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/**
 * Handling of rooms within matrix
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02111-1301  USA
 */

#ifndef MATRIX_ROOM_H
#define MATRIX_ROOM_H

#include <glib.h>

struct _PurpleConnection;

/* The state event table is a hashtable which maps from event type to
 * another hashtable, which maps from state key to content, which is itself a
 * MatrixRoomStateEvent
 */
typedef GHashTable MatrixRoomStateEventTable;

struct _JsonArray;
struct _JsonObject;


/**
 * Parse a json list of room state into a MatrixRoomStateEventTable
 */
void matrix_room_parse_state_events(MatrixRoomStateEventTable *state_table,
		struct _JsonArray *state_array, struct _JsonObject *event_map);


/**
 * Figure out the best name for a room, from its state table
 */
const char *matrix_room_get_name(MatrixRoomStateEventTable *state_table);

#endif