@Section @Title { Summary } @Tag { pie_summ } @Begin @PP Here are the options of the @Code "@Pie" symbol, piegraphs. @RawIndex { pie graphs } piegraphs.summary @SubIndex { summary } with their default values and allowed values: @ID @Tab hmargin { 0.15c } vmargin { 0.47vx } @Fmta { @Col @Code { " "A } ! @Col @Code "{" ! @Col @Code B ! @Col @Code "}" ! @Col ! @Col ! @Col C } @Fmtb { @Col @Code A ! @Col ! @Col ! @Col ! @Col ! @Col ! @Col } { @Rowb A { "@Pie" } @Rowa A { save } B { no } C { {@Code no} or {@Code yes} } @Rowa A { totalweight } B { 100 } C { any positive number } @Rowa A { radius } B { 2.5c } C { any length } @Rowa A { initialangle } B { 0d } C { any angle (@Code {90d} etc.) } @Rowa A { leftextra } B { 0c } C { any length } @Rowa A { rightextra } B { 0c } C { any length } @Rowa A { aboveextra } B { 0c } C { any length } @Rowa A { belowextra } B { 0c } C { any length } @Rowa A { leftcaption } B { } C { any Lout object } @Rowa A { rightcaption } B { } C { any Lout object } @Rowa A { abovecaption } B { } C { any Lout object } @Rowa A { belowcaption } B { } C { any Lout object } @Rowa A { leftgap } B { 0.5c } C { any length } @Rowa A { rightgap } B { 0.5c } C { any length } @Rowa A { abovegap } B { 0.5c } C { any length } @Rowa A { belowgap } B { 0.5c } C { any length } @Rowa A { hidecaptions } B { yes } C { @Code no or @Code yes } @Rowa A { weight } B { 10 } C { Any positive number } @Rowa A { paint } B { none } C { @Code none or any colour (Section @NumberOf { colour }) } @Rowa A { texture } B { solid } C { Any texture (Section @NumberOf { textures }) } @Rowa A { outlinestyle } B { solid } C { {@Code solid}, @Code {dashed}, @Code {cdashed}, @Code { dotted }, or @Code { noline } } @Rowa A { outlinedashlength } B { 0.2f } C { any length } @Rowa A { outlinewidth } B { thin } C { @Code { thin }, @Code { medium }, @Code { thick }, or any length } @Rowa A { detach } B { no } C { {@Code no}, {@Code yes}, or any non-negative number } @Rowa A { label } B { } C { any Lout object } @Rowa A { labelfont } B { -2p } C { any font as given to @Code "@Font" } @Rowa A { labelbreak } B { clines } C { any break style as given to @Code "@Break" } @Rowa A { labelmargin } B { 0.2f } C { any length } @Rowa A { labelformat } B { "@Body" } C { any Lout object, usually including @Code "@Body" } @Rowa A { labelradius } B { internal } C { {@Code internal}, {@Code external}, or any positive number } @Rowa A { labeladjust } B { 0c 0c } C { any point (pair of lengths) } @Rowa A { finger } B { no } C { @Code no or @Code yes } @Rowa A { fingerstyle } B { solid } C { {@Code solid}, @Code {dashed}, @Code {cdashed}, @Code { dotted }, or @Code { noline } } @Rowa A { fingerdashlength } B { 0.2f } C { any length } @Rowa A { fingerwidth } B { thin } C { @Code { thin }, @Code { medium }, @Code { thick }, or any length } @Rowa A { fingerradius } B { 0.7 } C { any positive number } @Rowa A { fingeradjust } B { 0c 0c } C { a point (pair of lengths) } @Rowa A { fingerarrow } B { no } C { @Code no or @Code yes } @Rowa A { fingerarrowlength } B { 0.6f } C { any length } @Rowa A { fingerarrowwidth } B { 0.45f } C { any length } } The options from @Code "weight" downwards are also the complete set of options of the @Code "@Slice" symbol. The value of an option is the value given at the @Code "@Slice" symbol, if any; otherwise, the value at the enclosing @Code "@Pie" is used if any; if it is not given there, the setup file value is used. @End @Section