package lib
import (
"context"
"errors"
"io"
"sync"
"time"
"git.sr.ht/~rjarry/aerc/lib/iterator"
"git.sr.ht/~rjarry/aerc/lib/marker"
"git.sr.ht/~rjarry/aerc/lib/sort"
"git.sr.ht/~rjarry/aerc/lib/ui"
"git.sr.ht/~rjarry/aerc/models"
"git.sr.ht/~rjarry/aerc/worker/types"
)
// Accesses to fields must be guarded by MessageStore.Lock/Unlock
type MessageStore struct {
sync.Mutex
Name string
Deleted map[uint32]interface{}
Messages map[uint32]*models.MessageInfo
Sorting bool
// ctx is given by the directory lister
ctx context.Context
// Ordered list of known UIDs
uids []uint32
threads []*types.Thread
// Visible UIDs
scrollOffset int
scrollLen int
selectedUid uint32
bodyCallbacks map[uint32][]func(*types.FullMessage)
// marking
marker marker.Marker
// Search/filter results
results []uint32
resultIndex int
filter *types.SearchCriteria
sortCriteria []*types.SortCriterion
sortDefault []*types.SortCriterion
threadedView bool
selectLast bool
reverseThreadOrder bool
threadContext bool
threadBySubject bool
sortThreadSiblings bool
buildThreads bool
builder *ThreadBuilder
// Map of uids we've asked the worker to fetch
onUpdate func(store *MessageStore) // TODO: multiple onUpdate handlers
onFilterChange func(store *MessageStore)
onUpdateDirs func()
pendingBodies map[uint32]interface{}
pendingHeaders map[uint32]interface{}
worker *types.Worker
needsFlags []uint32
fetchFlagsDebounce *time.Timer
fetchFlagsDelay time.Duration
triggerNewEmail func(*models.MessageInfo)
triggerDirectoryChange func()
triggerMailDeleted func()
triggerMailAdded func(string)
triggerTagModified func([]string, []string)
triggerFlagChanged func(string)
threadBuilderDebounce *time.Timer
threadBuilderDelay time.Duration
threadCallback func()
// threads mutex protects the store.threads and store.threadCallback
threadsMutex sync.Mutex
iterFactory iterator.Factory
onSelect func(*models.MessageInfo)
}
const MagicUid = 0xFFFFFFFF
func NewMessageStore(worker *types.Worker, name string,
defaultSortCriteria []*types.SortCriterion,
thread bool, clientThreads bool, clientThreadsDelay time.Duration,
selectLast bool, threadBySubject bool,
reverseOrder bool, reverseThreadOrder bool, sortThreadSiblings bool,
triggerNewEmail func(*models.MessageInfo),
triggerDirectoryChange func(), triggerMailDeleted func(),
triggerMailAdded func(string), triggerTagModified func([]string, []string),
triggerFlagChanged func(string),
onSelect func(*models.MessageInfo),
threadContext bool,
) *MessageStore {
if !worker.Backend.Capabilities().Thread {
clientThreads = true
}
return &MessageStore{
Name: name,
Deleted: make(map[uint32]interface{}),
Messages: make(map[uint32]*models.MessageInfo),
ctx: context.Background(),
selectedUid: MagicUid,
// default window height until account is drawn once
scrollLen: 25,
bodyCallbacks: make(map[uint32][]func(*types.FullMessage)),
threadedView: thread,
buildThreads: clientThreads,
threadContext: threadContext,
threadBySubject: threadBySubject,
selectLast: selectLast,
reverseThreadOrder: reverseThreadOrder,
sortThreadSiblings: sortThreadSiblings,
sortCriteria: defaultSortCriteria,
sortDefault: defaultSortCriteria,
pendingBodies: make(map[uint32]interface{}),
pendingHeaders: make(map[uint32]interface{}),
worker: worker,
needsFlags: []uint32{},
fetchFlagsDelay: 50 * time.Millisecond,
triggerNewEmail: triggerNewEmail,
triggerDirectoryChange: triggerDirectoryChange,
triggerMailDeleted: triggerMailDeleted,
triggerMailAdded: triggerMailAdded,
triggerTagModified: triggerTagModified,
triggerFlagChanged: triggerFlagChanged,
threadBuilderDelay: clientThreadsDelay,
iterFactory: iterator.NewFactory(reverseOrder),
onSelect: onSelect,
}
}
func (store *MessageStore) SetContext(ctx context.Context) {
store.ctx = ctx
}
func (store *MessageStore) UpdateScroll(offset, length int) {
store.scrollOffset = offset
store.scrollLen = length
}
func (store *MessageStore) FetchHeaders(uids []uint32,
cb func(types.WorkerMessage),
) {
// TODO: this could be optimized by pre-allocating toFetch and trimming it
// at the end. In practice we expect to get most messages back in one frame.
