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package state
import (
"fmt"
)
type AccountState struct {
Connected bool
connActivity string
passthrough bool
folders map[string]*folderState
}
type folderState struct {
Search string
Filter string
FilterActivity string
Sorting bool
Threading bool
}
func (s *AccountState) folderState(folder string) *folderState {
if s.folders == nil {
s.folders = make(map[string]*folderState)
}
if _, ok := s.folders[folder]; !ok {
s.folders[folder] = &folderState{}
}
return s.folders[folder]
}
type SetStateFunc func(s *AccountState, folder string)
func SetConnected(state bool) SetStateFunc {
return func(s *AccountState, folder string) {
s.connActivity = ""
s.Connected = state
}
}
func ConnectionActivity(desc string) SetStateFunc {
return func(s *AccountState, folder string) {
s.connActivity = desc
}
}
func SearchFilterClear() SetStateFunc {
return func(s *AccountState, folder string) {
s.folderState(folder).Search = ""
s.folderState(folder).FilterActivity = ""
s.folderState(folder).Filter = ""
}
}
func FilterActivity(str string) SetStateFunc {
return func(s *AccountState, folder string) {
s.folderState(folder).FilterActivity = str
}
}
func FilterResult(str string) SetStateFunc {
return func(s *AccountState, folder string) {
s.folderState(folder).FilterActivity = ""
s.folderState(folder).Filter = concatFilters(s.folderState(folder).Filter, str)
}
}
func concatFilters(existing, next string) string {
if existing == "" {
return next
}
return fmt.Sprintf("%s && %s", existing, next)
}
func Search(desc string) SetStateFunc {
return func(s *AccountState, folder string) {
s.folderState(folder).Search = desc
}
}
func Sorting(on bool) SetStateFunc {
return func(s *AccountState, folder string) {
s.folderState(folder).Sorting = on
}
}
func Threading(on bool) SetStateFunc {
return func(s *AccountState, folder string) {
s.folderState(folder).Threading = on
}
}
func Passthrough(on bool) SetStateFunc {
return func(s *AccountState, folder string) {
s.passthrough = on
}
}
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