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authorMichael Muré <batolettre@gmail.com>2020-02-05 22:03:19 +0100
committerMichael Muré <batolettre@gmail.com>2020-02-05 22:33:03 +0100
commit1d4bb7ceb0cef79d68df0bacc913b01e40e6ddd6 (patch)
treee088b0fa43058afde1db71541d8fcb4b94905d6e /vendor/github.com/awesome-gocui/gocui/edit.go
parentf093be96e98284580d61664adecd0a2ff8b354e4 (diff)
downloadgit-bug-1d4bb7ceb0cef79d68df0bacc913b01e40e6ddd6.tar.gz
migrate to go modules
Diffstat (limited to 'vendor/github.com/awesome-gocui/gocui/edit.go')
-rw-r--r--vendor/github.com/awesome-gocui/gocui/edit.go449
1 files changed, 0 insertions, 449 deletions
diff --git a/vendor/github.com/awesome-gocui/gocui/edit.go b/vendor/github.com/awesome-gocui/gocui/edit.go
deleted file mode 100644
index b5630df3..00000000
--- a/vendor/github.com/awesome-gocui/gocui/edit.go
+++ /dev/null
@@ -1,449 +0,0 @@
-// Copyright 2014 The gocui Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-package gocui
-
-import (
- "github.com/go-errors/errors"
-
- "github.com/mattn/go-runewidth"
-)
-
-const maxInt = int(^uint(0) >> 1)
-
-// Editor interface must be satisfied by gocui editors.
-type Editor interface {
- Edit(v *View, key Key, ch rune, mod Modifier)
-}
-
-// The EditorFunc type is an adapter to allow the use of ordinary functions as
-// Editors. If f is a function with the appropriate signature, EditorFunc(f)
-// is an Editor object that calls f.
-type EditorFunc func(v *View, key Key, ch rune, mod Modifier)
-
-// Edit calls f(v, key, ch, mod)
-func (f EditorFunc) Edit(v *View, key Key, ch rune, mod Modifier) {
- f(v, key, ch, mod)
-}
-
-// DefaultEditor is the default editor.
-var DefaultEditor Editor = EditorFunc(simpleEditor)
-
-// simpleEditor is used as the default gocui editor.
-func simpleEditor(v *View, key Key, ch rune, mod Modifier) {
- switch {
- case ch != 0 && mod == 0:
- v.EditWrite(ch)
- case key == KeySpace:
- v.EditWrite(' ')
- case key == KeyBackspace || key == KeyBackspace2:
- v.EditDelete(true)
- case key == KeyDelete:
- v.EditDelete(false)
- case key == KeyInsert:
- v.Overwrite = !v.Overwrite
- case key == KeyEnter:
- v.EditNewLine()
- case key == KeyArrowDown:
- v.MoveCursor(0, 1, false)
- case key == KeyArrowUp:
- v.MoveCursor(0, -1, false)
- case key == KeyArrowLeft:
- v.MoveCursor(-1, 0, false)
- case key == KeyArrowRight:
- v.MoveCursor(1, 0, false)
- case key == KeyTab:
- v.EditWrite('\t')
- case key == KeySpace:
- v.EditWrite(' ')
- case key == KeyInsert:
- v.Overwrite = !v.Overwrite
- default:
- v.EditWrite(ch)
- }
-}
-
-// EditWrite writes a rune at the cursor position.
-func (v *View) EditWrite(ch rune) {
- w := runewidth.RuneWidth(ch)
- v.writeRune(v.cx, v.cy, ch)
- v.moveCursor(w, 0, true)
-}
-
-// EditDeleteToStartOfLine is the equivalent of pressing ctrl+U in your terminal, it deletes to the start of the line. Or if you are already at the start of the line, it deletes the newline character
-func (v *View) EditDeleteToStartOfLine() {
- x, _ := v.Cursor()
- if x == 0 {
- v.EditDelete(true)
- } else {
- // delete characters until we are the start of the line
- for x > 0 {
- v.EditDelete(true)
- x, _ = v.Cursor()
- }
- }
-}
-
-// EditGotoToStartOfLine takes you to the start of the current line
-func (v *View) EditGotoToStartOfLine() {
- x, _ := v.Cursor()
- for x > 0 {
- v.MoveCursor(-1, 0, false)
- x, _ = v.Cursor()
- }
-}
-
-// EditGotoToEndOfLine takes you to the end of the line
-func (v *View) EditGotoToEndOfLine() {
- _, y := v.Cursor()
- _ = v.SetCursor(0, y+1)
- x, newY := v.Cursor()
- if newY == y {
- // we must be on the last line, so lets move to the very end
- prevX := -1
- for prevX != x {
- prevX = x
- v.MoveCursor(1, 0, false)
- x, _ = v.Cursor()
- }
- } else {
- // most left so now we're at the end of the original line
- v.MoveCursor(-1, 0, false)
- }
-}
-
-// EditDelete deletes a rune at the cursor position. back determines the
-// direction.
