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path: root/lib/ui/interfaces.go
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* ui: export global functionsRobin Jarry2023-10-111-4/+0
| | | | | | | | | | | | | There is no need for an UI object. The Aerc.ui field is unused. And there is a single instance of it anyway. Move the object's public fields as global variables and change methods to public functions. This makes the code cleaner and removes boilerplate. Signed-off-by: Robin Jarry <robin@jarry.cc> Acked-by: Moritz Poldrack <moritz@poldrack.dev>
* ui: fix deadlocks in message channelRobin Jarry2023-05-201-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There are several ways the ui message channel can fill up leading to deadlocks. 1) Invalidate() changes the value of uiState to DIRTY. The following call sequence: QueueRedraw() Invalidate() QueueRedraw() Leads to multiple nil messages being queued in the message channel whereas one could assume that the second QueueRedraw() would do nothing. This is caused by the tri-state nature of uiState. 2) We use the same channel to convey state change, keyboard events and redraw requests. Since a keyboard event almost always triggers a redraw, we end up trying to append a redraw message in the same goroutine that reads from the channel. This triggers a deadlock when there are more than 50 pending messages. Solve the issue by using multiple channels, one per type of message that needs to be sent to the main ui thread. Remove QueueRedraw() and merge its functionality in Invalidate(). Only use a DIRTY/CLEAN state to determine if something needs to be queued in the redraw channel. Use a channel for quitting instead of an atomic. Restructure some code functions to have a cleaner API. Use a for loop in the main thread and select from all channels. Signed-off-by: Robin Jarry <robin@jarry.cc> Tested-by: Koni Marti <koni.marti@gmail.com> Tested-by: Maarten van Gompel <proycon@anaproy.nl>
* term: ignore redraw events when not visibleRobin Jarry2023-04-151-0/+5
| | | | | | | | | | | | | | | | Another attempt at fixing the high CPU usage when terminal tabs are running interactive tui applications and the message list tab is selected. There are cases where a terminal widget can be visible but not focused (composer, message viewer, attachment selector, etc.). Define a new Visible interface with a single Show() method. Call that method when changing tabs to make sure that terminal widget content events only trigger redraws when they are visible. Fixes: 382aea4a9426 ("terminal: avoid high cpu usage when not focused") Signed-off-by: Robin Jarry <robin@jarry.cc> Tested-by: Koni Marti <koni.marti@gmail.com>
* tabs: make sure to close tab contentRobin Jarry2023-04-011-0/+4
| | | | | | | | Rework how tabs are closed. Change the aerc.RemoveTab and aerc.ReplaceTab functions to accept a new boolean argument. If true, make sure to close the tab content. Signed-off-by: Robin Jarry <robin@jarry.cc>
* invalidatable: cleanup dead codeTim Culverhouse2022-10-121-4/+1
| | | | | | | | Remove invalidatable type and all associated calls. All items can directly invalidate the UI. Signed-off-by: Tim Culverhouse <tim@timculverhouse.com> Acked-by: Robin Jarry <robin@jarry.cc>
* events: introduce AercMsg and QueueRedrawTim Culverhouse2022-10-071-0/+3
| | | | | | | | | | Add AercMsg as a main interface for internal communication in aerc in preparation for a main event loop. Add a QueueRedraw function to to trigger a redraw. This will be needed for widgets which should be drawn after some delay (completions, terminal, for example) Signed-off-by: Tim Culverhouse <tim@timculverhouse.com> Acked-by: Robin Jarry <robin@jarry.cc>
* update tcell to v2 and enable TrueColor supporty0ast2020-12-181-1/+1
| | | | | | | | | Also update to the tcell v2 PaletteColor api, which should keep the chosen theme of the user intact. Note, that if $TRUECOLOR is defined and a truecolor given, aerc will now stop clipping the value to one of the theme colors. Generally this is desired behaviour though.
* Remove unused Simulator interfaceReto Brunner2020-09-101-5/+0
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* Initial support for PGP decryption & signaturesDrew DeVault2020-03-031-0/+4
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* Add MouseableJeffas2019-09-111-3/+12
| | | | | | | | | | | | | | | | | | | | | | This adds the Mouseable interface. When this is implemented for a component that item can accept and process mouseevents. At the top level when a mouse event is received it is passed to the grid's handler and then it trickles down until it reaches a component that can actually handle it, such as the tablist, dirlist or msglist. A mouse event is passed so that components can handle other things such as scrolling with the mousewheel. The components themselves then perform the necessary actions. Clicking emails in the messagelist opens them in a new tab. Textinputs can be clicked to position the cursor inside them. Mouseevents are not forwarded to the terminal at the moment. Elements which do not handle mouse events are not required to implement the Mouseable interface.
* Ring bell when new messages arrive0.2.0Ben Burwell2019-07-291-0/+9
| | | | | | | | Add a "new-message-bell" option to the UI section of aerc.conf. A new hook into the message store allows the msglist widget to detect new messages being added to the displayed list. When new messages are delivered, and the new-message-bell option is enabled (as it is by default), the terminal will beep.
* Add clickable tabsJeffas2019-07-111-0/+7
| | | | | | | | | | | This introduces a new interface `Clickable`. I'd imagine this would be implemented for most widgets eventually and would allow for programs run in the terminal to also have their mouse events forwarded to them. For the tabs it was relatively simple to check that the position of the click is within the boxes for the tabs. For other components I'd imagine that some state representing their currently drawn bounding box would be useful.
* Update internal state and draw from the same goroutineSimon Ser2019-05-191-3/+6
| | | | | | | | | | | | | | | | | | | | | | | | | This commit introduces a new Aerc.Tick function that should be called to refresh the internal state. This in turn makes each AccountView process worker events. The UI goroutine repeatedly refreshes the internal state before drawing a new frame. The reason for this is that many worker messages may need to be processed for a single frame, and drawing the UI is far slower than refreshing the internal state. This has been confirmed in my testing (calling Aerc.Tick only once per frame results in a slower display). Many synchronization code has been removed. We can now write widgets without having to care so much about races. The remaining sync users are: - widgets/spinner: the spinner value is updated from inside an internal goroutine - lib/ui/invalidatable: Invalidate may be called from any goroutine - lib/ui/grid: same - lib/ui/ui: an internal goroutine needs read access to UI.exit - worker/types/worker: Worker.callbacks is used for both worker and UI callbacks The exact goroutine requirements for Drawable have been documented.
* Add basic terminal widgetDrew DeVault2019-03-171-0/+2
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* Implement the Container interface in lib/ui/Drew DeVault2019-01-201-7/+2
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* Merge lib/ui/interfaces.go and add anotherDrew DeVault2019-01-201-0/+42