var toFetch []uint32
for _, uid := range uids {
if _, ok := store.pendingHeaders[uid]; !ok {
toFetch = append(toFetch, uid)
store.pendingHeaders[uid] = nil
}
}
if len(toFetch) > 0 {
store.worker.PostAction(&types.FetchMessageHeaders{
Context: store.ctx,
Uids: toFetch,
},
func(msg types.WorkerMessage) {
switch msg.(type) {
case *types.Error, *types.Done, *types.Cancelled:
for _, uid := range toFetch {
delete(store.pendingHeaders, uid)
}
}
if cb != nil {
cb(msg)
}
})
}
}
func (store *MessageStore) FetchFull(uids []uint32, cb func(*types.FullMessage)) {
// TODO: this could be optimized by pre-allocating toFetch and trimming it
// at the end. In practice we expect to get most messages back in one frame.
var toFetch []uint32
for _, uid := range uids {
if _, ok := store.pendingBodies[uid]; !ok {
toFetch = append(toFetch, uid)
store.pendingBodies[uid] = nil
if cb != nil {
if list, ok := store.bodyCallbacks[uid]; ok {
store.bodyCallbacks[uid] = append(list, cb)
} else {
store.bodyCallbacks[uid] = []func(*types.FullMessage){cb}
}
}
}
}
if len(toFetch) > 0 {
store.worker.PostAction(&types.FetchFullMessages{
Uids: toFetch,
}, func(msg types.WorkerMessage) {
if _, ok := msg.(*types.Error); ok {
for _, uid := range toFetch {
delete(store.pendingBodies, uid)
delete(store.bodyCallbacks, uid)
}
}
})
}
}
func (store *MessageStore) FetchBodyPart(uid uint32, part []int, cb func(io.Reader)) {
store.worker.PostAction(&types.FetchMessageBodyPart{
Uid: uid,
Part: part,
}, func(resp types.WorkerMessage) {
msg, ok := resp.(*types.MessageBodyPart)
if !ok {
return
}
cb(msg.Part.Reader)
})
}
func merge(to *models.MessageInfo, from *models.MessageInfo) {
if from.BodyStructure != nil {
to.BodyStructure = from.BodyStructure
}
if from.Envelope != nil {
to.Envelope = from.Envelope
}
to.Flags = from.Flags
to.Labels = from.Labels
to.Error = from.Error
if from.Size != 0 {
to.Size = from.Size
}
var zero time.Time
if from.InternalDate != zero {
to.InternalDate = from.InternalDate
}
}
func (store *MessageStore) Update(msg types.WorkerMessage) {
var newUids []uint32
update := false
updateThreads := false
directoryChange := false
start := store.scrollOffset
end := store.scrollOffset + store.scrollLen
switch msg := msg.(type) {
case *types.OpenDirectory:
store.Sort(store.sortCriteria, nil)
update = true
case *types.DirectoryContents:
newMap := make(map[uint32]*models.MessageInfo, len(msg.Uids))
for i, uid := range msg.Uids {
if msg, ok := store.Messages[uid]; ok {
newMap[uid] = msg
} else {
newMap[uid] = nil
directoryChange = true
if i >= start && i < end {
newUids = append(newUids, uid)
}
}
}
store.Messages = newMap
store.uids = msg.Uids
if store.threadedView {
store.runThreadBuilderNow()
}
case *types.DirectoryThreaded:
if store.builder == nil {
store.builder = NewThreadBuilder(store.iterFactory, store.threadBySubject)
}
store.builder.RebuildUids(msg.Threads, store.reverseThreadOrder)
store.uids = store.builder.Uids()
store.threads = msg.Threads
newMap := make(map[uint32]*models.MessageInfo, len(store.uids))
for i, uid := range store.uids {
if msg, ok := store.Messages[uid]; ok {
newMap[uid] = msg
} else {
newMap[uid] = nil
