package lib import ( "io" "time" "github.com/emersion/go-imap" "git.sr.ht/~sircmpwn/aerc2/worker/types" ) type MessageStore struct { Deleted map[uint32]interface{} DirInfo types.DirectoryInfo Messages map[uint32]*types.MessageInfo // Ordered list of known UIDs Uids []uint32 bodyCallbacks map[uint32][]func(io.Reader) headerCallbacks map[uint32][]func(*types.MessageInfo) // Map of uids we've asked the worker to fetch onUpdate func(store *MessageStore) // TODO: multiple onUpdate handlers pendingBodies map[uint32]interface{} pendingHeaders map[uint32]interface{} worker *types.Worker } func NewMessageStore(worker *types.Worker, dirInfo *types.DirectoryInfo) *MessageStore { return &MessageStore{ Deleted: make(map[uint32]interface{}), DirInfo: *dirInfo, bodyCallbacks: make(map[uint32][]func(io.Reader)), headerCallbacks: make(map[uint32][]func(*types.MessageInfo)), pendingBodies: make(map[uint32]interface{}), pendingHeaders: make(map[uint32]interface{}), worker: worker, } } func (store *MessageStore) FetchHeaders(uids []uint32, cb func(*types.MessageInfo)) { // TODO: this could be optimized by pre-allocating toFetch and trimming it // at the end. In practice we expect to get most messages back in one frame. var toFetch imap.SeqSet for _, uid := range uids { if _, ok := store.pendingHeaders[uid]; !ok { toFetch.AddNum(uint32(uid)) store.pendingHeaders[uid] = nil if cb != nil { if list, ok := store.headerCallbacks[uid]; ok { store.headerCallbacks[uid] = append(list, cb) } else { store.headerCallbacks[uid] = []func(*types.MessageInfo){cb} } } } } if !toFetch.Empty() { store.worker.PostAction(&types.FetchMessageHeaders{Uids: toFetch}, nil) } } func (store *MessageStore) FetchBodies(uids []uint32, cb func(io.Reader)) { // TODO: this could be optimized by pre-allocating toFetch and trimming it // at the end. In practice we expect to get most messages back in one frame. var toFetch imap.SeqSet for _, uid := range uids { if _, ok := store.pendingBodies[uid]; !ok { toFetch.AddNum(uint32(uid)) store.pendingBodies[uid] = nil if cb != nil { if list, ok := store.bodyCallbacks[uid]; ok { store.bodyCallbacks[uid] = append(list, cb) } else { store.bodyCallbacks[uid] = []func(io.Reader){cb} } } } } if !toFetch.Empty() { store.worker.PostAction(&types.FetchMessageBodies{Uids: toFetch}, nil) } } func (store *MessageStore) FetchBodyPart( uid uint32, part int, cb func(io.Reader)) { store.worker.PostAction(&types.FetchMessageBodyPart{ Uid: uid, Part: part, }, func(resp types.WorkerMessage) { msg, ok := resp.(*types.MessageBodyPart) if !ok { return } cb(msg.Reader) }) } func (store *MessageStore) merge( to *types.MessageInfo, from *types.MessageInfo) { if from.BodyStructure != nil { to.BodyStructure = from.BodyStructure } if from.Envelope != nil { to.Envelope = from.Envelope } if len(from.Flags) != 0 { to.Flags = from.Flags } if from.Size != 0 { to.Size = from.Size } var zero time.Time if from.InternalDate != zero { to.InternalDate = from.InternalDate } } func (store *MessageStore) Update(msg types.WorkerMessage) { update := false switch msg := msg.(type) { case *types.DirectoryInfo: store.DirInfo = *msg update = true case *types.DirectoryContents: newMap := make(map[uint32]*types.MessageInfo) for _, uid := range msg.Uids { if msg, ok := store.Messages[uid]; ok { newMap[uid] = msg } else { newMap[uid] = nil } } store.Messages = newMap store.Uids = msg.Uids update = true case *types.MessageInfo: if existing, ok := store.Messages[msg.Uid]; ok && existing != nil { store.merge(existing, msg) } else { store.Messages[msg.Uid] = msg } if _, ok := store.pendingHeaders[msg.Uid]; msg.Envelope != nil && ok { delete(store.pendingHeaders, msg.Uid) if cbs, ok := store.headerCallbacks[msg.Uid]; ok { for _, cb := range cbs { cb(msg) } } } update = true case *types.MessageBody: if _, ok := store.pendingBodies[msg.Uid]; ok { delete(store.pendingBodies, msg.Uid) if cbs, ok := store.bodyCallbacks[msg.Uid]; ok { for _, cb := range cbs { cb(msg.Reader) } } } case *types.MessagesDeleted: toDelete := make(map[uint32]interface{}) for _, uid := range msg.Uids { toDelete[uid] = nil delete(store.Messages, uid) if _, ok := store.Deleted[uid]; ok { delete(store.Deleted, uid) } } uids := make([]uint32, len(store.Uids)-len(msg.Uids)) j := 0 for i, uid := range store.Uids { if _, deleted := toDelete[uid]; !deleted { uids[j] = store.Uids[i] j += 1 } } store.Uids = uids update = true } if update { store.update() } } func (store *MessageStore) OnUpdate(fn func(store *MessageStore)) { store.onUpdate = fn } func (store *MessageStore) update() { if store.onUpdate != nil { store.onUpdate(store) } } func (store *MessageStore) Delete(uids []uint32) { var set imap.SeqSet for _, uid := range uids { set.AddNum(uid) store.Deleted[uid] = nil } store.worker.PostAction(&types.DeleteMessages{Uids: set}, nil) store.update() }