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authorTim Culverhouse <tim@timculverhouse.com>2022-10-07 11:00:31 -0500
committerRobin Jarry <robin@jarry.cc>2022-10-12 22:16:40 +0200
commitba24e92062f1a9b38065d503fd1dde749c27a56c (patch)
treed1a2981f8f9bda50a070b50c688388fe2130f770 /lib/ui/ui.go
parent34014d3ceeebe8a9c131213fa56d1977fbc26b4a (diff)
downloadaerc-ba24e92062f1a9b38065d503fd1dde749c27a56c.tar.gz
invalidatable: cleanup dead code
Remove invalidatable type and all associated calls. All items can directly invalidate the UI. Signed-off-by: Tim Culverhouse <tim@timculverhouse.com> Acked-by: Robin Jarry <robin@jarry.cc>
Diffstat (limited to 'lib/ui/ui.go')
-rw-r--r--lib/ui/ui.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/ui/ui.go b/lib/ui/ui.go
index 073684cc..313f90d8 100644
--- a/lib/ui/ui.go
+++ b/lib/ui/ui.go
@@ -122,7 +122,7 @@ func (state *UI) HandleEvent(event tcell.Event) {
state.screen.Clear()
width, height := event.Size()
state.ctx = NewContext(width, height, state.screen, state.onPopover)
- state.Content.Invalidate()
+ Invalidate()
}
// if we have a popover, and it can handle the event, it does so
if state.popover == nil || !state.popover.Event(event) {