directoryChange = true
if i >= start && i < end {
newUids = append(newUids, uid)
}
}
}
store.Messages = newMap
update = true
case *types.MessageInfo:
infoUpdated := msg.Info.Envelope != nil || msg.Info.Error != nil
if existing, ok := store.Messages[msg.Info.Uid]; ok && existing != nil {
merge(existing, msg.Info)
} else if infoUpdated {
store.Messages[msg.Info.Uid] = msg.Info
if store.selectedUid == msg.Info.Uid {
store.onSelect(msg.Info)
}
}
if msg.NeedsFlags {
store.Lock()
store.needsFlags = append(store.needsFlags, msg.Info.Uid)
store.Unlock()
store.fetchFlags()
}
seen := msg.Info.Flags.Has(models.SeenFlag)
recent := msg.Info.Flags.Has(models.RecentFlag)
if !seen && recent && msg.Info.Envelope != nil {
store.triggerNewEmail(msg.Info)
}
if _, ok := store.pendingHeaders[msg.Info.Uid]; infoUpdated && ok {
delete(store.pendingHeaders, msg.Info.Uid)
}
if store.builder != nil {
store.builder.Update(msg.Info)
}
update = true
updateThreads = true
case *types.FullMessage:
if _, ok := store.pendingBodies[msg.Content.Uid]; ok {
delete(store.pendingBodies, msg.Content.Uid)
if cbs, ok := store.bodyCallbacks[msg.Content.Uid]; ok {
for _, cb := range cbs {
cb(msg)
}
delete(store.bodyCallbacks, msg.Content.Uid)
}
}
case *types.MessagesDeleted:
if len(store.uids) < len(msg.Uids) {
update = true
break
}
toDelete := make(map[uint32]interface{})
for _, uid := range msg.Uids {
toDelete[uid] = nil
delete(store.Messages, uid)
delete(store.Deleted, uid)
}
uids := make([]uint32, 0, len(store.uids)-len(msg.Uids))
for _, uid := range store.uids {
if _, deleted := toDelete[uid]; deleted {
continue
}
uids = append(uids, uid)
}
store.uids = uids
if len(uids) == 0 {
store.Select(MagicUid)
}
var newResults []uint32
for _, res := range store.results {
if _, deleted := toDelete[res]; !deleted {
newResults = append(newResults, res)
}
}
store.results = newResults
for uid := range toDelete {
thread, err := store.Thread(uid)
if err != nil {
continue
}
thread.Deleted = true
}
update = true
updateThreads = true
}
if update {
store.update(updateThreads)
}
if directoryChange && store.triggerDirectoryChange != nil {
store.triggerDirectoryChange()
}
if len(newUids) > 0 {
store.FetchHeaders(newUids, nil)
if store.triggerDirectoryChange != nil {
store.triggerDirectoryChange()
}
}
}
func (store *MessageStore) OnUpdate(fn func(store *MessageStore)) {
store.onUpdate = fn
}
func (store *MessageStore) OnFilterChange(fn func(store *MessageStore)) {
store.onFilterChange = fn
}
func (store *MessageStore) OnUpdateDirs(fn func()) {
store.onUpdateDirs = fn
}
func (store *MessageStore) update(threads bool) {
if store.onUpdate != nil {
store.onUpdate(store)
}
if store.onUpdateDirs != nil {
store.onUpdateDirs()
}
if store.ThreadedView() && threads {
switch {
case store.BuildThreads():
store.runThreadBuilder()
default:
if store.builder == nil {
store.builder = NewThreadBuilder(store.iterFactory, store.threadBySubject)
}
store.threadsMutex.Lock()
store.builder.RebuildUids(store.threads, store.reverseThreadOrder)
store.threadsMutex.Unlock()
}
}
}
func (store *MessageStore) SetReverseThreadOrder(reverse bool) {
store.reverseThreadOrder = reverse
