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package statusline
import (
"fmt"
"strings"
)
type State struct {
Name string
Multiple bool
Separator string
Connection string
ConnActivity string
Connected bool
Search string
Filter string
FilterActivity string
Threading string
Passthrough string
}
func NewState(name string, multipleAccts bool, sep string) *State {
return &State{Name: name, Multiple: multipleAccts, Separator: sep}
}
func (s *State) String() string {
var line []string
if s.Connection != "" || s.ConnActivity != "" {
conn := s.Connection
if s.ConnActivity != "" {
conn = s.ConnActivity
}
if s.Multiple {
line = append(line, fmt.Sprintf("[%s] %s", s.Name, conn))
} else {
line = append(line, conn)
}
}
if s.Connected {
if s.FilterActivity != "" {
line = append(line, s.FilterActivity)
} else {
if s.Filter != "" {
line = append(line, s.Filter)
}
}
if s.Search != "" {
line = append(line, s.Search)
}
if s.Threading != "" {
line = append(line, s.Threading)
}
if s.Passthrough != "" {
line = append(line, s.Passthrough)
}
}
return strings.Join(line, s.Separator)
}
type SetStateFunc func(s *State)
func Connected(state bool) SetStateFunc {
return func(s *State) {
s.ConnActivity = ""
s.Connected = state
if state {
s.Connection = "Connected"
} else {
s.Connection = "Disconnected"
}
}
}
func ConnectionActivity(desc string) SetStateFunc {
return func(s *State) {
s.ConnActivity = desc
}
}
func SearchFilterClear() SetStateFunc {
return func(s *State) {
s.Search = ""
s.FilterActivity = ""
s.Filter = ""
}
}
func FilterActivity(str string) SetStateFunc {
return func(s *State) {
s.FilterActivity = str
}
}
func FilterResult(str string) SetStateFunc {
return func(s *State) {
s.FilterActivity = ""
s.Filter = concatFilters(s.Filter, str)
}
}
func concatFilters(existing, next string) string {
if existing == "" {
return next
}
return fmt.Sprintf("%s && %s", existing, next)
}
func Search(desc string) SetStateFunc {
return func(s *State) {
s.Search = desc
}
}
func Threading(on bool) SetStateFunc {
return func(s *State) {
s.Threading = ""
if on {
s.Threading = "threading"
}
}
}
func Passthrough(on bool) SetStateFunc {
return func(s *State) {
s.Passthrough = ""
if on {
s.Passthrough = "passthrough"
}
}
}
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