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/******************************************************************************
* swmarkupmgr.h - definition of class SWMarkupMgr, subclass of
* used to transcode all module text to a requested
* markup.
*
* Copyright 1998 CrossWire Bible Society (http://www.crosswire.org)
* CrossWire Bible Society
* P. O. Box 2528
* Tempe, AZ 85280-2528
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation version 2.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#ifndef MARKUPFILTMGR_H
#define MARKUPFILTMGR_H
#include <encfiltmgr.h>
/** This class is like a normal @ref SWEncodingMgr,
* but you can additonally specify which markup
* you want to use.
*/
class SWDLLEXPORT MarkupFilterMgr : public EncodingFilterMgr {
protected:
SWFilter* fromthml;
SWFilter* fromgbf;
SWFilter* fromplain;
SWFilter* fromosis;
/*
* current markup value
*/
char markup;
void CreateFilters(char markup);
public:
/** Constructor of SWMarkupMgr.
*
* @param iconfig
* @param isysconfig
* @param autoload If this bool is true the constructor starts loading the installed modules. If you reimplemented SWMgr you can set autoload=false to load the modules with your own reimplemented function.
* @param encoding The desired encoding.
* @param markup The desired markup format.
*/
MarkupFilterMgr(char markup = FMT_THML, char encoding = ENC_UTF8);
/**
* The destructor of SWMarkupMgr.
*/
~MarkupFilterMgr();
/** Markup sets/gets the markup after initialization
*
* @param m The new markup or FMT_UNKNOWN if you just want to get the current markup.
* @return The current (possibly changed) markup format.
*/
char Markup(char m = FMT_UNKNOWN);
/**
* Adds the render filters which are defined in "section" to the SWModule object "module".
* @param module To this module the render filter(s) are added
* @param section We use this section to get a list of filters we should apply to the module
*/
virtual void AddRenderFilters(SWModule *module, ConfigEntMap §ion);
};
#endif
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