}
func (store *MessageStore) ReverseThreadOrder() bool {
return store.reverseThreadOrder
}
func (store *MessageStore) SetThreadedView(thread bool) {
store.threadedView = thread
if store.buildThreads {
if store.threadedView {
store.runThreadBuilder()
} else if store.threadBuilderDebounce != nil {
store.threadBuilderDebounce.Stop()
}
return
}
store.Sort(store.sortCriteria, nil)
}
func (store *MessageStore) ThreadsIterator() iterator.Iterator {
store.threadsMutex.Lock()
defer store.threadsMutex.Unlock()
return store.iterFactory.NewIterator(store.threads)
}
func (store *MessageStore) ThreadedView() bool {
return store.threadedView
}
func (store *MessageStore) ToggleThreadContext() {
if !store.threadedView {
return
}
store.threadContext = !store.threadContext
store.Sort(store.sortCriteria, nil)
}
func (store *MessageStore) BuildThreads() bool {
return store.buildThreads
}
func (store *MessageStore) runThreadBuilder() {
if store.builder == nil {
store.builder = NewThreadBuilder(store.iterFactory, store.threadBySubject)
for _, msg := range store.Messages {
store.builder.Update(msg)
}
}
if store.threadBuilderDebounce != nil {
store.threadBuilderDebounce.Stop()
}
store.threadBuilderDebounce = time.AfterFunc(store.threadBuilderDelay, func() {
store.runThreadBuilderNow()
ui.Invalidate()
})
}
// runThreadBuilderNow runs the threadbuilder without any debounce logic
func (store *MessageStore) runThreadBuilderNow() {
if store.builder == nil {
store.builder = NewThreadBuilder(store.iterFactory, store.threadBySubject)
for _, msg := range store.Messages {
store.builder.Update(msg)
}
}
// build new threads
th := store.builder.Threads(store.uids, store.reverseThreadOrder,
store.sortThreadSiblings)
// save local threads to the message store variable and
// run callback if defined (callback should reposition cursor)
store.threadsMutex.Lock()
store.threads = th
if store.threadCallback != nil {
store.threadCallback()
}
store.threadsMutex.Unlock()
// invalidate message list
if store.onUpdate != nil {
store.onUpdate(store)
}
}
// Thread returns the thread for the given UId
func (store *MessageStore) Thread(uid uint32) (*types.Thread, error) {
if store.builder == nil {
return nil, errors.New("no threads found")
}
return store.builder.ThreadForUid(uid)
}
// SelectedThread returns the thread with the UID from the selected message
func (store *MessageStore) SelectedThread() (*types.Thread, error) {
return store.Thread(store.SelectedUid())
}
func (store *MessageStore) Fold(uid uint32, toggle bool) error {
return store.doThreadFolding(uid, true, toggle)
}
func (store *MessageStore) Unfold(uid uint32, toggle bool) error {
return store.doThreadFolding(uid, false, toggle)
}
func (store *MessageStore) doThreadFolding(uid uint32, hide bool, toggle bool) error {
thread, err := store.Thread(uid)
if err != nil {
return err
}
if len(thread.Uids()) == 1 {
return nil
}
folded := thread.FirstChild.Hidden > 0
if !toggle && hide && folded {
return nil
}
err = thread.Walk(func(t *types.Thread, _ int, __ error) error {
if t.Uid != uid {
switch {
case toggle:
if folded {
if t.Hidden > 1 {
t.Hidden--
} else {
t.Hidden = 0
}
} else {
