aboutsummaryrefslogtreecommitdiffstats
path: root/difftree/internal/radixmerkle/iter.go
diff options
context:
space:
mode:
Diffstat (limited to 'difftree/internal/radixmerkle/iter.go')
-rw-r--r--difftree/internal/radixmerkle/iter.go167
1 files changed, 167 insertions, 0 deletions
diff --git a/difftree/internal/radixmerkle/iter.go b/difftree/internal/radixmerkle/iter.go
new file mode 100644
index 0000000..e175966
--- /dev/null
+++ b/difftree/internal/radixmerkle/iter.go
@@ -0,0 +1,167 @@
+package merkletrie
+
+// Iter is a radix tree iterator that will traverse the trie in
+// depth-first pre-order. Entries are traversed in (case-sensitive)
+// alphabetical order for each level.
+//
+// This is the kind of traversal you will expect when listing
+// ordinary files and directories recursively, for example:
+//
+// Trie Traversal order
+// ---- ---------------
+// .
+// / | \ a
+// / | \ b
+// b a z ===> b/a
+// / \ b/c
+// c a z
+//
+//
+// The Step method will return the next item, the Next method will do
+// the same but without descending deeper into the tree (i.e. skipping
+// the contents of "directories").
+//
+// The name of the type and its methods are based on the well known "next"
+// and "step" operations, quite common in debuggers, like gdb.
+type Iter struct {
+ // tells if the iteration has started.
+ hasStarted bool
+ // Each level of the tree is represented as a frame, this stack
+ // keeps track of the frames wrapping the current iterator position.
+ // The iterator will "step" into a node by adding its frame to the
+ // stack, or go to the next element at the same level by poping the
+ // current frame.
+ frameStack []*frame
+}
+
+// NewIter returns a new iterator for the trie with its root at n.
+func NewIter(n Noder) *Iter {
+ ret := &Iter{}
+ ret.push(newFrame("", n))
+
+ return ret
+}
+
+func (iter *Iter) top() (*frame, bool) {
+ if len(iter.frameStack) == 0 {
+ return nil, false
+ }
+
+ top := len(iter.frameStack) - 1
+
+ return iter.frameStack[top], true
+}
+
+func (iter *Iter) pop() (*frame, bool) {
+ if len(iter.frameStack) == 0 {
+ return nil, false
+ }
+
+ top := len(iter.frameStack) - 1
+ ret := iter.frameStack[top]
+ iter.frameStack[top] = nil
+ iter.frameStack = iter.frameStack[:top]
+
+ return ret, true
+}
+
+func (iter *Iter) push(f *frame) {
+ iter.frameStack = append(iter.frameStack, f)
+}
+
+const (
+ descend = true
+ dontDescend = false
+)
+
+// Next returns the next node without descending deeper into the tree
+// and true. If there are no more entries it returns nil and false.
+func (iter *Iter) Next() (Noder, bool) {
+ return iter.advance(dontDescend)
+}
+
+// Step returns the next node in the tree, descending deeper into it if
+// needed. If there are no more nodes in the tree, it returns nil and
+// false.
+func (iter *Iter) Step() (Noder, bool) {
+ return iter.advance(descend)
+}
+
+// advances the iterator in whatever direction you want: descend or
+// dontDescend.
+func (iter *Iter) advance(mustDescend bool) (Noder, bool) {
+ node, ok := iter.current()
+ if !ok {
+ return nil, false
+ }
+
+ // The first time we just return the current node.
+ if !iter.hasStarted {
+ iter.hasStarted = true
+ return node, ok
+ }
+ // following advances will involve dropping already seen nodes
+ // or getting into their children
+
+ ignoreChildren := node.NumChildren() == 0 || !mustDescend
+ if ignoreChildren {
+ // if we must ignore the current node children, just drop
+ // it and find the next one in the existing frames.
+ _ = iter.drop()
+ node, ok = iter.current()
+ return node, ok
+ }
+
+ // if we must descend into the current's node children, drop the
+ // parent and add a new frame with its children.
+ _ = iter.drop()
+ iter.push(newFrame(node.Key(), node))
+ node, _ = iter.current()
+
+ return node, true
+}
+
+// returns the current frame and the current node (i.e. the ones at the
+// top of their respective stacks.
+func (iter *Iter) current() (Noder, bool) {
+ f, ok := iter.top()
+ if !ok {
+ return nil, false
+ }
+
+ n, ok := f.top()
+ if !ok {
+ return nil, false
+ }
+
+ return n, true
+}
+
+// removes the current node and all the frames that become empty as a
+// consecuence of this action. It returns true if something was dropped,
+// and false if there were no more nodes in the iterator.
+func (iter *Iter) drop() bool {
+ frame, ok := iter.top()
+ if !ok {
+ return false
+ }
+
+ _, ok = frame.pop()
+ if !ok {
+ return false
+ }
+
+ for { // remove empty frames
+ if len(frame.stack) != 0 {
+ break
+ }
+
+ _, _ = iter.pop()
+ frame, ok = iter.top()
+ if !ok {
+ break
+ }
+ }
+
+ return true
+}