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/******************************************************************************
* lzsscomprs.cpp - code for class 'LZSSCompress'- a driver class that
* provides LZSS compression
*/
#include <string.h>
#include <stdlib.h>
#include <lzsscomprs.h>
SWORD_NAMESPACE_START
/******************************************************************************
* LZSSCompress Statics
*/
// m_ring_buffer is a text buffer. It contains "nodes" of
// uncompressed text that can be indexed by position. That is,
// a substring of the ring buffer can be indexed by a position
// and a length. When decoding, the compressed text may contain
// a position in the ring buffer and a count of the number of
// bytes from the ring buffer that are to be moved into the
// uncompressed buffer.
//
// This ring buffer is not maintained as part of the compressed
// text. Instead, it is reconstructed dynamically. That is,
// it starts out empty and gets built as the text is decompressed.
//
// The ring buffer contain N bytes, with an additional F - 1 bytes
// to facilitate string comparison.
unsigned char LZSSCompress::m_ring_buffer[N + F - 1];
// m_match_position and m_match_length are set by InsertNode().
//
// These variables indicate the position in the ring buffer
// and the number of characters at that position that match
// a given string.
short int LZSSCompress::m_match_position;
short int LZSSCompress::m_match_length;
// m_lson, m_rson, and m_dad are the Japanese way of referring to
// a tree structure. The dad is the parent and it has a right and
// left son (child).
//
// For i = 0 to N-1, m_rson[i] and m_lson[i] will be the right
// and left children of node i.
//
// For i = 0 to N-1, m_dad[i] is the parent of node i.
//
// For i = 0 to 255, rson[N + i + 1] is the root of the tree for
// strings that begin with the character i. Note that this requires
// one byte characters.
//
// These nodes store values of 0...(N-1). Memory requirements
// can be reduces by using 2-byte integers instead of full 4-byte
// integers (for 32-bit applications). Therefore, these are
// defined as "short ints."
short int LZSSCompress::m_lson[N + 1];
short int LZSSCompress::m_rson[N + 257];
short int LZSSCompress::m_dad[N + 1];
/******************************************************************************
* LZSSCompress Constructor - Initializes data for instance of LZSSCompress
*
*/
LZSSCompress::LZSSCompress() : SWCompress() {
}
/******************************************************************************
* LZSSCompress Destructor - Cleans up instance of LZSSCompress
*/
LZSSCompress::~LZSSCompress() {
}
/******************************************************************************
* LZSSCompress::InitTree - This function initializes the tree nodes to
* "empty" states.
*/
void LZSSCompress::InitTree(void) {
int i;
// For i = 0 to N - 1, m_rson[i] and m_lson[i] will be the right
// and left children of node i. These nodes need not be
// initialized. However, for debugging purposes, it is nice to
// have them initialized. Since this is only used for compression
// (not decompression), I don't mind spending the time to do it.
//
// For the same range of i, m_dad[i] is the parent of node i.
// These are initialized to a known value that can represent
// a "not used" state.
for (i = 0; i < N; i++) {
m_lson[i] = NOT_USED;
m_rson[i] = NOT_USED;
m_dad[i] = NOT_USED;
}
// For i = 0 to 255, m_rson[N + i + 1] is the root of the tree
// for strings that begin with the character i. This is why
// the right child array is larger than the left child array.
// These are also initialzied to a "not used" state.
//
// Note that there are 256 of these, one for each of the possible
// 256 characters.
for (i = N + 1; i <= (N + 256); i++) {
m_rson[i] = NOT_USED;
}
}
/******************************************************************************
* LZSSCompress::InsertNode - This function inserts a string from the ring
* buffer into one of the trees. It loads the
* match position and length member variables
* for the longest match.
*
* The string to be inserted is identified by
* the parameter Pos, A full F bytes are
* inserted. So,
* m_ring_buffer[Pos ... Pos+F-1]
* are inserted.
*
* If the matched length is exactly F, then an
* old node is removed in favor of the new one
* (because the old one will be deleted
* sooner).
*
* Note that Pos plays a dual role. It is
* used as both a position in the ring buffer
* and also as a tree node.
* m_ring_buffer[Pos] defines a character that
* is used to identify a tree node.
