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authorTim Culverhouse <tim@timculverhouse.com>2022-08-30 10:36:40 -0500
committerRobin Jarry <robin@jarry.cc>2022-08-30 21:42:37 +0200
commit380cf13cff8e1f44f7f9705d17abb4a54d478033 (patch)
tree19bd5ff406e736d3d672c9f7c281c5c5b0d57ad1
parent921382a9bfec02525cd24e66b2598a27ddcb6020 (diff)
downloadaerc-380cf13cff8e1f44f7f9705d17abb4a54d478033.tar.gz
msgstore: run threadBuilder with no debounce on DirectoryContents msg
Commit 54a0a377e030 ("threads: debounce client-side thread building") introduced the option to debounce threadbuilding to improve performance of client side threads. This caused a UI regression during filtering of mailboxes: 1. The mailbox contains the full set of message UIDs 2. User filters mailbox 3. A DirectoryContents message is received from worker with the proper UIDs to display 4. Debounce is started (in a separate go routine) 5. The value of msgStore.Uids() is used to show pending headers, but is not updated until the threadbuilder runs. The full set of UIDs is shown briefly 6. Debounce is over, threadbuilder runs, updates msgStore.Uids(), proper messages show. Run the thread builder immediately upon receipt of a DirectoryContents message, bypassing any debounce. Performance will remain the same: the debounce is meant to prevent multiple sequential calls to the thread builder during scrolling. This is unlikely to occur in rapid succession from filtering or sorting. Fixes: https://todo.sr.ht/~rjarry/aerc/76 Fixes: 54a0a377e030 ("threads: debounce client-side thread building") Signed-off-by: Tim Culverhouse <tim@timculverhouse.com> Acked-by: Robin Jarry <robin@jarry.cc>
-rw-r--r--lib/msgstore.go47
1 files changed, 26 insertions, 21 deletions
diff --git a/lib/msgstore.go b/lib/msgstore.go
index 2ce531c8..0abd26ed 100644
--- a/lib/msgstore.go
+++ b/lib/msgstore.go
@@ -208,7 +208,7 @@ func (store *MessageStore) Update(msg types.WorkerMessage) {
}
store.Messages = newMap
store.uids = msg.Uids
- update = true
+ store.runThreadBuilderNow()
case *types.DirectoryThreaded:
var uids []uint32
newMap := make(map[uint32]*models.MessageInfo)
@@ -368,35 +368,40 @@ func (store *MessageStore) BuildThreads() bool {
}
func (store *MessageStore) runThreadBuilder() {
- if store.builder == nil {
- store.builder = NewThreadBuilder()
- for _, msg := range store.Messages {
- store.builder.Update(msg)
- }
- }
if store.threadBuilderDebounce != nil {
if store.threadBuilderDebounce.Stop() {
logging.Infof("thread builder debounced")
}
}
store.threadBuilderDebounce = time.AfterFunc(store.threadBuilderDelay, func() {
- // build new threads
- th := store.builder.Threads(store.uids)
+ store.runThreadBuilderNow()
+ })
+}
- // save local threads to the message store variable and
- // run callback if defined (callback should reposition cursor)
- store.threadsMutex.Lock()
- store.threads = th
- if store.threadCallback != nil {
- store.threadCallback()
+// runThreadBuilderNow runs the threadbuilder without any debounce logic
+func (store *MessageStore) runThreadBuilderNow() {
+ if store.builder == nil {
+ store.builder = NewThreadBuilder()
+ for _, msg := range store.Messages {
+ store.builder.Update(msg)
}
- store.threadsMutex.Unlock()
+ }
+ // build new threads
+ th := store.builder.Threads(store.uids)
- // invalidate message list
- if store.onUpdate != nil {
- store.onUpdate(store)
- }
- })
+ // save local threads to the message store variable and
+ // run callback if defined (callback should reposition cursor)
+ store.threadsMutex.Lock()
+ store.threads = th
+ if store.threadCallback != nil {
+ store.threadCallback()
+ }
+ store.threadsMutex.Unlock()
+
+ // invalidate message list
+ if store.onUpdate != nil {
+ store.onUpdate(store)
+ }
}
// SelectedThread returns the thread with the UID from the selected message