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/******************************************************************************
*
* This example demonstrates how to change the cipher key of a module
* The change is only in effect for this run. This DOES NOT change the
* cipherkey in the module's .conf file.
*
*/
#include <swmgr.h>
int main(int argc, char **argv) {
if (argc != 2) {
fprintf(stderr, "usage: %s <modName>\n", *argv);
exit(-1);
}
SWMgr manager; // create a default manager that looks in the current directory for mods.conf
ModMap::iterator it;
it = manager.Modules.find(argv[1]);
if (it == manager.Modules.end()) {
fprintf(stderr, "%s: couldn't find module: %s\n", *argv, argv[1]);
exit(-1);
}
SWModule *module = (*it).second;
string key;
cout << "\nPress [CTRL-C] to end\n\n";
while (true) {
cout << "\nModule text:\n";
module->SetKey("1jn 1:9");
cout << "[ " << module->KeyText() << " ]\n";
cout << (const char *)*module;
cout << "\n\nEnter new cipher key: ";
cin >> key;
cout << "\nSetting key to: " << key;
manager.setCipherKey(argv[1], (unsigned char *)key.c_str());
}
}
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