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authorTrygve Aaberge <trygveaa@gmail.com>2019-05-03 15:50:39 +0200
committerTrygve Aaberge <trygveaa@gmail.com>2019-05-03 15:50:39 +0200
commit8927f5c9355ce0b819161474869e15a87279d2b0 (patch)
treed971cc7cfb2a7497710423dfb05e9c0b0e504574 /wee_slack.py
parentf3d880e3f3a761c65f47d3f39de9c03bc5370e96 (diff)
downloadwee-slack-8927f5c9355ce0b819161474869e15a87279d2b0.tar.gz
Only check for pong responses when ping has been recently sent
With large teams on a slow computer, wee-slack may unfortunately hang for a while at times while processing data. When this happen, it doesn't get a chance to send pings. When it's finished processing, it previously might have disconnected if the pong checker runs before sending a ping, since it's a long time since a ping has been sent.
Diffstat (limited to 'wee_slack.py')
-rw-r--r--wee_slack.py6
1 files changed, 5 insertions, 1 deletions
diff --git a/wee_slack.py b/wee_slack.py
index 4c6269d..6482283 100644
--- a/wee_slack.py
+++ b/wee_slack.py
@@ -401,7 +401,9 @@ class EventRouter(object):
def reconnect_if_disconnected(self):
for team in self.teams.values():
- if team.connected and time.time() - team.last_pong_time > 12:
+ time_since_last_ping = time.time() - team.last_ping_time
+ time_since_last_pong = time.time() - team.last_pong_time
+ if team.connected and time_since_last_ping < 5 and time_since_last_pong > 12:
w.prnt(team.channel_buffer,
'Lost connection to slack team {} (no pong), reconnecting.'.format(
team.domain))
@@ -725,6 +727,7 @@ def ws_ping_cb(data, remaining_calls):
if team.ws and team.connected:
try:
team.ws.ping()
+ team.last_ping_time = time.time()
except (WebSocketConnectionClosedException, socket.error) as e:
handle_socket_error(e, team, 'ping')
return w.WEECHAT_RC_OK
@@ -1112,6 +1115,7 @@ class SlackTeam(object):
self.ws = None
self.ws_counter = 0
self.ws_replies = {}
+ self.last_ping_time = 0
self.last_pong_time = time.time()
self.eventrouter = eventrouter
self.token = token