t.Hidden++
}
case hide:
t.Hidden++
case t.Hidden > 1:
t.Hidden--
default:
t.Hidden = 0
}
}
return nil
})
if err != nil {
return err
}
if store.builder == nil {
return errors.New("No thread builder available")
}
store.Select(uid)
store.threadsMutex.Lock()
store.builder.RebuildUids(store.threads, store.ReverseThreadOrder())
store.threadsMutex.Unlock()
return nil
}
func (store *MessageStore) Delete(uids []uint32, mfs *types.MultiFileStrategy,
cb func(msg types.WorkerMessage),
) {
for _, uid := range uids {
store.Deleted[uid] = nil
}
store.worker.PostAction(&types.DeleteMessages{Uids: uids, MultiFileStrategy: mfs},
func(msg types.WorkerMessage) {
if _, ok := msg.(*types.Error); ok {
store.revertDeleted(uids)
}
if _, ok := msg.(*types.Unsupported); ok {
store.revertDeleted(uids)
}
if _, ok := msg.(*types.Done); ok {
store.triggerMailDeleted()
}
cb(msg)
})
}
func (store *MessageStore) revertDeleted(uids []uint32) {
for _, uid := range uids {
delete(store.Deleted, uid)
}
}
func (store *MessageStore) Copy(uids []uint32, dest string, createDest bool,
mfs *types.MultiFileStrategy, cb func(msg types.WorkerMessage),
) {
if createDest {
store.worker.PostAction(&types.CreateDirectory{
Directory: dest,
Quiet: true,
}, cb)
}
store.worker.PostAction(&types.CopyMessages{
Destination: dest,
Uids: uids,
MultiFileStrategy: mfs,
}, func(msg types.WorkerMessage) {
if _, ok := msg.(*types.Done); ok {
store.triggerMailAdded(dest)
}
cb(msg)
})
}
func (store *MessageStore) Move(uids []uint32, dest string, createDest bool,
mfs *types.MultiFileStrategy, cb func(msg types.WorkerMessage),
) {
for _, uid := range uids {
store.Deleted[uid] = nil
}
if createDest {
store.worker.PostAction(&types.CreateDirectory{
Directory: dest,
Quiet: true,
}, nil) // quiet doesn't return an error, don't want the done cb here
}
store.worker.PostAction(&types.MoveMessages{
Destination: dest,
Uids: uids,
MultiFileStrategy: mfs,
}, func(msg types.WorkerMessage) {
switch msg.(type) {
case *types.Error:
store.revertDeleted(uids)
cb(msg)
case *types.Done:
store.triggerMailDeleted()
store.triggerMailAdded(dest)
cb(msg)
}
})
}
func (store *MessageStore) Append(dest string, flags models.Flags, date time.Time,
reader io.Reader, length int, cb func(msg types.WorkerMessage),
) {
store.worker.PostAction(&types.CreateDirectory{
Directory: dest,
Quiet: true,
}, nil)
store.worker.PostAction(&types.AppendMessage{
Destination: dest,
Flags: flags,
Date: date,
Reader: reader,
Length: length,
}, func(msg types.WorkerMessage) {
if _, ok := msg.(*types.Done); ok {
store.triggerMailAdded(dest)
}
cb(msg)
})
}
func (store *MessageStore) Flag(uids []uint32, flags models.Flags,
enable bool, cb func(msg types.WorkerMessage),
) {
store.worker.PostAction(&types.FlagMessages{
Enable: enable,
Flags: flags,
Uids: uids,
}, func(msg types.WorkerMessage) {
var flagName string
switch flags {
case models.SeenFlag:
flagName = "seen"
case models.AnsweredFlag:
flagName = "answered"
case models.FlaggedFlag:
flagName = "flagged"
case models.DraftFlag:
flagName = "draft"
}
if _, ok := msg.(*types.Done); ok {
store.triggerFlagChanged(flagName)
}
if cb != nil {
cb(msg)
}
})
}
