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/******************************************************************************
* rawld.cpp - code for class 'RawLD'- a module that reads raw lexicon and
* dictionary files: *.dat *.idx
*
* $Id: rawld4.h,v 1.11 2002/10/01 19:52:40 dglassey Exp $
*
* Copyright 1998 CrossWire Bible Society (http://www.crosswire.org)
* CrossWire Bible Society
* P. O. Box 2528
* Tempe, AZ 85280-2528
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation version 2.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#ifndef RAWLD4_H
#define RAWLD4_H
#include <rawstr4.h>
#include <swld.h>
#include <defs.h>
SWORD_NAMESPACE_START
class SWDLLEXPORT RawLD4 : public RawStr4, public SWLD {
void strongsPad(char *buf);
char getEntry(long away = 0);
public:
RawLD4(const char *ipath, const char *iname = 0, const char *idesc = 0,
SWDisplay *idisp = 0, SWTextEncoding encoding = ENC_UNKNOWN,
SWTextDirection dir = DIRECTION_LTR,
SWTextMarkup markup = FMT_UNKNOWN, const char *ilang = 0);
virtual ~RawLD4();
virtual char *getRawEntry();
virtual void increment(int steps = 1);
virtual void decrement(int steps = 1) { increment(-steps); }
// write interface ----------------------------
virtual bool isWritable() {
return ((idxfd->getFd() > 0) && ((idxfd->mode & O_RDWR) == O_RDWR));
}
static char createModule(const char *path) { return RawStr4::createModule(path); }
virtual void setEntry(const char *inbuf, long len = -1); // Modify current module entry
virtual void linkEntry(const SWKey *linkKey); // Link current module entry to other module entry
virtual void deleteEntry(); // Delete current module entry
// end write interface ------------------------
// OPERATORS -----------------------------------------------------------------
SWMODULE_OPERATORS
};
SWORD_NAMESPACE_END
#endif
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