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diff --git a/vendor/github.com/go-test/deep/README.md b/vendor/github.com/go-test/deep/README.md new file mode 100644 index 00000000..3b78eac7 --- /dev/null +++ b/vendor/github.com/go-test/deep/README.md @@ -0,0 +1,51 @@ +# Deep Variable Equality for Humans + +[![Go Report Card](https://goreportcard.com/badge/github.com/go-test/deep)](https://goreportcard.com/report/github.com/go-test/deep) [![Build Status](https://travis-ci.org/go-test/deep.svg?branch=master)](https://travis-ci.org/go-test/deep) [![Coverage Status](https://coveralls.io/repos/github/go-test/deep/badge.svg?branch=master)](https://coveralls.io/github/go-test/deep?branch=master) [![GoDoc](https://godoc.org/github.com/go-test/deep?status.svg)](https://godoc.org/github.com/go-test/deep) + +This package provides a single function: `deep.Equal`. It's like [reflect.DeepEqual](http://golang.org/pkg/reflect/#DeepEqual) but much friendlier to humans (or any sentient being) for two reason: + +* `deep.Equal` returns a list of differences +* `deep.Equal` does not compare unexported fields (by default) + +`reflect.DeepEqual` is good (like all things Golang!), but it's a game of [Hunt the Wumpus](https://en.wikipedia.org/wiki/Hunt_the_Wumpus). For large maps, slices, and structs, finding the difference is difficult. + +`deep.Equal` doesn't play games with you, it lists the differences: + +```go +package main_test + +import ( + "testing" + "github.com/go-test/deep" +) + +type T struct { + Name string + Numbers []float64 +} + +func TestDeepEqual(t *testing.T) { + // Can you spot the difference? + t1 := T{ + Name: "Isabella", + Numbers: []float64{1.13459, 2.29343, 3.010100010}, + } + t2 := T{ + Name: "Isabella", + Numbers: []float64{1.13459, 2.29843, 3.010100010}, + } + + if diff := deep.Equal(t1, t2); diff != nil { + t.Error(diff) + } +} +``` + + +``` +$ go test +--- FAIL: TestDeepEqual (0.00s) + main_test.go:25: [Numbers.slice[1]: 2.29343 != 2.29843] +``` + +The difference is in `Numbers.slice[1]`: the two values aren't equal using Go `==`. |