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Diffstat (limited to 'plumbing/difftree/treenoder.go')
-rw-r--r-- | plumbing/difftree/treenoder.go | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/plumbing/difftree/treenoder.go b/plumbing/difftree/treenoder.go new file mode 100644 index 0000000..c0ed948 --- /dev/null +++ b/plumbing/difftree/treenoder.go @@ -0,0 +1,141 @@ +package difftree + +// A treenoder is a helper type that wraps git trees into merkletrie +// noders. +// +// As a merkletrie noder doesn't understand the concept of modes (e.g. +// file permissions), the treenoder includes the mode of the git tree in +// the hash, so changes in the modes will be detected as modifications +// to the file contents by the merkletrie difftree algorithm. This is +// consistent with how the "git diff-tree" command works. +import ( + "encoding/binary" + "io" + "os" + + "srcd.works/go-git.v4/plumbing" + "srcd.works/go-git.v4/plumbing/object" + "srcd.works/go-git.v4/utils/merkletrie/noder" +) + +type treeNoder struct { + parent *object.Tree // the root node is its own parent + name string // empty string for the root node + mode os.FileMode + hash plumbing.Hash + children []noder.Noder // memoized +} + +func newTreeNoder(t *object.Tree) *treeNoder { + if t == nil { + return &treeNoder{} + } + + return &treeNoder{ + parent: t, + name: "", + mode: os.ModeDir, + hash: t.Hash, + } +} + +func (t *treeNoder) isRoot() bool { + return t.name == "" +} + +func (t *treeNoder) String() string { + return "treeNoder <" + t.name + ">" +} + +func (t *treeNoder) Hash() []byte { + return append(t.hash[:], modeToBytes(t.mode)...) +} + +// mode in little endian (endianess is an arbitrary decission). +func modeToBytes(m os.FileMode) []byte { + ret := make([]byte, 4) + binary.LittleEndian.PutUint32(ret, uint32(m)) + return ret +} + +func (t *treeNoder) Name() string { + return t.name +} + +func (t *treeNoder) IsDir() bool { + return t.mode.IsDir() +} + +// Children will return the children of a treenoder as treenoders, +// building them from the children of the wrapped git tree. +func (t *treeNoder) Children() ([]noder.Noder, error) { + if !t.mode.IsDir() { + return noder.NoChildren, nil + } + + // children are memoized for efficiency + if t.children != nil { + return t.children, nil + } + + // the parent of the returned children will be ourself as a tree if + // we are a not the root treenoder. The root is special as it + // is is own parent. + parent := t.parent + if !t.isRoot() { + var err error + if parent, err = t.parent.Tree(t.name); err != nil { + return nil, err + } + } + + return transformChildren(parent) +} + +// Returns the children of a tree as treenoders. +// Efficiency is key here. +func transformChildren(t *object.Tree) ([]noder.Noder, error) { + var err error + var e object.TreeEntry + + // there will be more tree entries than children in the tree, + // due to submodules and empty directories, but I think it is still + // worth it to pre-allocate the whole array now, even if sometimes + // is bigger than needed. + ret := make([]noder.Noder, 0, len(t.Entries)) + + walker := object.NewTreeWalker(t, false) // don't recurse + // don't defer walker.Close() for efficiency reasons. + for { + _, e, err = walker.Next() + if err == io.EOF { + break + } + if err != nil { + walker.Close() + return nil, err + } + + ret = append(ret, &treeNoder{ + parent: t, + name: e.Name, + mode: e.Mode, + hash: e.Hash, + }) + } + walker.Close() + + return ret, nil +} + +// len(t.tree.Entries) != the number of elements walked by treewalker +// for some reason because of empty directories, submodules, etc, so we +// have to walk here. +func (t *treeNoder) NumChildren() (int, error) { + children, err := t.Children() + if err != nil { + return 0, err + } + + return len(children), nil +} |