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authordanglassey <danglassey>2002-08-14 09:57:17 +0000
committerdanglassey <danglassey>2002-08-14 09:57:17 +0000
commitc9458897ebbb739d8db83c80e06512d8a612f743 (patch)
treef8c5381045887e34388cc6b26cfccc254bf766dc /examples/classes/swmgrex.cpp
downloadsword-sf-cvs-c9458897ebbb739d8db83c80e06512d8a612f743.tar.gz
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+/******************************************************************************
+ * Class SWMgr manages installed modules for a frontend.
+ * SWMgr reads a mods.conf file to discover its information.
+ * It then instantiates the correct decendent of SWModule for each
+ * module entry in mods.conf
+ * The developer may use this class to query what modules are installed
+ * and to retrieve an (SWModule *) for any one of these modules
+ *
+ * SWMgr makes its modules available as an STL Map.
+ * The Map definition is typedef'ed as ModMap
+ * ModMap consists of: FIRST : string moduleName
+ * SECOND: SWModule *module
+ *
+ */
+
+#include <swmgr.h>
+
+main() {
+ SWMgr manager; // create a default manager that looks in the current directory for mods.conf
+
+ cout << "\nInstalled Modules:\n\n";
+
+ ModMap::iterator modIterator;
+
+// Loop thru all installed modules and print out information
+
+ for (modIterator = manager.Modules.begin(); modIterator != manager.Modules.end(); modIterator++) {
+ string modName = (*modIterator).first; // mod.conf section name (stored in module->Name())
+ SWModule *module = (*modIterator).second;
+
+ cout << modName << "(" << module->Name() << ") | " << module->Type() << "\n";
+ }
+
+// Print out a verse from the first module:
+
+ cout << "\n" << manager.Modules.begin()->second->KeyText() << ":\n";
+ cout << (const char *)(*manager.Modules.begin()->second);
+ cout << " (" << manager.Modules.begin()->second->Name() << ")\n";
+
+// Print out the same verse from the second module (less confusing):
+
+ modIterator = manager.Modules.begin(); // get first module
+ modIterator++; // increment to next module
+
+ SWModule *mod = modIterator->second;
+
+ cout << "\n" << mod->KeyText() << ":\n";
+// cout << (const char *)(*mod); // we could do this, the same as above
+ mod->Display(); // instead of casting mod to const char * to get its contents, we'll call the default display method that writes to stdout;
+ cout << " (" << mod->Name() << ")\n\n";
+
+}