*
* ENT: pos - position in the buffer
*/
void LZSSCompress::InsertNode(short int Pos)
{
short int i;
short int p;
int cmp;
unsigned char * key;
/*
ASSERT(Pos >= 0);
ASSERT(Pos < N);
*/
cmp = 1;
key = &(m_ring_buffer[Pos]);
// The last 256 entries in m_rson contain the root nodes for
// strings that begin with a letter. Get an index for the
// first letter in this string.
p = (short int) (N + 1 + key[0]);
// Set the left and right tree nodes for this position to "not
// used."
m_lson[Pos] = NOT_USED;
m_rson[Pos] = NOT_USED;
// Haven't matched anything yet.
m_match_length = 0;
for ( ; ; ) {
if (cmp >= 0) {
if (m_rson[p] != NOT_USED) {
p = m_rson[p];
}
else {
m_rson[p] = Pos;
m_dad[Pos] = p;
return;
}
}
else {
if (m_lson[p] != NOT_USED) {
p = m_lson[p];
}
else {
m_lson[p] = Pos;
m_dad[Pos] = p;
return;
}
}
// Should we go to the right or the left to look for the
// next match?
for (i = 1; i < F; i++) {
cmp = key[i] - m_ring_buffer[p + i];
if (cmp != 0)
break;
}
if (i > m_match_length) {
m_match_position = p;
m_match_length = i;
if (i >= F)
break;
}
}
m_dad[Pos] = m_dad[p];
m_lson[Pos] = m_lson[p];
m_rson[Pos] = m_rson[p];
m_dad[ m_lson[p] ] = Pos;
m_dad[ m_rson[p] ] = Pos;
if (m_rson[ m_dad[p] ] == p) {
m_rson[ m_dad[p] ] = Pos;
}
else {
m_lson[ m_dad[p] ] = Pos;
}
// Remove "p"
m_dad[p] = NOT_USED;
}
/******************************************************************************
* LZSSCompress::DeleteNode - This function removes the node "Node" from the
* tree.
*
* ENT: node - node to be removed
*/
void LZSSCompress::DeleteNode(short int Node)
{
short int q;
/*
ASSERT(Node >= 0);
ASSERT(Node < (N+1));
*/
if (m_dad[Node] == NOT_USED) { // not in tree, nothing to do
return;
}
if (m_rson[Node] == NOT_USED) {
q = m_lson[Node];
}
else if (m_lson[Node] == NOT_USED) {
q = m_rson[Node];
}
else {
q = m_lson[Node];
if (m_rson[q] != NOT_USED) {
do {
q = m_rson[q];
} while (m_rson[q] != NOT_USED);
m_rson[ m_dad[q] ] = m_lson[q];
m_dad[ m_lson[q] ] = m_dad[q];
m_lson[q] = m_lson[Node];
m_dad[ m_lson[Node] ] = q;
}
m_rson[q] = m_rson[Node];
m_dad[ m_rson[Node] ] = q;
}
m_dad[q] = m_dad[Node];
if (m_rson[ m_dad[Node] ] == Node) {
m_rson[ m_dad[Node] ] = q;
}
else {
m_lson[ m_dad[Node] ] = q;
}
m_dad[Node] = NOT_USED;
}
/******************************************************************************
* LZSSCompress::Encode - This function "encodes" the input stream into the
* output stream.
* The GetChars() and SendChars() functions are
* used to separate this method from the actual
* i/o.
* NOTE: must set zlen for parent class to know length of
* compressed buffer.
*/
void LZSSCompress::Encode(void)
{
short int i; // an iterator
short int r; // node number in the binary tree
short int s; // position in the ring buffer
unsigned short int len; // len of initial string
short int last_match_length; // length of last match
short int code_buf_pos; // position in the output buffer
unsigned char code_buf[17]; // the output buffer
unsigned char mask; // bit mask for byte 0 of out buf
unsigned char c; // character read from string
// Start with a clean tree.
InitTree();
direct = 0; // set direction needed by parent [Get|Send]Chars()
// code_buf[0] works as eight flags. A "1" represents that the
// unit is an unencoded letter (1 byte), and a "0" represents
// that the next unit is a <position,length> pair (2 bytes).