-func (v *View) EditDelete(back bool) {
- x, y := v.ox+v.cx, v.oy+v.cy
- if y < 0 {
- return
- } else if y >= len(v.viewLines) {
- v.MoveCursor(-1, 0, true)
- return
- }
-
- maxX, _ := v.Size()
- if back {
- if x == 0 { // start of the line
- if y < 1 {
- return
- }
-
- var maxPrevWidth int
- if v.Wrap {
- maxPrevWidth = maxX
- } else {
- maxPrevWidth = maxInt
- }
-
- if v.viewLines[y].linesX == 0 { // regular line
- v.mergeLines(v.cy - 1)
- if len(v.viewLines[y-1].line) < maxPrevWidth {
- v.MoveCursor(-1, 0, true)
- }
- } else { // wrapped line
- n, _ := v.deleteRune(len(v.viewLines[y-1].line)-1, v.cy-1)
- v.MoveCursor(-n, 0, true)
- }
- } else { // middle/end of the line
- n, _ := v.deleteRune(v.cx-1, v.cy)
- v.MoveCursor(-n, 0, true)
- }
- } else {
- if x == len(v.viewLines[y].line) { // end of the line
- v.mergeLines(v.cy)
- } else { // start/middle of the line
- v.deleteRune(v.cx, v.cy)
- }
- }
-}
-
-// EditNewLine inserts a new line under the cursor.
-func (v *View) EditNewLine() {
- v.breakLine(v.cx, v.cy)
- v.ox = 0
- v.cy = v.cy + 1
- v.cx = 0
-}
-
-// MoveCursor moves the cursor taking into account the width of the line/view,
-// displacing the origin if necessary.
-func (v *View) MoveCursor(dx, dy int, writeMode bool) {
- ox, oy := v.cx+v.ox, v.cy+v.oy
- x, y := ox+dx, oy+dy
-
- if y < 0 || y >= len(v.viewLines) {
- v.moveCursor(dx, dy, writeMode)
- return
- }
-
- // Removing newline.
- if x < 0 {
- var prevLen int
- if y-1 >= 0 && y-1 < len(v.viewLines) {
- prevLen = lineWidth(v.viewLines[y-1].line)
- }
-
- v.MoveCursor(prevLen, -1, writeMode)
- return
- }
-
- line := v.viewLines[y].line
- var col int
- var prevCol int
- for i := range line {
- prevCol = col
- col += runewidth.RuneWidth(line[i].chr)
- if dx > 0 {
- if x <= col {
- x = col
- break
- }
- continue
- }
-
- if x < col {
- x = prevCol
- break
- }
- }
-
- v.moveCursor(x-ox, y-oy, writeMode)
-}
-
-func (v *View) moveCursor(dx, dy int, writeMode bool) {
- maxX, maxY := v.Size()
- cx, cy := v.cx+dx, v.cy+dy
- x, y := v.ox+cx, v.oy+cy
-
- var curLineWidth, prevLineWidth int
- // get the width of the current line
- curLineWidth = maxInt
- if v.Wrap {
- curLineWidth = maxX - 1
- }
-
- if !writeMode {
- curLineWidth = 0
- if y >= 0 && y < len(v.viewLines) {
- curLineWidth = lineWidth(v.viewLines[y].line)
- if v.Wrap && curLineWidth >= maxX {
- curLineWidth = maxX - 1
- }
- }
- }
- // get the width of the previous line
- prevLineWidth = 0
- if y-1 >= 0 && y-1 < len(v.viewLines) {
- prevLineWidth = lineWidth(v.viewLines[y-1].line)
- }
- // adjust cursor's x position and view's x origin
- if x > curLineWidth { // move to next line
- if dx > 0 { // horizontal movement
- cy++
- if writeMode || v.oy+cy < len(v.viewLines) {
- if !v.Wrap {
- v.ox = 0
- }
- v.cx = 0
- }
- } else { // vertical movement
- if curLineWidth > 0 { // move cursor to the EOL
- if v.Wrap {
- v.cx = curLineWidth
- } else {
- ncx := curLineWidth - v.ox
- if ncx < 0 {
- v.ox += ncx
- if v.ox < 0 {
- v.ox = 0
- }
- v.cx = 0
- } else {
- v.cx = ncx
- }
- }
- } else {
- if writeMode || v.oy+cy < len(v.viewLines) {
- if !v.Wrap {
- v.ox = 0
- }
- v.cx = 0
- }
- }
- }
- } else if cx < 0 {
- if !v.Wrap && v.ox > 0 { // move origin to the left
- v.ox += cx
- v.cx = 0
- } else { // move to previous line
- cy--
- if prevLineWidth > 0 {
- if !v.Wrap { // set origin so the EOL is visible
- nox := prevLineWidth - maxX + 1
- if nox < 0 {
- nox = 0
- }
- v.ox = nox
- }
- v.cx = prevLineWidth
- } else {
- if !v.Wrap {
- v.ox = 0
- }
- v.cx = 0
- }
- }
- } else { // stay on the same line
- if v.Wrap {
- v.cx = cx
- } else {
- if cx >= maxX {
- v.ox += cx - maxX + 1
- v.cx = maxX
- } else {
- v.cx = cx
- }
- }
- }
-
- // adjust cursor's y position and view's y origin
- if cy < 0 {
- if v.oy > 0 {
- v.oy--
- }
- } else if writeMode || v.oy+cy < len(v.viewLines) {
- if cy >= maxY {
- v.oy++
- } else {
- v.cy = cy
- }
- }
-}
-
-// writeRune writes a rune into the view's internal buffer, at the
-// position corresponding to the point (x, y). The length of the internal
-// buffer is increased if the point is out of bounds. Overwrite mode is
-// governed by the value of View.overwrite.