func (store *MessageStore) Answered(uids []uint32, answered bool,
cb func(msg types.WorkerMessage),
) {
store.worker.PostAction(&types.AnsweredMessages{
Answered: answered,
Uids: uids,
}, cb)
}
func (store *MessageStore) Uids() []uint32 {
if store.ThreadedView() && store.builder != nil {
if uids := store.builder.Uids(); len(uids) > 0 {
return uids
}
}
return store.uids
}
func (store *MessageStore) UidsIterator() iterator.Iterator {
return store.iterFactory.NewIterator(store.Uids())
}
func (store *MessageStore) Selected() *models.MessageInfo {
return store.Messages[store.selectedUid]
}
func (store *MessageStore) SelectedUid() uint32 {
if store.selectedUid == MagicUid && len(store.Uids()) > 0 {
iter := store.UidsIterator()
idx := iter.StartIndex()
if store.selectLast {
idx = iter.EndIndex()
}
store.Select(store.Uids()[idx])
}
return store.selectedUid
}
func (store *MessageStore) Select(uid uint32) {
store.selectPriv(uid, false)
if store.onSelect != nil {
store.onSelect(store.Selected())
}
}
func (store *MessageStore) selectPriv(uid uint32, lockHeld bool) {
if !lockHeld {
store.threadsMutex.Lock()
}
if store.threadCallback != nil {
store.threadCallback = nil
}
if !lockHeld {
store.threadsMutex.Unlock()
}
store.selectedUid = uid
if store.marker != nil {
store.marker.UpdateVisualMark()
}
}
func (store *MessageStore) NextPrev(delta int) {
uids := store.Uids()
if len(uids) == 0 {
return
}
iter := store.iterFactory.NewIterator(uids)
newIdx := store.FindIndexByUid(store.SelectedUid())
if newIdx < 0 {
store.Select(uids[iter.StartIndex()])
return
}
newIdx = iterator.MoveIndex(
newIdx,
delta,
iter,
iterator.FixBounds,
)
store.Select(uids[newIdx])
if store.BuildThreads() && store.ThreadedView() {
store.threadsMutex.Lock()
store.threadCallback = func() {
if uids := store.Uids(); len(uids) > newIdx {
store.selectPriv(uids[newIdx], true)
}
}
store.threadsMutex.Unlock()
}
if store.marker != nil {
store.marker.UpdateVisualMark()
}
store.updateResults()
}
func (store *MessageStore) Next() {
store.NextPrev(1)
}
func (store *MessageStore) Prev() {
store.NextPrev(-1)
}
func (store *MessageStore) Search(terms *types.SearchCriteria, cb func([]uint32)) {
store.worker.PostAction(&types.SearchDirectory{
Context: store.ctx,
Criteria: terms,
}, func(msg types.WorkerMessage) {
if msg, ok := msg.(*types.SearchResults); ok {
allowedUids := store.Uids()
uids := make([]uint32, 0, len(msg.Uids))
for _, uid := range msg.Uids {
for _, uidCheck := range allowedUids {
if uid == uidCheck {
uids = append(uids, uid)
break
}
}
}
sort.SortBy(uids, allowedUids)
cb(uids)
}
})
}
func (store *MessageStore) ApplySearch(results []uint32) {
store.results = results
store.resultIndex = -1
store.NextResult()
}
// IsResult returns true if uid is a search result
func (store *MessageStore) IsResult(uid uint32) bool {
for _, hit := range store.results {
if hit == uid {
return true
}
}
return false
}
func (store *MessageStore) SetFilter(terms *types.SearchCriteria) {
store.filter = store.filter.Combine(terms)
}
func (store *MessageStore) ApplyClear() {
store.filter = nil
store.results = nil
if store.onFilterChange != nil {
store.onFilterChange(store)
