| Commit message (Collapse) | Author | Age | Files | Lines |
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Do not pass logger objects around anymore. Shuffle some messages to make
them consistent with the new logging API. Avoid using %v when a more
specific verb exists for the argument types.
The loggers are completely disabled (i.e. Sprintf is not even called)
by default. They are only enabled when redirecting stdout to a file.
Signed-off-by: Robin Jarry <robin@jarry.cc>
Acked-by: Moritz Poldrack <moritz@poldrack.dev>
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I'm not sure what are the implications but it seems required.
Link: https://github.com/golang/go/issues/20883
Signed-off-by: Robin Jarry <robin@jarry.cc>
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This allows backends which can't always be compiled due to missing
dependencies (say libnotmuch) to be compiled conditionally with buildflags.
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When a directory is opened, start watching its "new" subdirectory for
incoming messages using the fsnotify library. When creation events are
detected, run the Unseen routine to move the message from new to cur and
add new UIDs to the store, updating the UI's list of directory contents
as we go.
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Add the initial implementation of a backend for Maildir accounts. Much
of the functionality required is implemented in the go-message and
go-maildir libraries, so we use them as much as possible.
The maildir worker hooks into a new maildir:// URL scheme in the
accounts.conf file which points to a container of several maildir
directories. From there, the OpenDirectory, FetchDirectoryContents, etc
messages work on subdirectories. This is implemented as a Container
struct which handles mapping between the symbolic email folder names and
UIDs to the concrete directories and file names.
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Worker.Process* functions were called in different goroutines than
Worker.Post*. Protect the map with a mutex. Also make the map unexported to
prevent external unprotected accesses.
Worker.Process* functions used to delete items from the map. However they
didn't delete the element they retrieved: callbacks[msg.InResponseTo()] was
read while callbacks[msg] was deleted. I'm not sure I understand why. I tried
to delete the element that was accessed - but this broke everything (UI froze
at "Connecting..."). I don't believe any elements were actually removed from
the map, so the new code just doesn't remove anything.
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