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Diffstat (limited to 'utils/merkletrie/noder/noder.go')
-rw-r--r-- | utils/merkletrie/noder/noder.go | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/utils/merkletrie/noder/noder.go b/utils/merkletrie/noder/noder.go new file mode 100644 index 0000000..d6b3de4 --- /dev/null +++ b/utils/merkletrie/noder/noder.go @@ -0,0 +1,59 @@ +// Package noder provide an interface for defining nodes in a +// merkletrie, their hashes and their paths (a noders and its +// ancestors). +// +// The hasher interface is easy to implement naively by elements that +// already have a hash, like git blobs and trees. More sophisticated +// implementations can implement the Equal function in exotic ways +// though: for instance, comparing the modification time of directories +// in a filesystem. +package noder + +import "fmt" + +// Hasher interface is implemented by types that can tell you +// their hash. +type Hasher interface { + Hash() []byte +} + +// Equal functions take two hashers and return if they are equal. +// +// These functions are expected to be faster than reflect.Equal or +// reflect.DeepEqual because they can compare just the hash of the +// objects, instead of their contents, so they are expected to be O(1). +type Equal func(a, b Hasher) bool + +// The Noder interface is implemented by the elements of a Merkle Trie. +// +// There are two types of elements in a Merkle Trie: +// +// - file-like nodes: they cannot have children. +// +// - directory-like nodes: they can have 0 or more children and their +// hash is calculated by combining their children hashes. +type Noder interface { + Hasher + fmt.Stringer // for testing purposes + // Name returns the name of an element (relative, not its full + // path). + Name() string + // IsDir returns true if the element is a directory-like node or + // false if it is a file-like node. + IsDir() bool + // Children returns the children of the element. Note that empty + // directory-like noders and file-like noders will both return + // NoChildren. + Children() ([]Noder, error) + // NumChildren returns the number of children this element has. + // + // This method is an optimization: the number of children is easily + // calculated as the length of the value returned by the Children + // method (above); yet, some implementations will be able to + // implement NumChildren in O(1) while Children is usually more + // complex. + NumChildren() (int, error) +} + +// NoChildren represents the children of a noder without children. +var NoChildren = []Noder{} |