// Package termui contains the interactive terminal UI package termui import ( "fmt" "github.com/awesome-gocui/gocui" "github.com/pkg/errors" "github.com/git-bug/git-bug/cache" buginput "github.com/git-bug/git-bug/commands/bug/input" "github.com/git-bug/git-bug/entity" "github.com/git-bug/git-bug/query" "github.com/git-bug/git-bug/util/text" ) var errTerminateMainloop = errors.New("terminate gocui mainloop") type termUI struct { g *gocui.Gui gError chan error cache *cache.RepoCache activeWindow window bugTable *bugTable showBug *showBug labelSelect *labelSelect msgPopup *msgPopup inputPopup *inputPopup } func (tui *termUI) activateWindow(window window) error { if err := tui.activeWindow.disable(tui.g); err != nil { return err } tui.activeWindow = window return nil } var ui *termUI type window interface { keybindings(g *gocui.Gui) error layout(g *gocui.Gui) error disable(g *gocui.Gui) error } // Run will launch the termUI in the terminal func Run(cache *cache.RepoCache) error { ui = &termUI{ gError: make(chan error, 1), cache: cache, bugTable: newBugTable(cache), showBug: newShowBug(cache), labelSelect: newLabelSelect(), msgPopup: newMsgPopup(), inputPopup: newInputPopup(), } ui.activeWindow = ui.bugTable initGui(nil) err := <-ui.gError type errorStack interface { ErrorStack() string } if err != nil && err != gocui.ErrQuit { if e, ok := err.(errorStack); ok { fmt.Println(e.ErrorStack()) } return err } return nil } func initGui(action func(ui *termUI) error) { g, err := gocui.NewGui(gocui.Output256, false) if err != nil { ui.gError <- err return } ui.g = g ui.g.SetManagerFunc(layout) ui.g.InputEsc = true err = keybindings(ui.g) if err != nil { ui.g.Close() ui.g = nil ui.gError <- err return } if action != nil { err = action(ui) if err != nil { ui.g.Close() ui.g = nil ui.gError <- err return } } err = g.MainLoop() if err != nil && err != errTerminateMainloop { if ui.g != nil { ui.g.Close() } ui.gError <- err } } func layout(g *gocui.Gui) error { g.Cursor = false if err := ui.activeWindow.layout(g); err != nil { return err } if err := ui.msgPopup.layout(g); err != nil { return err } if err := ui.inputPopup.layout(g); err != nil { return err } return nil } func keybindings(g *gocui.Gui) error { // Quit if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil { return err } if err := ui.bugTable.keybindings(g); err != nil { return err } if err := ui.showBug.keybindings(g); err != nil { return err } if err := ui.labelSelect.keybindings(g); err != nil { return err } if err := ui.msgPopup.keybindings(g); err != nil { return err } if err := ui.inputPopup.keybindings(g); err != nil { return err } return nil } func quit(g *gocui.Gui, v *gocui.View) error { return gocui.ErrQuit } func newBugWithEditor(repo *cache.RepoCache) error { // This is somewhat hacky. // As there is no way to pause gocui, run the editor and restart gocui, // we have to stop it entirely and start a new one later. // // - an error channel is used to route the returned error of this new // instance into the original launch function // - a custom error (errTerminateMainloop) is used to terminate the original // instance's mainLoop. This error is then filtered. ui.g.Close() ui.g = nil title, message, err := buginput.BugCreateEditorInput(ui.cache, "", "") if err != nil && err != buginput.ErrEmptyTitle { return err } var b *cache.BugCache if err == buginput.ErrEmptyTitle { ui.msgPopup.Activate(msgPopupErrorTitle, "Empty title, aborting.") initGui(nil) return errTerminateMainloop } else { b, _, err = repo.Bugs().New( text.CleanupOneLine(title), text.Cleanup(message), ) if err != nil { return err } initGui(func(ui *termUI) error { ui.showBug.SetBug(b) return ui.activateWindow(ui.showBug) }) return errTerminateMainloop } } func addCommentWithEditor(bug *cache.BugCache) error { // This is somewhat hacky. // As there is no way to pause gocui, run the editor and restart gocui, // we have to stop it entirely and start a new one later. // // - an error channel is used to route the returned error of this new // instance into the original launch function // - a custom error (errTerminateMainloop) is used to terminate the original // instance's mainLoop. This error is then filtered. ui.g.Close() ui.g = nil message, err := buginput.BugCommentEditorInput(ui.cache, "") if err != nil && err != buginput.ErrEmptyMessage { return err } if err == buginput.ErrEmptyMessage { ui.msgPopup.Activate(msgPopupErrorTitle, "Empty message, aborting.") } else { _, _, err := bug.AddComment(text.Cleanup(message)) if err != nil { return err } } initGui(nil) return errTerminateMainloop } func editCommentWithEditor(bug *cache.BugCache, target entity.CombinedId, preMessage string) error { // This is somewhat hacky. // As there is no way to pause gocui, run the editor and restart gocui, // we have to stop it entirely and start a new one later. // // - an error channel is used to route the returned error of this new // instance into the original launch function // - a custom error (errTerminateMainloop) is used to terminate the original // instance's mainLoop. This error is then filtered. ui.g.Close() ui.g = nil message, err := buginput.BugCommentEditorInput(ui.cache, preMessage) if err != nil && err != buginput.ErrEmptyMessage { return err } if err == buginput.ErrEmptyMessage { // TODO: Allow comments to be deleted? ui.msgPopup.Activate(msgPopupErrorTitle, "Empty message, aborting.") } else if message == preMessage { ui.msgPopup.Activate(msgPopupErrorTitle, "No changes found, aborting.") } else { _, err := bug.EditComment(target, text.Cleanup(message)) if err != nil { return err } } initGui(nil) return errTerminateMainloop } func setTitleWithEditor(bug *cache.BugCache) error { // This is somewhat hacky. // As there is no way to pause gocui, run the editor and restart gocui, // we have to stop it entirely and start a new one later. // // - an error channel is used to route the returned error of this new // instance into the original launch function // - a custom error (errTerminateMainloop) is used to terminate the original // instance's mainLoop. This error is then filtered. ui.g.Close() ui.g = nil snap := bug.Snapshot() title, err := buginput.BugTitleEditorInput(ui.cache, snap.Title) if err != nil && err != buginput.ErrEmptyTitle { return err } if err == buginput.ErrEmptyTitle { ui.msgPopup.Activate(msgPopupErrorTitle, "Empty title, aborting.") } else if title == snap.Title { ui.msgPopup.Activate(msgPopupErrorTitle, "No change, aborting.") } else { _, err := bug.SetTitle(text.CleanupOneLine(title)) if err != nil { return err } } initGui(nil) return errTerminateMainloop } func editQueryWithEditor(bt *bugTable) error { // This is somewhat hacky. // As there is no way to pause gocui, run the editor and restart gocui, // we have to stop it entirely and start a new one later. // // - an error channel is used to route the returned error of this new // instance into the original launch function // - a custom error (errTerminateMainloop) is used to terminate the original // instance's mainLoop. This error is then filtered. ui.g.Close() ui.g = nil queryStr, err := buginput.QueryEditorInput(bt.repo, bt.queryStr) if err != nil { return err } bt.queryStr = queryStr q, err := query.Parse(queryStr) if err != nil { ui.msgPopup.Activate(msgPopupErrorTitle, err.Error()) } else { bt.query = q } initGui(nil) return errTerminateMainloop } func maxInt(a, b int) int { if a > b { return a } return b } func minInt(a, b int) int { if a > b { return b } return a }