -i functionality. It actually works!
(and test doesn't run for that long, so it can be switched on per default).
Diffstat (limited to 'test/diff-result-only-testing-data.json')
-rw-r--r--test/diff-result-only-testing-data.json293
1 files changed, 293 insertions, 0 deletions
diff --git a/test/diff-result-only-testing-data.json b/test/diff-result-only-testing-data.json
new file mode 100644
index 0000000..4363a76
--- /dev/null
+++ b/test/diff-result-only-testing-data.json
@@ -0,0 +1,293 @@
+{
+ "_update": {
+ "tests": {
+ "_update": {
+ "shaders/glsl-link-bug30552": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-link-invariant-01": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-texturecube-2": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-fogcolor-statechange": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-fragcoord-zw-ortho": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-fragcoord-zw-perspective": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-arrays": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-texturecube-bias": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-normalscale": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "spec/ARB_explicit_attrib_location/glsl-explicit-location-04": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-loop": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-link-struct-array": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-texturecube-2-bias": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-link-initializer-02": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-link-initializer-03": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-mov-after-deref": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-texture2drect": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-if-bool": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-link-initializer-05": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-sqrt-branch": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-mix": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-texture2drect-proj4": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-texturematrix-2": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-getactiveuniform-array-size": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-sampler-numbering": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-exp2": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-functions": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-sqrt-zero": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-uniform-update": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-orangebook-ch06-bump": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-texturematrix-1": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-unused-varying": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "spec/ARB_explicit_attrib_location/glsl-explicit-location-01": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-getactiveuniform-count: glsl-getactiveuniform-length": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-loop": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-arb-fragment-coord-conventions-define": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-mvp-statechange": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-preprocessor-comments": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "spec/ARB_explicit_attrib_location/glsl-explicit-location-05": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-arb-fragment-coord-conventions": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-mix-constant": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-textureenvcolor-statechange": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "spec/ARB_explicit_attrib_location/glsl-explicit-location-03": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "spec/ARB_explicit_attrib_location/glsl-explicit-location-02": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-loop-nested": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-getactiveuniform-length": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-sqrt-zero": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-texturecube": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-flat-color": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-bug25902": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-fragcoord": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-loop-nested": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-texture2drect-proj3": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-link-centroid-01": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-fs-texturelod-01": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "fbo/fbo-fragcoord": {
+ "_update": {
+ "result": "pass"
+ }
+ },
+ "shaders/glsl-vs-point-size": {
+ "_update": {
+ "result": "pass"
+ }
+ }
+ }
+ }
+ }
+}