| Commit message (Collapse) | Author | Age | Files | Lines |
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Register all commands with the same function and store them in the same
map.
Use bit flags to determine in which contexts each command should be
available.
Remove duplicate commands now that the same command can be exposed in
multiple contexts.
Refactor API to allow executing commands from other commands without
import cycles.
Signed-off-by: Robin Jarry <robin@jarry.cc>
Tested-by: Bence Ferdinandy <bence@ferdinandy.com>
Tested-by: Johannes Thyssen Tishman <johannes@thyssentishman.com>
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Implement the :patch term command. This will open a shell in the
project's root directory that was defined during the :project init
setup.
Signed-off-by: Koni Marti <koni.marti@gmail.com>
Acked-by: Robin Jarry <robin@jarry.cc>
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Implement command completion with complete struct field tags from the
get-opt library introduced earlier.
Changelog-changed: Improved command completion.
Signed-off-by: Robin Jarry <robin@jarry.cc>
Reviewed-by: Koni Marti <koni.marti@gmail.com>
Tested-by: Moritz Poldrack <moritz@poldrack.dev>
Tested-by: Inwit <inwit@sindominio.net>
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Use the argument parsing framework introduced earlier to unify the
parsing of (almost) all command options. Remove custom parsing code and
to avoid extraneous types, add fields with `opt` tags on command structs
that have options and arguments. Commands that take no argument do not
need anything.
Since the command objects now carry data, create a new temporary
instance of them before passing them to opt.ArgsToStruct when executing
a command.
A few of the commands use specific semantics for parsing (:choose), or
are delegating argument parsing to another function (:sort, :search,
:filter). For these commands, simply add a dummy "-" passthrough
argument. Since all commands still have the argument list (after split)
nothing needs to be changed in this area.
There should be no functional change besides the Usage strings and
reported errors which are now generated automatically.
Signed-off-by: Robin Jarry <robin@jarry.cc>
Reviewed-by: Koni Marti <koni.marti@gmail.com>
Tested-by: Moritz Poldrack <moritz@poldrack.dev>
Tested-by: Inwit <inwit@sindominio.net>
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The single Aerc object is passed around in almost all command functions.
This hinders readability.
Store the single Aerc instance as a global variable. Export public
functions from the app package to access methods of that object. Remove
all explicit references to *app.Aerc and replace them with calls to
these functions. For references to private/unexported fields and
functions from within the app package, directly access the global aerc
object.
Signed-off-by: Robin Jarry <robin@jarry.cc>
Acked-by: Moritz Poldrack <moritz@poldrack.dev>
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This is the central point of all aerc. Having it named widgets is
confusing. Rename it to app. It will make a cleaner transition when
making the app.Aerc object available globally in the next commit.
Signed-off-by: Robin Jarry <robin@jarry.cc>
Acked-by: Moritz Poldrack <moritz@poldrack.dev>
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There are several ways the ui message channel can fill up leading to
deadlocks.
1) Invalidate() changes the value of uiState to DIRTY. The following
call sequence:
QueueRedraw()
Invalidate()
QueueRedraw()
Leads to multiple nil messages being queued in the message channel
whereas one could assume that the second QueueRedraw() would do
nothing. This is caused by the tri-state nature of uiState.
2) We use the same channel to convey state change, keyboard events and
redraw requests. Since a keyboard event almost always triggers
a redraw, we end up trying to append a redraw message in the same
goroutine that reads from the channel. This triggers a deadlock when
there are more than 50 pending messages.
Solve the issue by using multiple channels, one per type of message that
needs to be sent to the main ui thread.
Remove QueueRedraw() and merge its functionality in Invalidate(). Only
use a DIRTY/CLEAN state to determine if something needs to be queued in
the redraw channel.
Use a channel for quitting instead of an atomic. Restructure some code
functions to have a cleaner API.
Use a for loop in the main thread and select from all channels.
Signed-off-by: Robin Jarry <robin@jarry.cc>
Tested-by: Koni Marti <koni.marti@gmail.com>
Tested-by: Maarten van Gompel <proycon@anaproy.nl>
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When a terminal widget title is updated, the screen is not redrawn. Only
the UI state is invalidated so that on the next redraw, the title will
be refreshed.
Make sure that the screen is redrawn when the title changes.
Signed-off-by: Robin Jarry <robin@jarry.cc>
Tested-by: Inwit <inwit@sindominio.net>
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Rework how tabs are closed. Change the aerc.RemoveTab and
aerc.ReplaceTab functions to accept a new boolean argument. If true,
make sure to close the tab content.
Signed-off-by: Robin Jarry <robin@jarry.cc>
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Remove invalidatable type and all associated calls. All items can
directly invalidate the UI.
Signed-off-by: Tim Culverhouse <tim@timculverhouse.com>
Acked-by: Robin Jarry <robin@jarry.cc>
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I'm not sure what are the implications but it seems required.
Link: https://github.com/golang/go/issues/20883
Signed-off-by: Robin Jarry <robin@jarry.cc>
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The individual callers should not be responsible for padding
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This reverts commit 0f78f06610c0e8887aba2ae50e99b86477a384b3.
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This reverts commit f06d683688e3d2139b14f67b7e349089e7200bf4.
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We always set 10 seconds anyhow, might as well do that without repeating ourselfs.
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The following functionalities are added to configure aerc ui styles.
- Read stylesets from file with very basic fnmatch wildcard matching
- Add default styleset
- Support different stylesets as part of UiConfig allowing contextual
styles.
- Move widgets/ui elements to use the stylesets.
- Add configuration manual for the styleset
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Forgot an unused import, to save you the hassle here is v2.
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Signed-off-by: Wagner Riffel <wgrriffel@gmail.com>
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Tab completion currently only works on commands. Contextual completion
will be added in the future.
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