# Microsoft Developer Studio Project File - Name="Asenath" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Asenath - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Asenath.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Asenath.mak" CFG="Asenath - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Asenath - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Asenath - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Asenath - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ASENATH_EXPORTS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /w /W0 /GX /O2 /I "../../sword/include" /I "../../sword/src/utilfuns/win32" /I "../../icu-sword/include" /I "../../sword/apps/console/diatheke" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ASENATH_EXPORTS" /D "_ICU_" /D "_ICUSWORD_" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libsword.lib icuin.lib icuuc.lib /nologo /dll /machine:I386 /libpath:"../../sword/lib/vcppmake/vc6/libsword___Win32_Release_with_ICU" /libpath:"../../icu-sword/lib" !ELSEIF "$(CFG)" == "Asenath - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ASENATH_EXPORTS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /w /W0 /Gm /GX /ZI /Od /I "../../sword/include" /I "../../sword/src/utilfuns/win32" /I "../../icu-sword/include" /I "../../sword/apps/console/diatheke" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ASENATH_EXPORTS" /D "_ICU_" /D "_ICUSWORD_" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libsword.lib icuin.lib icuuc.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"../../sword/lib/vcppmake/vc6/libsword___Win32_Debug_with_ICU" /libpath:"../../icu-sword/lib" !ENDIF # Begin Target # Name "Asenath - Win32 Release" # Name "Asenath - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "Diatheke Files" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\corediatheke.cpp # End Source File # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\diafiltmgr.cpp # End Source File # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\diatheke.cpp # End Source File # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\diathekemgr.cpp # End Source File # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\gbfcgi.cpp # End Source File # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\thmlcgi.cpp # End Source File # End Group # Begin Source File SOURCE=.\Asenath.cpp # End Source File # Begin Source File SOURCE=.\Asenath.def # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Group "Diatheke Headers" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\corediatheke.h # End Source File # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\diafiltmgr.h # End Source File # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\diathekemgr.h # End Source File # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\gbfcgi.h # End Source File # Begin Source File SOURCE=..\..\sword\apps\console\diatheke\thmlcgi.h # End Source File # End Group # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project