//
// code_buf[1..16] stores eight units of code. Since the best
// we can do is store eight <position,length> pairs, at most 16
// bytes are needed to store this.
//
// This is why the maximum size of the code buffer is 17 bytes.
code_buf[0] = 0;
code_buf_pos = 1;
// Mask iterates over the 8 bits in the code buffer. The first
// character ends up being stored in the low bit.
//
// bit 8 7 6 5 4 3 2 1
// | |
// | first sequence in code buffer
// |
// last sequence in code buffer
mask = 1;
s = 0;
r = (short int) N - (short int) F;
// Initialize the ring buffer with spaces...
// Note that the last F bytes of the ring buffer are not filled.
// This is because those F bytes will be filled in immediately
// with bytes from the input stream.
memset(m_ring_buffer, ' ', N - F);
// Read F bytes into the last F bytes of the ring buffer.
//
// This function loads the buffer with X characters and returns
// the actual amount loaded.
len = GetChars((char *) &(m_ring_buffer[r]), F);
// Make sure there is something to be compressed.
if (len == 0)
return;
// Insert the F strings, each of which begins with one or more
// 'space' characters. Note the order in which these strings
// are inserted. This way, degenerate trees will be less likely
// to occur.
for (i = 1; i <= F; i++) {
InsertNode((short int) (r - i));
}
// Finally, insert the whole string just read. The
// member variables match_length and match_position are set.
InsertNode(r);
// Now that we're preloaded, continue till done.
do {
// m_match_length may be spuriously long near the end of
// text.
if (m_match_length > len) {
m_match_length = len;
}
// Is it cheaper to store this as a single character? If so,
// make it so.
if (m_match_length < THRESHOLD) {
// Send one character. Remember that code_buf[0] is the
// set of flags for the next eight items.
m_match_length = 1;
code_buf[0] |= mask;
code_buf[code_buf_pos++] = m_ring_buffer[r];
}
// Otherwise, we do indeed have a string that can be stored
// compressed to save space.
else {
// The next 16 bits need to contain the position (12 bits)
// and the length (4 bits).
code_buf[code_buf_pos++] = (unsigned char) m_match_position;
code_buf[code_buf_pos++] = (unsigned char) (
((m_match_position >> 4) & 0xf0) |
(m_match_length - THRESHOLD) );
}
// Shift the mask one bit to the left so that it will be ready
// to store the new bit.
mask = (unsigned char) (mask << 1);
// If the mask is now 0, then we know that we have a full set
// of flags and items in the code buffer. These need to be
// output.
if (!mask) {
// code_buf is the buffer of characters to be output.
// code_buf_pos is the number of characters it contains.
SendChars((char *) code_buf, code_buf_pos);
// Reset for next buffer...
code_buf[0] = 0;
code_buf_pos = 1;
mask = 1;
}
last_match_length = m_match_length;
// Delete old strings and read new bytes...
for (i = 0; i < last_match_length; i++) {
// Get next character...
if (GetChars((char *) &c, 1) != 1)
break;
// Delete "old strings"
DeleteNode(s);
// Put this character into the ring buffer.
//
// The original comment here says "If the position is near
// the end of the buffer, extend the buffer to make
// string comparison easier."
//
// That's a little misleading, because the "end" of the
// buffer is really what we consider to be the "beginning"
// of the buffer, that is, positions 0 through F.
//
// The idea is that the front end of the buffer is duplicated
// into the back end so that when you're looking at characters
// at the back end of the buffer, you can index ahead (beyond
// the normal end of the buffer) and see the characters
// that are at the front end of the buffer wihtout having
// to adjust the index.
//
// That is...
//
// 1234xxxxxxxxxxxxxxxxxxxxxxxxxxxxx1234
// | | |
// position 0 end of buffer |
// |
// duplicate of front of buffer
m_ring_buffer[s] = c;
if (s < F - 1) {
m_ring_buffer[s + N] = c;
}
// Increment the position, and wrap around when we're at
// the end. Note that this relies on N being a power of 2.
s = (short int) ( (s + 1) & (N - 1) );
r = (short int) ( (r + 1) & (N - 1) );
// Register the string that is found in
// m_ring_buffer[r..r+F-1].
