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-rw-r--r--utils/merkletrie/iter.go212
1 files changed, 212 insertions, 0 deletions
diff --git a/utils/merkletrie/iter.go b/utils/merkletrie/iter.go
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+package merkletrie
+
+import (
+ "fmt"
+ "io"
+
+ "srcd.works/go-git.v4/utils/merkletrie/internal/frame"
+ "srcd.works/go-git.v4/utils/merkletrie/noder"
+)
+
+// Iter is an iterator for merkletries (only the trie part of the
+// merkletrie is relevant here, it does not use the Hasher interface).
+//
+// The iteration is performed in depth-first pre-order. Entries at each
+// depth are traversed in (case-sensitive) alphabetical order.
+//
+// This is the kind of traversal you will expect when listing ordinary
+// files and directories recursively, for example:
+//
+// Trie Traversal order
+// ---- ---------------
+// .
+// / | \ c
+// / | \ d/
+// d c z ===> d/a
+// / \ d/b
+// b a z
+//
+//
+// This iterator is somewhat especial as you can chose to skip whole
+// "directories" when iterating:
+//
+// - The Step method will iterate normally.
+//
+// - the Next method will not descend deeper into the tree.
+//
+// For example, if the iterator is at `d/`, the Step method will return
+// `d/a` while the Next would have returned `z` instead (skipping `d/`
+// and its descendants). The name of the these two methods are based on
+// the well known "next" and "step" operations, quite common in
+// debuggers, like gdb.
+//
+// The paths returned by the iterator will be relative, if the iterator
+// was created from a single node, or absolute, if the iterator was
+// created from the path to the node (the path will be prefixed to all
+// returned paths).
+type Iter struct {
+ // Tells if the iteration has started.
+ hasStarted bool
+ // The top of this stack has the current node and its siblings. The
+ // rest of the stack keeps the ancestors of the current node and
+ // their corresponding siblings. The current element is always the
+ // top element of the top frame.
+ //
+ // When "step"ping into a node, its children are pushed as a new
+ // frame.
+ //
+ // When "next"ing pass a node, the current element is dropped by
+ // popping the top frame.
+ frameStack []*frame.Frame
+ // The base path used to turn the relative paths used internally by
+ // the iterator into absolute paths used by external applications.
+ // For relative iterator this will be nil.
+ base noder.Path
+}
+
+// NewIter returns a new relative iterator using the provider noder as
+// its unnamed root. When iterating, all returned paths will be
+// relative to node.
+func NewIter(n noder.Noder) (*Iter, error) {
+ return newIter(n, nil)
+}
+
+// NewIterFromPath returns a new absolute iterator from the noder at the
+// end of the path p. When iterating, all returned paths will be
+// absolute, using the root of the path p as their root.
+func NewIterFromPath(p noder.Path) (*Iter, error) {
+ return newIter(p, p) // Path implements Noder
+}
+
+func newIter(root noder.Noder, base noder.Path) (*Iter, error) {
+ ret := &Iter{
+ base: base,
+ }
+
+ frame, err := frame.New(root)
+ if err != nil {
+ return nil, err
+ }
+ ret.push(frame)
+
+ return ret, nil
+}
+
+func (iter *Iter) top() (*frame.Frame, bool) {
+ if len(iter.frameStack) == 0 {
+ return nil, false
+ }
+ top := len(iter.frameStack) - 1
+
+ return iter.frameStack[top], true
+}
+
+func (iter *Iter) push(f *frame.Frame) {
+ iter.frameStack = append(iter.frameStack, f)
+}
+
+const (
+ doDescend = true
+ dontDescend = false
+)
+
+// Next returns the path of the next node without descending deeper into
+// the trie and nil. If there are no more entries in the trie it
+// returns nil and io.EOF. In case of error, it will return nil and the
+// error.
+func (iter *Iter) Next() (noder.Path, error) {
+ return iter.advance(dontDescend)
+}
+
+// Step returns the path to the next node in the trie, descending deeper
+// into it if needed, and nil. If there are no more nodes in the trie,
+// it returns nil and io.EOF. In case of error, it will return nil and
+// the error.
+func (iter *Iter) Step() (noder.Path, error) {
+ return iter.advance(doDescend)
+}
+
+// Advances the iterator in the desired direction: descend or
+// dontDescend.
+//
+// Returns the new current element and a nil error on success. If there
+// are no more elements in the trie below the base, it returns nil, and
+// io.EOF. Returns nil and an error in case of errors.
+func (iter *Iter) advance(wantDescend bool) (noder.Path, error) {
+ current, err := iter.current()
+ if err != nil {
+ return nil, err
+ }
+
+ // The first time we just return the current node.
+ if !iter.hasStarted {
+ iter.hasStarted = true
+ return current, nil
+ }
+
+ // Advances means getting a next current node, either its first child or
+ // its next sibling, depending if we must descend or not.
+ numChildren, err := current.NumChildren()
+ if err != nil {
+ return nil, err
+ }
+
+ mustDescend := numChildren != 0 && wantDescend
+ if mustDescend {
+ // descend: add a new frame with the current's children.
+ frame, err := frame.New(current)
+ if err != nil {
+ return nil, err
+ }
+ iter.push(frame)
+ } else {
+ // don't descend: just drop the current node
+ iter.drop()
+ }
+
+ return iter.current()
+}
+
+// Returns the path to the current node, adding the base if there was
+// one, and a nil error. If there were no noders left, it returns nil
+// and io.EOF. If an error occurred, it returns nil and the error.
+func (iter *Iter) current() (noder.Path, error) {
+ if topFrame, ok := iter.top(); !ok {
+ return nil, io.EOF
+ } else if _, ok := topFrame.First(); !ok {
+ return nil, io.EOF
+ }
+
+ ret := make(noder.Path, 0, len(iter.base)+len(iter.frameStack))
+
+ // concat the base...
+ ret = append(ret, iter.base...)
+ // ... and the current node and all its ancestors
+ for i, f := range iter.frameStack {
+ t, ok := f.First()
+ if !ok {
+ panic(fmt.Sprintf("frame %d is empty", i))
+ }
+ ret = append(ret, t)
+ }
+
+ return ret, nil
+}
+
+// removes the current node if any, and all the frames that become empty as a
+// consecuence of this action.
+func (iter *Iter) drop() {
+ frame, ok := iter.top()
+ if !ok {
+ return
+ }
+
+ frame.Drop()
+ // if the frame is empty, remove it and its parent, recursively
+ if frame.Len() == 0 {
+ top := len(iter.frameStack) - 1
+ iter.frameStack[top] = nil
+ iter.frameStack = iter.frameStack[:top]
+ iter.drop()
+ }
+}