//--------------------------------------------------------------------------- #include #pragma hdrstop USEUNIT("..\..\..\..\src\utilfuns\zlib\adler32.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\compress.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\crc32.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\deflate.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\gzio.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\infblock.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\infcodes.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\inffast.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\inflate.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\inftrees.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\infutil.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\maketree.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\trees.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\uncompr.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\untgz.c"); USEUNIT("..\..\..\..\src\utilfuns\zlib\zutil.c"); //--------------------------------------------------------------------------- #define Library // To add a file to the library use the Project menu 'Add to Project'.