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path: root/lib/ui/grid.go
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package ui

import (
	"fmt"
	"math"
	"sync"
	"sync/atomic"
)

type Grid struct {
	Invalidatable
	rows         []GridSpec
	rowLayout    []gridLayout
	columns      []GridSpec
	columnLayout []gridLayout
	invalid      bool

	// Protected by mutex
	cells []*GridCell
	mutex sync.RWMutex
}

const (
	SIZE_EXACT  = iota
	SIZE_WEIGHT = iota
)

// Specifies the layout of a single row or column
type GridSpec struct {
	// One of SIZE_EXACT or SIZE_WEIGHT
	Strategy int
	// If Strategy = SIZE_EXACT, this is the number of cells this row/col shall
	// occupy. If SIZE_WEIGHT, the space left after all exact rows/cols are
	// measured is distributed amonst the remainder weighted by this value.
	Size int
}

// Used to cache layout of each row/column
type gridLayout struct {
	Offset int
	Size   int
}

type GridCell struct {
	Row     int
	Column  int
	RowSpan int
	ColSpan int
	Content Drawable
	invalid atomic.Value // bool
}

func NewGrid() *Grid {
	return &Grid{invalid: true}
}

func (cell *GridCell) At(row, col int) *GridCell {
	cell.Row = row
	cell.Column = col
	return cell
}

func (cell *GridCell) Span(rows, cols int) *GridCell {
	cell.RowSpan = rows
	cell.ColSpan = cols
	return cell
}

func (grid *Grid) Rows(spec []GridSpec) *Grid {
	grid.rows = spec
	return grid
}

func (grid *Grid) Columns(spec []GridSpec) *Grid {
	grid.columns = spec
	return grid
}

func (grid *Grid) Children() []Drawable {
	grid.mutex.RLock()
	defer grid.mutex.RUnlock()

	children := make([]Drawable, len(grid.cells))
	for i, cell := range grid.cells {
		children[i] = cell.Content
	}
	return children
}

func (grid *Grid) Draw(ctx *Context) {
	invalid := grid.invalid
	if invalid {
		grid.reflow(ctx)
	}

	grid.mutex.RLock()
	defer grid.mutex.RUnlock()

	for _, cell := range grid.cells {
		cellInvalid := cell.invalid.Load().(bool)
		if !cellInvalid && !invalid {
			continue
		}
		rows := grid.rowLayout[cell.Row : cell.Row+cell.RowSpan]
		cols := grid.columnLayout[cell.Column : cell.Column+cell.ColSpan]
		x := cols[0].Offset
		y := rows[0].Offset
		width := 0
		height := 0
		for _, col := range cols {
			width += col.Size
		}
		for _, row := range rows {
			height += row.Size
		}
		subctx := ctx.Subcontext(x, y, width, height)
		cell.Content.Draw(subctx)
	}
}

func (grid *Grid) reflow(ctx *Context) {
	grid.rowLayout = nil
	grid.columnLayout = nil
	flow := func(specs *[]GridSpec, layouts *[]gridLayout, extent int) {
		exact := 0
		weight := 0
		nweights := 0
		for _, spec := range *specs {
			if spec.Strategy == SIZE_EXACT {
				exact += spec.Size
			} else if spec.Strategy == SIZE_WEIGHT {
				nweights += 1
				weight += spec.Size
			}
		}
		offset := 0
		for _, spec := range *specs {
			layout := gridLayout{Offset: offset}
			if spec.Strategy == SIZE_EXACT {
				layout.Size = spec.Size
			} else if spec.Strategy == SIZE_WEIGHT {
				size := float64(spec.Size) / float64(weight)
				size *= float64(extent - exact)
				layout.Size = int(math.Floor(size))
			}
			offset += layout.Size
			*layouts = append(*layouts, layout)
		}
	}
	flow(&grid.rows, &grid.rowLayout, ctx.Height())
	flow(&grid.columns, &grid.columnLayout, ctx.Width())
	grid.invalid = false
}

func (grid *Grid) invalidateLayout() {
	grid.invalid = true
	grid.DoInvalidate(grid)
}

func (grid *Grid) Invalidate() {
	grid.invalidateLayout()
	grid.mutex.RLock()
	for _, cell := range grid.cells {
		cell.Content.Invalidate()
	}
	grid.mutex.RUnlock()
}

func (grid *Grid) AddChild(content Drawable) *GridCell {
	cell := &GridCell{
		RowSpan: 1,
		ColSpan: 1,
		Content: content,
	}
	grid.mutex.Lock()
	grid.cells = append(grid.cells, cell)
	grid.mutex.Unlock()
	cell.Content.OnInvalidate(grid.cellInvalidated)
	cell.invalid.Store(true)
	grid.invalidateLayout()
	return cell
}

func (grid *Grid) RemoveChild(cell *GridCell) {
	grid.mutex.Lock()
	for i, _cell := range grid.cells {
		if _cell == cell {
			grid.cells = append(grid.cells[:i], grid.cells[i+1:]...)
			break
		}
	}
	grid.mutex.Unlock()
	grid.invalidateLayout()
}

func (grid *Grid) cellInvalidated(drawable Drawable) {
	var cell *GridCell
	grid.mutex.RLock()
	for _, cell = range grid.cells {
		if cell.Content == drawable {
			break
		}
		cell = nil
	}
	grid.mutex.RUnlock()
	if cell == nil {
		panic(fmt.Errorf("Attempted to invalidate unknown cell"))
	}
	cell.invalid.Store(true)
	grid.DoInvalidate(grid)
}