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Diffstat (limited to 'difftree/internal/merkletrie/iter.go')
-rw-r--r-- | difftree/internal/merkletrie/iter.go | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/difftree/internal/merkletrie/iter.go b/difftree/internal/merkletrie/iter.go new file mode 100644 index 0000000..e175966 --- /dev/null +++ b/difftree/internal/merkletrie/iter.go @@ -0,0 +1,167 @@ +package merkletrie + +// Iter is a radix tree iterator that will traverse the trie in +// depth-first pre-order. Entries are traversed in (case-sensitive) +// alphabetical order for each level. +// +// This is the kind of traversal you will expect when listing +// ordinary files and directories recursively, for example: +// +// Trie Traversal order +// ---- --------------- +// . +// / | \ a +// / | \ b +// b a z ===> b/a +// / \ b/c +// c a z +// +// +// The Step method will return the next item, the Next method will do +// the same but without descending deeper into the tree (i.e. skipping +// the contents of "directories"). +// +// The name of the type and its methods are based on the well known "next" +// and "step" operations, quite common in debuggers, like gdb. +type Iter struct { + // tells if the iteration has started. + hasStarted bool + // Each level of the tree is represented as a frame, this stack + // keeps track of the frames wrapping the current iterator position. + // The iterator will "step" into a node by adding its frame to the + // stack, or go to the next element at the same level by poping the + // current frame. + frameStack []*frame +} + +// NewIter returns a new iterator for the trie with its root at n. +func NewIter(n Noder) *Iter { + ret := &Iter{} + ret.push(newFrame("", n)) + + return ret +} + +func (iter *Iter) top() (*frame, bool) { + if len(iter.frameStack) == 0 { + return nil, false + } + + top := len(iter.frameStack) - 1 + + return iter.frameStack[top], true +} + +func (iter *Iter) pop() (*frame, bool) { + if len(iter.frameStack) == 0 { + return nil, false + } + + top := len(iter.frameStack) - 1 + ret := iter.frameStack[top] + iter.frameStack[top] = nil + iter.frameStack = iter.frameStack[:top] + + return ret, true +} + +func (iter *Iter) push(f *frame) { + iter.frameStack = append(iter.frameStack, f) +} + +const ( + descend = true + dontDescend = false +) + +// Next returns the next node without descending deeper into the tree +// and true. If there are no more entries it returns nil and false. +func (iter *Iter) Next() (Noder, bool) { + return iter.advance(dontDescend) +} + +// Step returns the next node in the tree, descending deeper into it if +// needed. If there are no more nodes in the tree, it returns nil and +// false. +func (iter *Iter) Step() (Noder, bool) { + return iter.advance(descend) +} + +// advances the iterator in whatever direction you want: descend or +// dontDescend. +func (iter *Iter) advance(mustDescend bool) (Noder, bool) { + node, ok := iter.current() + if !ok { + return nil, false + } + + // The first time we just return the current node. + if !iter.hasStarted { + iter.hasStarted = true + return node, ok + } + // following advances will involve dropping already seen nodes + // or getting into their children + + ignoreChildren := node.NumChildren() == 0 || !mustDescend + if ignoreChildren { + // if we must ignore the current node children, just drop + // it and find the next one in the existing frames. + _ = iter.drop() + node, ok = iter.current() + return node, ok + } + + // if we must descend into the current's node children, drop the + // parent and add a new frame with its children. + _ = iter.drop() + iter.push(newFrame(node.Key(), node)) + node, _ = iter.current() + + return node, true +} + +// returns the current frame and the current node (i.e. the ones at the +// top of their respective stacks. +func (iter *Iter) current() (Noder, bool) { + f, ok := iter.top() + if !ok { + return nil, false + } + + n, ok := f.top() + if !ok { + return nil, false + } + + return n, true +} + +// removes the current node and all the frames that become empty as a +// consecuence of this action. It returns true if something was dropped, +// and false if there were no more nodes in the iterator. +func (iter *Iter) drop() bool { + frame, ok := iter.top() + if !ok { + return false + } + + _, ok = frame.pop() + if !ok { + return false + } + + for { // remove empty frames + if len(frame.stack) != 0 { + break + } + + _, _ = iter.pop() + frame, ok = iter.top() + if !ok { + break + } + } + + return true +} |