}
store.Sort(store.sortDefault, nil)
}
func (store *MessageStore) updateResults() {
if len(store.results) == 0 || store.resultIndex < 0 {
return
}
uid := store.SelectedUid()
for i, u := range store.results {
if uid == u {
store.resultIndex = i
break
}
}
}
func (store *MessageStore) nextPrevResult(delta int) {
if len(store.results) == 0 {
return
}
iter := store.iterFactory.NewIterator(store.results)
if store.resultIndex < 0 {
store.resultIndex = iter.StartIndex()
} else {
store.resultIndex = iterator.MoveIndex(
store.resultIndex,
delta,
iter,
iterator.WrapBounds,
)
}
store.Select(store.results[store.resultIndex])
store.update(false)
}
func (store *MessageStore) NextResult() {
store.nextPrevResult(1)
}
func (store *MessageStore) PrevResult() {
store.nextPrevResult(-1)
}
func (store *MessageStore) ModifyLabels(uids []uint32, add, remove []string,
cb func(msg types.WorkerMessage),
) {
store.worker.PostAction(&types.ModifyLabels{
Uids: uids,
Add: add,
Remove: remove,
}, func(msg types.WorkerMessage) {
if _, ok := msg.(*types.Done); ok {
store.triggerTagModified(add, remove)
}
cb(msg)
})
}
func (store *MessageStore) Sort(criteria []*types.SortCriterion, cb func(types.WorkerMessage)) {
store.sortCriteria = criteria
store.Sorting = true
idx := len(store.Uids()) - (store.SelectedIndex() + 1)
handle_return := func(msg types.WorkerMessage) {
store.Select(store.SelectedUid())
if store.SelectedIndex() < 0 {
store.Select(MagicUid)
store.NextPrev(idx)
}
store.Sorting = false
if cb != nil {
cb(msg)
}
}
if store.threadedView && !store.buildThreads {
store.worker.PostAction(&types.FetchDirectoryThreaded{
Context: store.ctx,
SortCriteria: criteria,
Filter: store.filter,
ThreadContext: store.threadContext,
}, handle_return)
} else {
store.worker.PostAction(&types.FetchDirectoryContents{
Context: store.ctx,
SortCriteria: criteria,
Filter: store.filter,
}, handle_return)
}
}
func (store *MessageStore) GetCurrentSortCriteria() []*types.SortCriterion {
return store.sortCriteria
}
func (store *MessageStore) SetMarker(m marker.Marker) {
store.marker = m
}
func (store *MessageStore) Marker() marker.Marker {
if store.marker == nil {
store.marker = marker.New(store)
}
return store.marker
}
// FindIndexByUid returns the index in store.Uids() or -1 if not found
func (store *MessageStore) FindIndexByUid(uid uint32) int {
for idx, u := range store.Uids() {
if u == uid {
return idx
}
}
return -1
}
// Capabilities returns a models.Capabilities struct or nil if not available
func (store *MessageStore) Capabilities() *models.Capabilities {
return store.worker.Backend.Capabilities()
}
// SelectedIndex returns the index of the selected message in the uid list or
// -1 if not found
func (store *MessageStore) SelectedIndex() int {
return store.FindIndexByUid(store.selectedUid)
}
func (store *MessageStore) fetchFlags() {
if store.fetchFlagsDebounce != nil {
store.fetchFlagsDebounce.Stop()
}
store.fetchFlagsDebounce = time.AfterFunc(store.fetchFlagsDelay, func() {
store.Lock()
store.worker.PostAction(&types.FetchMessageFlags{
Context: store.ctx,
Uids: store.needsFlags,
}, nil)
store.needsFlags = []uint32{}
store.Unlock()
})
}