package ui import ( "os" "os/signal" "sync/atomic" "syscall" "git.sr.ht/~rjarry/aerc/config" "git.sr.ht/~rjarry/aerc/lib/log" "git.sr.ht/~rockorager/vaxis" ) // Use unbuffered channels (always blocking unless somebody can read // immediately) We are merely using this as a proxy to the internal vaxis event // channel. var Events = make(chan vaxis.Event) var Quit = make(chan struct{}) var Callbacks = make(chan func(), 50) // QueueFunc queues a function to be called in the main goroutine. This can be // used to prevent race conditions from delayed functions func QueueFunc(fn func()) { Callbacks <- fn } // Use a buffered channel of size 1 to avoid blocking callers of Invalidate() var Redraw = make(chan bool, 1) // Invalidate marks the entire UI as invalid and request a redraw as soon as // possible. Invalidate can be called from any goroutine and will never block. func Invalidate() { if atomic.SwapUint32(&state.dirty, 1) != 1 { Redraw <- true } } var state struct { content DrawableInteractive ctx *Context vx *vaxis.Vaxis popover *Popover dirty uint32 // == 1 if render has been queued in Redraw channel // == 1 if suspend is pending suspending uint32 } func Initialize(content DrawableInteractive) error { opts := vaxis.Options{ DisableMouse: !config.Ui.MouseEnabled, CSIuBitMask: vaxis.CSIuDisambiguate, WithTTY: "/dev/tty", } vx, err := vaxis.New(opts) if err != nil { return err } vx.Window().Clear() vx.HideCursor() state.content = content state.vx = vx state.ctx = NewContext(state.vx, onPopover) vx.SetTitle("aerc") Invalidate() if beeper, ok := content.(DrawableInteractiveBeeper); ok { beeper.OnBeep(vx.Bell) } content.Focus(true) go func() { defer log.PanicHandler() for event := range vx.Events() { Events <- event } }() return nil } func onPopover(p *Popover) { state.popover = p } func Exit() { close(Quit) } var SuspendQueue = make(chan bool, 1) func QueueSuspend() { if atomic.SwapUint32(&state.suspending, 1) != 1 { SuspendQueue <- true } } func Suspend() error { var err error if atomic.SwapUint32(&state.suspending, 0) != 0 { err = state.vx.Suspend() if err == nil { sigcont := make(chan os.Signal, 1) signal.Notify(sigcont, syscall.SIGCONT) err = syscall.Kill(0, syscall.SIGTSTP) if err == nil { <-sigcont } signal.Reset(syscall.SIGCONT) err = state.vx.Resume() state.content.Draw(state.ctx) state.vx.Render() } } return err } func Close() { state.vx.Close() } func Render() { if atomic.SwapUint32(&state.dirty, 0) != 0 { state.vx.Window().Clear() // reset popover for the next Draw state.popover = nil state.vx.HideCursor() state.content.Draw(state.ctx) if state.popover != nil { // if the Draw resulted in a popover, draw it state.popover.Draw(state.ctx) } state.vx.Render() } } func HandleEvent(event vaxis.Event) { switch event := event.(type) { case vaxis.Resize: state.ctx = NewContext(state.vx, onPopover) Invalidate() case vaxis.Redraw: Invalidate() default: // We never care about num or caps lock. Remove them so it // doesn't interefere with key matching if key, ok := event.(vaxis.Key); ok { key.Modifiers &^= vaxis.ModCapsLock key.Modifiers &^= vaxis.ModNumLock event = key } // if we have a popover, and it can handle the event, it does so if state.popover == nil || !state.popover.Event(event) { // otherwise, we send the event to the main content state.content.Event(event) } } }