-func (v *View) writeRune(x, y int, ch rune) error {
- v.tainted = true
-
- x, y, err := v.realPosition(x, y)
- if err != nil {
- return err
- }
-
- if x < 0 || y < 0 {
- return errors.New("invalid point")
- }
-
- if y >= len(v.lines) {
- s := make([][]cell, y-len(v.lines)+1)
- v.lines = append(v.lines, s...)
- }
-
- olen := len(v.lines[y])
-
- var s []cell
- if x >= len(v.lines[y]) {
- s = make([]cell, x-len(v.lines[y])+1)
- } else if !v.Overwrite {
- s = make([]cell, 1)
- }
- v.lines[y] = append(v.lines[y], s...)
-
- if !v.Overwrite || (v.Overwrite && x >= olen-1) {
- copy(v.lines[y][x+1:], v.lines[y][x:])
- }
- v.lines[y][x] = cell{
- fgColor: v.FgColor,
- bgColor: v.BgColor,
- chr: ch,
- }
-
- return nil
-}
-
-// deleteRune removes a rune from the view's internal buffer, at the
-// position corresponding to the point (x, y).
-// returns the amount of columns that where removed.
-func (v *View) deleteRune(x, y int) (int, error) {
- v.tainted = true
-
- x, y, err := v.realPosition(x, y)
- if err != nil {
- return 0, err
- }
-
- if x < 0 || y < 0 || y >= len(v.lines) || x >= len(v.lines[y]) {
- return 0, errors.New("invalid point")
- }
-
- var tw int
- for i := range v.lines[y] {
- w := runewidth.RuneWidth(v.lines[y][i].chr)
- tw += w
- if tw > x {
- v.lines[y] = append(v.lines[y][:i], v.lines[y][i+1:]...)
- return w, nil
- }
-
- }
-
- return 0, nil
-}
-
-// mergeLines merges the lines "y" and "y+1" if possible.
-func (v *View) mergeLines(y int) error {
- v.tainted = true
-
- _, y, err := v.realPosition(0, y)
- if err != nil {
- return err
- }
-
- if y < 0 || y >= len(v.lines) {
- return errors.New("invalid point")
- }
-
- if y < len(v.lines)-1 { // otherwise we don't need to merge anything
- v.lines[y] = append(v.lines[y], v.lines[y+1]...)
- v.lines = append(v.lines[:y+1], v.lines[y+2:]...)
- }
- return nil
-}
-
-// breakLine breaks a line of the internal buffer at the position corresponding
-// to the point (x, y).
-func (v *View) breakLine(x, y int) error {
- v.tainted = true
-
- x, y, err := v.realPosition(x, y)
- if err != nil {
- return err
- }
-
- if y < 0 || y >= len(v.lines) {
- return errors.New("invalid point")
- }
-
- var left, right []cell
- if x < len(v.lines[y]) { // break line
- left = make([]cell, len(v.lines[y][:x]))
- copy(left, v.lines[y][:x])
- right = make([]cell, len(v.lines[y][x:]))
- copy(right, v.lines[y][x:])
- } else { // new empty line
- left = v.lines[y]
- }
-
- lines := make([][]cell, len(v.lines)+1)
- lines[y] = left
- lines[y+1] = right
- copy(lines, v.lines[:y])
- copy(lines[y+2:], v.lines[y+1:])
- v.lines = lines
- return nil
-}