InsertNode(r);
}
// If we didn't quit because we hit the last_match_length,
// then we must have quit because we ran out of characters
// to process.
while (i++ < last_match_length) {
DeleteNode(s);
s = (short int) ( (s + 1) & (N - 1) );
r = (short int) ( (r + 1) & (N - 1) );
// Note that len hitting 0 is the key that causes the
// do...while() to terminate. This is the only place
// within the loop that len is modified.
//
// Its original value is F (or a number less than F for
// short strings).
if (--len) {
InsertNode(r); /* buffer may not be empty. */
}
}
// End of do...while() loop. Continue processing until there
// are no more characters to be compressed. The variable
// "len" is used to signal this condition.
} while (len > 0);
// There could still be something in the output buffer. Send it
// now.
if (code_buf_pos > 1) {
// code_buf is the encoded string to send.
// code_buf_ptr is the number of characters.
SendChars((char *) code_buf, code_buf_pos);
}
// must set zlen for parent class to know length of compressed buffer
zlen = zpos;
}
/******************************************************************************
* LZSSCompress::Decode - This function "decodes" the input stream into the
* output stream.
* The GetChars() and SendChars() functions are
* used to separate this method from the actual
* i/o.
*/
void LZSSCompress::Decode(void)
{
int k;
int r; // node number
unsigned char c[F]; // an array of chars
unsigned char flags; // 8 bits of flags
int flag_count; // which flag we're on
short int pos; // position in the ring buffer
short int len; // number of chars in ring buffer
unsigned long totalLen = 0;
direct = 1; // set direction needed by parent [Get|Send]Chars()
// Initialize the ring buffer with a common string.
//
// Note that the last F bytes of the ring buffer are not filled.
memset(m_ring_buffer, ' ', N - F);
r = N - F;
flags = (char) 0;
flag_count = 0;
for ( ; ; ) {
// If there are more bits of interest in this flag, then
// shift that next interesting bit into the 1's position.
//
// If this flag has been exhausted, the next byte must
// be a flag.
if (flag_count > 0) {
flags = (unsigned char) (flags >> 1);
flag_count--;
}
else {
// Next byte must be a flag.
if (GetChars((char *) &flags, 1) != 1)
break;
// Set the flag counter. While at first it might appear
// that this should be an 8 since there are 8 bits in the
// flag, it should really be a 7 because the shift must
// be performed 7 times in order to see all 8 bits.
flag_count = 7;
}
// If the low order bit of the flag is now set, then we know
// that the next byte is a single, unencoded character.
if (flags & 1) {
if (GetChars((char *) c, 1) != 1)
break;
if (SendChars((char *) c, 1) != 1) {
totalLen++;
break;
}
// Add to buffer, and increment to next spot. Wrap at end.
m_ring_buffer[r] = c[0];
r = (short int) ( (r + 1) & (N - 1) );
}
// Otherwise, we know that the next two bytes are a
// <position,length> pair. The position is in 12 bits and
// the length is in 4 bits.
else {
// Original code:
// if ((i = getc(infile)) == EOF)
// break;
// if ((j = getc(infile)) == EOF)
// break;
// i |= ((j & 0xf0) << 4);
// j = (j & 0x0f) + THRESHOLD;
//
// I've modified this to only make one input call, and
// have changed the variable names to something more
// obvious.
if (GetChars((char *) c, 2) != 2)
break;
// Convert these two characters into the position and
// length. Note that the length is always at least
// THRESHOLD, which is why we're able to get a length
// of 18 out of only 4 bits.
pos = (short int) ( c[0] | ((c[1] & 0xf0) << 4) );
len = (short int) ( (c[1] & 0x0f) + THRESHOLD );
// There are now "len" characters at position "pos" in
// the ring buffer that can be pulled out. Note that
// len is never more than F.
for (k = 0; k < len; k++) {
c[k] = m_ring_buffer[(pos + k) & (N - 1)];
// Add to buffer, and increment to next spot. Wrap at end.
m_ring_buffer[r] = c[k];
r = (short int) ( (r + 1) & (N - 1) );
}
// Add the "len" :characters to the output stream.
if (SendChars((char *) c, len) != (unsigned int)len) {
totalLen += len;
break;
}
}
}
slen = totalLen;
}
SWORD_NAMESPACE_END
|