@Section @Title { Changing the appearance of cells } @Tag { tbl_cell } @Begin @PP The @Code "@Cell" symbol offers a few options for changing the appearance tables. @RawIndex { tables } tables.paint @SubIndex { @Code "paint" option } paint. @RawIndex { @Code "paint" option } paint.in.tables @SubIndex { in tables } tables. @RawIndex { tables } tables.font @SubIndex { @Code "font" option } font.option. @RawIndex { @Code "font" option } font.option.in.tables @SubIndex { in tables } tables. @RawIndex { tables } tables.break @SubIndex { @Code "break" option } break. @RawIndex { @Code "break" option } break.tables @SubIndex { in tables } of entries placed in it. Like all options, these appear immediately after the @Code "@Cell" symbol, with their values in braces: @ID @OneRow @Code @Verbatim { @Tbl aformat { @Cell paint { lightgrey } font { Italic } break { clines } A } { @Rowa A { IMPORTANT Do not throw stones at this notice } } } The result here is @CD @Tbl aformat { @Cell paint { lightgrey } font { Italic } break { clines } A | @Cell B } { @Rowa A { IMPORTANT Do not throw stones at this notice } } with a light grey background, Italic font, and @Code "clines" paragraph breaking style. The paint colour may be any colour from Section {@NumberOf colour}. @PP Wherever there is a @Code paint option in the standard packages, there is a neighbouring @Code texture option, which causes the paint to be tables. @RawIndex { tables } tables.texture @SubIndex { @Code "texture" option } texture.option. @RawIndex { @Code "texture" option } texture.option.in.tables @SubIndex { in tables } applied according to a given texture. For a list of available textures, consult Section {@NumberOf textures}; for how the @Code texture option works, consult the description of the @Code texture option to the @Code "@Box" symbol in Section {@NumberOf boxes} (all @Code texture options work in the same way). Here's an example: @ID @OneRow @Code @Verbatim { @Tbl width { 2f } height { 2f } aformat { @Cell paint { black } texture { brickwork } A | @Cell B | @Cell paint { black } texture { brickwork } C | @Cell D } bformat { @Cell A | @Cell paint { black } texture { brickwork } B | @Cell C | @Cell paint { black } texture { brickwork } D } { @Rowa @Rowb @Rowa @Rowb } } produces @FootNote { If you can't see any textures here, the fault is probably with your PostScript viewer. See Section {@NumberOf textures}. } @CD @OneRow @Tbl width { 2f } height { 2f } aformat { @Cell paint { black } texture { brickwork } A | @Cell B | @Cell paint { black } texture { brickwork } C | @Cell D } bformat { @Cell A | @Cell paint { black } texture { brickwork } B | @Cell C | @Cell paint { black } texture { brickwork } D } { @Rowa @Rowb @Rowa @Rowb } Another option, {@Code background}, allows an arbitrary object to be tables. @RawIndex { tables } tables.background @SubIndex { @Code "background" option } background.tables @Index { @Code "background" option (tables) } placed in the background of the cell, in front of any paint but behind the entry. @PP Later sections introduce other @Code "@Cell" options, for fixed-width columns, indented entries, margins, and rules. It is also possible to combine other symbols from Lout with cell formatting, by placing them between the @Code "@Cell" symbol and its following letter, rotated.entries @Index { rotated entries in tables } like this: @ID @OneRow @Code @Verbatim { @Tbl aformat { @Cell 90d @Rotate @S A | @Cell @B grey @Colour B } { @Rowa A { Col A } B { Col B } } } Think of the @Code "A" as standing for the value of the @Code "A" option of the @Code "@Rowa" symbol (which it does), and you'll see that this is just Lout's usual rule of symbols applying to the object that follows them. The result here is @CD @Tbl aformat { @Cell 90d @Rotate @S A | @Cell @B grey @Colour B } { @Rowa A { Col A } B { Col B } } In simple cases @Code "@B" is easier than {@Code "font { Bold }"}; the latter is useful as a default value, as we will see in a moment. Note the difference between a coloured background, obtained with {@Code "paint"}, and a coloured entry, obtained using the @Code "@Colour" symbol. @PP @Code "@Tbl" offers many places where you can set cell options. The meaning of the option is the same wherever you set it; what changes is the extent of its application. Taking the @Code "paint" option as a representative example, the most specific place to set it is at a @Code "@Cell" symbol as above; then it affects only that cell in rows formatted using that format. Alternatively, @ID @OneRow @Code @Verbatim { @Tbl apaint { lightgrey } aformat { @Cell A | @Cell B } } will paint every cell in the {@Code "aformat"}. And @ID @OneRow @Code @Verbatim { @Rowa paint { lightgrey } A { ... } } will paint every cell in a particular row. To paint the entire table, use @ID @OneRow @Code @Verbatim { @Tbl paint { lightgrey } } And finally, there is a @Code "paint" option in the setup file (Section {@NumberOf tbl_setu}), which if set will paint every table in the document. When a more general setting of an option is contradicted by a more specific setting (e.g. when @Code "@Tbl" has @Code "paint { lightgrey }" but some cell or row has {@Code "paint { none }"}), the more specific setting applies. For a precise description, see Section {@NumberOf tbl_summ}. @End @Section