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@Section
@Title { Summary }
@Tag { pie_summ }
@Begin
@PP
Here are the options of the @Code "@Pie" symbol,
piegraphs. @RawIndex { pie graphs }
piegraphs.summary @SubIndex { summary }
with their default values and allowed values:
@ID @Tab
hmargin { 0.15c }
vmargin { 0.47vx }
@Fmta { @Col @Code { " "A } ! @Col @Code "{" ! @Col @Code B !
@Col @Code "}" ! @Col ! @Col ! @Col C }
@Fmtb { @Col @Code A ! @Col ! @Col ! @Col ! @Col ! @Col ! @Col }
{
@Rowb
A { "@Pie" }
@Rowa
A { save }
B { no }
C { {@Code no} or {@Code yes} }
@Rowa
A { totalweight }
B { 100 }
C { any positive number }
@Rowa
A { radius }
B { 2.5c }
C { any length }
@Rowa
A { initialangle }
B { 0d }
C { any angle (@Code {90d} etc.) }
@Rowa
A { leftextra }
B { 0c }
C { any length }
@Rowa
A { rightextra }
B { 0c }
C { any length }
@Rowa
A { aboveextra }
B { 0c }
C { any length }
@Rowa
A { belowextra }
B { 0c }
C { any length }
@Rowa
A { leftcaption }
B { }
C { any Lout object }
@Rowa
A { rightcaption }
B { }
C { any Lout object }
@Rowa
A { abovecaption }
B { }
C { any Lout object }
@Rowa
A { belowcaption }
B { }
C { any Lout object }
@Rowa
A { leftgap }
B { 0.5c }
C { any length }
@Rowa
A { rightgap }
B { 0.5c }
C { any length }
@Rowa
A { abovegap }
B { 0.5c }
C { any length }
@Rowa
A { belowgap }
B { 0.5c }
C { any length }
@Rowa
A { hidecaptions }
B { yes }
C { @Code no or @Code yes }
@Rowa
A { weight }
B { 10 }
C { Any positive number }
@Rowa
A { paint }
B { none }
C { @Code none or any colour (Section @NumberOf { colour }) }
@Rowa
A { texture }
B { solid }
C { Any texture (Section @NumberOf { textures }) }
@Rowa
A { outlinestyle }
B { solid }
C { {@Code solid}, @Code {dashed}, @Code {cdashed}, @Code { dotted },
or @Code { noline } }
@Rowa
A { outlinedashlength }
B { 0.2f }
C { any length }
@Rowa
A { outlinewidth }
B { thin }
C { @Code { thin }, @Code { medium }, @Code { thick }, or any length }
@Rowa
A { detach }
B { no }
C { {@Code no}, {@Code yes}, or any non-negative number }
@Rowa
A { label }
B { }
C { any Lout object }
@Rowa
A { labelfont }
B { -2p }
C { any font as given to @Code "@Font" }
@Rowa
A { labelbreak }
B { clines }
C { any break style as given to @Code "@Break" }
@Rowa
A { labelmargin }
B { 0.2f }
C { any length }
@Rowa
A { labelformat }
B { "@Body" }
C { any Lout object, usually including @Code "@Body" }
@Rowa
A { labelradius }
B { internal }
C { {@Code internal}, {@Code external}, or any positive number }
@Rowa
A { labeladjust }
B { 0c 0c }
C { any point (pair of lengths) }
@Rowa
A { finger }
B { no }
C { @Code no or @Code yes }
@Rowa
A { fingerstyle }
B { solid }
C { {@Code solid}, @Code {dashed}, @Code {cdashed}, @Code { dotted },
or @Code { noline } }
@Rowa
A { fingerdashlength }
B { 0.2f }
C { any length }
@Rowa
A { fingerwidth }
B { thin }
C { @Code { thin }, @Code { medium }, @Code { thick }, or any length }
@Rowa
A { fingerradius }
B { 0.7 }
C { any positive number }
@Rowa
A { fingeradjust }
B { 0c 0c }
C { a point (pair of lengths) }
@Rowa
A { fingerarrow }
B { no }
C { @Code no or @Code yes }
@Rowa
A { fingerarrowlength }
B { 0.6f }
C { any length }
@Rowa
A { fingerarrowwidth }
B { 0.45f }
C { any length }
}
The options from @Code "weight" downwards are also the complete
set of options of the @Code "@Slice" symbol. The value of an
option is the value given at the @Code "@Slice" symbol, if any;
otherwise, the value at the enclosing @Code "@Pie" is used
if any; if it is not given there, the setup file value is used.
@End @Section
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