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/******************************************************************************
* Class SWMgr manages installed modules for a frontend.
* SWMgr reads a mods.conf file to discover its information.
* It then instantiates the correct decendent of SWModule for each
* module entry in mods.conf
* The developer may use this class to query what modules are installed
* and to retrieve an (SWModule *) for any one of these modules
*
* SWMgr makes its modules available as an STL Map.
* The Map definition is typedef'ed as ModMap
* ModMap consists of: FIRST : string moduleName
* SECOND: SWModule *module
*
*/
#include <swmgr.h>
main() {
SWMgr manager; // create a default manager that looks in the current directory for mods.conf
cout << "\nInstalled Modules:\n\n";
ModMap::iterator modIterator;
// Loop thru all installed modules and print out information
for (modIterator = manager.Modules.begin(); modIterator != manager.Modules.end(); modIterator++) {
string modName = (*modIterator).first; // mod.conf section name (stored in module->Name())
SWModule *module = (*modIterator).second;
cout << modName << "(" << module->Name() << ") | " << module->Type() << "\n";
}
// Print out a verse from the first module:
cout << "\n" << manager.Modules.begin()->second->KeyText() << ":\n";
cout << (const char *)(*manager.Modules.begin()->second);
cout << " (" << manager.Modules.begin()->second->Name() << ")\n";
// Print out the same verse from the second module (less confusing):
modIterator = manager.Modules.begin(); // get first module
modIterator++; // increment to next module
SWModule *mod = modIterator->second;
cout << "\n" << mod->KeyText() << ":\n";
// cout << (const char *)(*mod); // we could do this, the same as above
mod->Display(); // instead of casting mod to const char * to get its contents, we'll call the default display method that writes to stdout;
cout << " (" << mod->Name() << ")\n\n";
}
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