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@Section
   @Title { Summary }
   @Tag { pie_summ }
@Begin
@PP
Here are the options of the @Code "@Pie" symbol,
piegraphs. @RawIndex { pie graphs }
piegraphs.summary @SubIndex { summary }
with their default values and allowed values:
@ID @Tab
   hmargin { 0.15c }
   vmargin { 0.47vx }
   @Fmta { @Col @Code { "    "A } ! @Col @Code "{" ! @Col @Code B !
	   @Col @Code "}" ! @Col ! @Col ! @Col C }
   @Fmtb { @Col @Code A ! @Col ! @Col ! @Col ! @Col ! @Col ! @Col }
{
@Rowb
    A { "@Pie" }
@Rowa
    A { save }
    B { no }
    C { {@Code no} or {@Code yes} }
@Rowa
    A { totalweight }
    B { 100 }
    C { any positive number }
@Rowa
    A { radius }
    B { 2.5c }
    C { any length }
@Rowa
    A { initialangle }
    B { 0d }
    C { any angle (@Code {90d} etc.) }
@Rowa
    A { leftextra }
    B { 0c }
    C { any length }
@Rowa
    A { rightextra }
    B { 0c }
    C { any length }
@Rowa
    A { aboveextra }
    B { 0c }
    C { any length }
@Rowa
    A { belowextra }
    B { 0c }
    C { any length }
@Rowa
    A { leftcaption }
    B { }
    C { any Lout object }
@Rowa
    A { rightcaption }
    B { }
    C { any Lout object }
@Rowa
    A { abovecaption }
    B { }
    C { any Lout object }
@Rowa
    A { belowcaption }
    B { }
    C { any Lout object }
@Rowa
    A { leftgap }
    B { 0.5c }
    C { any length }
@Rowa
    A { rightgap }
    B { 0.5c }
    C { any length }
@Rowa
    A { abovegap }
    B { 0.5c }
    C { any length }
@Rowa
    A { belowgap }
    B { 0.5c }
    C { any length }
@Rowa
    A { hidecaptions }
    B { yes }
    C { @Code no or @Code yes }
@Rowa
    A { weight }
    B { 10 }
    C { Any positive number }
@Rowa
    A { paint }
    B { none }
    C { @Code none or any colour (Section @NumberOf { colour }) }
@Rowa
    A { texture }
    B { solid }
    C { Any texture (Section @NumberOf { textures }) }
@Rowa
    A { outlinestyle }
    B { solid }
    C { {@Code solid}, @Code {dashed}, @Code {cdashed}, @Code { dotted },
or @Code { noline } }
@Rowa
    A { outlinedashlength }
    B { 0.2f }
    C { any length }
@Rowa
    A { outlinewidth }
    B { thin }
    C { @Code { thin }, @Code { medium }, @Code { thick }, or any length }
@Rowa
    A { detach }
    B { no }
    C { {@Code no}, {@Code yes}, or any non-negative number }
@Rowa
    A { label }
    B { }
    C { any Lout object }
@Rowa
    A { labelfont }
    B { -2p }
    C { any font as given to @Code "@Font" }
@Rowa
    A { labelbreak }
    B { clines }
    C { any break style as given to @Code "@Break" }
@Rowa
    A { labelmargin }
    B { 0.2f }
    C { any length }
@Rowa
    A { labelformat }
    B { "@Body" }
    C { any Lout object, usually including @Code "@Body" }
@Rowa
    A { labelradius }
    B { internal }
    C { {@Code internal}, {@Code external}, or any positive number }
@Rowa
    A { labeladjust }
    B { 0c 0c }
    C { any point (pair of lengths) }
@Rowa
    A { finger }
    B { no }
    C { @Code no or @Code yes }
@Rowa
    A { fingerstyle }
    B { solid }
    C { {@Code solid}, @Code {dashed}, @Code {cdashed}, @Code { dotted },
or @Code { noline } }
@Rowa
    A { fingerdashlength }
    B { 0.2f }
    C { any length }
@Rowa
    A { fingerwidth }
    B { thin }
    C { @Code { thin }, @Code { medium }, @Code { thick }, or any length }
@Rowa
    A { fingerradius }
    B { 0.7 }
    C { any positive number }
@Rowa
    A { fingeradjust }
    B { 0c  0c }
    C { a point (pair of lengths) }
@Rowa
    A { fingerarrow }
    B { no }
    C { @Code no or @Code yes }
@Rowa
    A { fingerarrowlength }
    B { 0.6f }
    C { any length }
@Rowa
    A { fingerarrowwidth }
    B { 0.45f }
    C { any length }
}
The options from @Code "weight" downwards are also the complete
set of options of the @Code "@Slice" symbol.  The value of an
option is the value given at the @Code "@Slice" symbol, if any;
otherwise, the value at the enclosing @Code "@Pie" is used
if any; if it is not given there, the setup file value is used.
@End @Section