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package entity
import (
"fmt"
"sync"
)
// Resolver is an interface to find an Entity from its Id
type Resolver interface {
Resolve(id Id) (Interface, error)
}
// Resolvers is a collection of Resolver, for different type of Entity
type Resolvers map[Interface]Resolver
// Resolve use the appropriate sub-resolver for the given type and find the Entity matching the Id.
func Resolve[T Interface](rs Resolvers, id Id) (T, error) {
var zero T
for t, resolver := range rs {
switch t.(type) {
case T:
val, err := resolver.(Resolver).Resolve(id)
if err != nil {
return zero, err
}
return val.(T), nil
}
}
return zero, fmt.Errorf("unknown type to resolve")
}
var _ Resolver = &CachedResolver{}
// CachedResolver is a resolver ensuring that loading is done only once through another Resolver.
type CachedResolver struct {
resolver Resolver
mu sync.RWMutex
entities map[Id]Interface
}
func NewCachedResolver(resolver Resolver) *CachedResolver {
return &CachedResolver{
resolver: resolver,
entities: make(map[Id]Interface),
}
}
func (c *CachedResolver) Resolve(id Id) (Interface, error) {
c.mu.RLock()
if i, ok := c.entities[id]; ok {
c.mu.RUnlock()
return i, nil
}
c.mu.RUnlock()
c.mu.Lock()
defer c.mu.Unlock()
i, err := c.resolver.Resolve(id)
if err != nil {
return nil, err
}
c.entities[id] = i
return i, nil
}
var _ Resolver = ResolverFunc[Interface](nil)
// ResolverFunc is a helper to morph a function resolver into a Resolver
type ResolverFunc[T Interface] func(id Id) (T, error)
func (fn ResolverFunc[T]) Resolve(id Id) (Interface, error) {
return fn(id)
}
// MakeResolver create a resolver able to return the given entities.
func MakeResolver(entities ...Interface) Resolver {
return ResolverFunc[Interface](func(id Id) (Interface, error) {
for _, entity := range entities {
if entity.Id() == id {
return entity, nil
}
}
return nil, fmt.Errorf("entity not found")
})
}
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