/*@z52.c:Texture Service:TextureChange, TextureCommand@***********************/ /* */ /* THE LOUT DOCUMENT FORMATTING SYSTEM (VERSION 3.41) */ /* COPYRIGHT (C) 1991, 2023 Jeffrey H. Kingston */ /* */ /* Jeffrey H. Kingston (jeff@it.usyd.edu.au) */ /* School of Information Technologies */ /* The University of Sydney 2006 */ /* AUSTRALIA */ /* */ /* This program is free software; you can redistribute it and/or modify */ /* it under the terms of the GNU General Public License as published by */ /* the Free Software Foundation; either Version 3, or (at your option) */ /* any later version. */ /* */ /* This program is distributed in the hope that it will be useful, */ /* but WITHOUT ANY WARRANTY; without even the implied warranty of */ /* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ /* GNU General Public License for more details. */ /* */ /* You should have received a copy of the GNU General Public License */ /* along with this program; if not, write to the Free Software */ /* Foundation, Inc., 59 Temple Place, Suite 330, Boston MA 02111-1307 USA */ /* */ /* FILE: z52.c */ /* MODULE: Texture Service */ /* EXTERNS: TextureChange(), TextureCommand() */ /* */ /*****************************************************************************/ #include "externs.h" #include "child.h" #define INIT_TEXTURE_NUM 100 /*****************************************************************************/ /* */ /* TEXTURE_TABLE */ /* */ /* A symbol table permitting access to texture records by number or name. */ /* The table will automatically enlarge to accept any number of entries, */ /* but there is an arbitrary limit of 65535 textures imposed so that texture*/ /* numbers can be stored in 16 bit fields. */ /* */ /* ptab_new(newsize) New empty table, newsize capacity */ /* ptab_insert(x, &S) Insert new texture object x into S */ /* ptab_retrieve(str, S) Retrieve texture object of name str */ /* ptab_num(S, num) Retrieve texture object, number num */ /* ptab_debug(S, fp) Debug print of table S to file fp */ /* */ /*****************************************************************************/ typedef struct { int pattab_size; /* size of table */ int pattab_count; /* number of textures held */ struct pattab_rec { OBJECT by_number; /* texture record by number */ OBJECT by_name_hash; /* texture record by name */ } pattab[1]; } *TEXTURE_TABLE; #define ptab_size(S) (S)->pattab_size #define ptab_count(S) (S)->pattab_count #define ptab_num(S, i) (S)->pattab[i].by_number #define ptab_name(S, i) (S)->pattab[i].by_name_hash #define hash(pos, str, S) \ { FULL_CHAR *p = str; \ pos = *p++; \ while( *p ) pos += *p++; \ pos = pos % ptab_size(S); \ } static TEXTURE_TABLE ptab_new(int newsize) { TEXTURE_TABLE S; int i; ifdebug(DMA, D, DebugRegisterUsage(MEM_TEXTURE_TAB, 1, 2*sizeof(int) + newsize * sizeof(struct pattab_rec))); S = (TEXTURE_TABLE) malloc(2*sizeof(int) + newsize * sizeof(struct pattab_rec)); if( S == (TEXTURE_TABLE) NULL ) Error(42, 1, "ran out of memory when enlarging texture table", FATAL, no_fpos); ptab_size(S) = newsize; ptab_count(S) = 0; for( i = 0; i < newsize; i++ ) { ptab_num(S, i) = ptab_name(S, i) = nilobj; } return S; } /* end ptab_new */ static void ptab_insert(OBJECT x, TEXTURE_TABLE *S); static TEXTURE_TABLE ptab_rehash(TEXTURE_TABLE S, int newsize) { TEXTURE_TABLE NewS; int i; NewS = ptab_new(newsize); for( i = 1; i <= ptab_count(S); i++ ) ptab_insert(ptab_num(S, i), &NewS); for( i = 0; i < ptab_size(S); i++ ) { if( ptab_name(S, i) != nilobj ) DisposeObject(ptab_name(S, i)); } ifdebug(DMA, D, DebugRegisterUsage(MEM_TEXTURE_TAB, -1, -(2*sizeof(int) + ptab_size(S) * sizeof(struct pattab_rec)))); free(S); return NewS; } /* end ptab_rehash */ static void ptab_insert(OBJECT x, TEXTURE_TABLE *S) { int pos, num; if( ptab_count(*S) == ptab_size(*S) - 1 ) /* one less since 0 unused */ *S = ptab_rehash(*S, 2*ptab_size(*S)); num = ++ptab_count(*S); if( num > MAX_TEXTURE ) Error(42, 2, "too many textures (maximum is %d)", FATAL, &fpos(x), MAX_TEXTURE); hash(pos, string(x), *S); if( ptab_name(*S, pos) == nilobj ) New(ptab_name(*S, pos), ACAT); Link(ptab_name(*S, pos), x); word_texture(x) = num; ptab_num(*S, num) = x; } /* end ptab_insert */ static OBJECT ptab_retrieve(FULL_CHAR *str, TEXTURE_TABLE S) { OBJECT x, link, y; int pos; hash(pos, str, S); x = ptab_name(S, pos); if( x == nilobj ) return nilobj; for( link = Down(x); link != x; link = NextDown(link) ) { Child(y, link); if( StringEqual(str, string(y)) ) return y; } return nilobj; } /* end ptab_retrieve */ #if DEBUG_ON static void ptab_debug(TEXTURE_TABLE S, FILE *fp) { int i; OBJECT x, link, y; fprintf(fp, " table size: %d; current number of textures: %d%s", ptab_size(S), ptab_count(S), STR_NEWLINE); for( i = 0; i < ptab_size(S); i++ ) { x = ptab_num(S, i); fprintf(fp, " ptab_num(S, %d) = %s%s", i, x == nilobj ? AsciiToFull("") : is_word(type(x)) ? string(x) : AsciiToFull("not WORD!"), STR_NEWLINE); } fprintf(fp, "%s", STR_NEWLINE); for( i = 0; i < ptab_size(S); i++ ) { x = ptab_name(S, i); fprintf(fp, "ptab_name(S, %d) =", i); if( x == nilobj ) fprintf(fp, " "); else if( type(x) != ACAT ) fprintf(fp, " not ACAT!"); else for( link = Down(x); link != x; link = NextDown(link) ) { Child(y, link); fprintf(fp, " %s", is_word(type(y)) ? string(y) : AsciiToFull("not-WORD!")); } fprintf(fp, "%s", STR_NEWLINE); } } /* end ptab_debug */ #endif static TEXTURE_TABLE pat_tab; /*****************************************************************************/ /* */ /* UseTexture */ /* */ /* When set to FALSE (by z01.c), means to ignore texture changing commands. */ /* */ /*****************************************************************************/ BOOLEAN UseTexture = TRUE; /*****************************************************************************/ /* */ /* TextureInit() */ /* */ /* Initialize this module. */ /* */ /*****************************************************************************/ void TextureInit(void) { OBJECT cname; /* initial texture table is empty */ pat_tab = ptab_new(INIT_TEXTURE_NUM); /* insert "LoutTextureSolid" as texture number 1 */ cname = MakeWord(WORD, AsciiToFull("LoutTextureSolid"), no_fpos); ptab_insert(cname, &pat_tab); } /* end TextureInit */ /*****************************************************************************/ /* */ /* TextureChange(style, x) */ /* */ /* Change the current style to contain the texture of texture command x. */ /* */ /*****************************************************************************/ void TextureChange(STYLE *style, OBJECT x) { OBJECT cname; debug2(DTX, D, "TextureChange(%s, %s)", EchoStyle(style), EchoObject(x)); /* if argument is not a word, fail and exit */ if( !is_word(type(x)) ) { Error(42, 3, "%s ignored (illegal left parameter)", WARN, &fpos(x), KW_TEXTURE); debug0(DTX, D, "TextureChange returning (texture unchanged)"); return; } /* if not using textures, do nothing */ if( !UseTexture ) { debug0(DTX, D, "TextureChange returning (not UseTexture)"); return; } /* if argument is nochange, do nothing */ if( StringEqual(string(x), STR_TEXTURE_NOCHANGE) || StringEqual(string(x), STR_EMPTY) ) { debug0(DTX, D, "TextureChange returning (texture nochange)"); return; } /* retrieve texture command if present, else insert it */ { cname = ptab_retrieve(string(x), pat_tab); if( cname == nilobj ) { cname = MakeWord(type(x), string(x), &fpos(x)); ptab_insert(cname, &pat_tab); texture(*style) = word_texture(cname); } else texture(*style) = word_texture(cname); } debug2(DTX, D, "TextureChange returning %d (texture = %s)", texture(*style), string(cname)); ifdebug(DTX, DD, ptab_debug(pat_tab, stderr)); } /* TextureChange */ /*@::TextureCommand()@********************************************************/ /* */ /* FULL_CHAR *TextureCommand(pnum) */ /* */ /* Return the PostScript command for producing texture pnum. */ /* */ /*****************************************************************************/ FULL_CHAR *TextureCommand(TEXTURE_NUM pnum) { FULL_CHAR *res; debug1(DTX, D, "TextureCommand(%d)", pnum); assert( pnum > 0 && pnum <= ptab_count(pat_tab), "TextureCommand: number" ); res = string(ptab_num(pat_tab, pnum)); debug1(DTX, D, "TextureCommand returning %s", res); return res; } /* end TextureCommand */