From cb8236c9c22007eb622b7219c58d3342f1f53d50 Mon Sep 17 00:00:00 2001 From: Michael Muré Date: Sun, 3 Nov 2019 20:47:29 +0100 Subject: termui: migrate to awesome-gocui instead of the old fork I had --- vendor/github.com/awesome-gocui/gocui/edit.go | 449 ++++++++++++++++++++++++++ 1 file changed, 449 insertions(+) create mode 100644 vendor/github.com/awesome-gocui/gocui/edit.go (limited to 'vendor/github.com/awesome-gocui/gocui/edit.go') diff --git a/vendor/github.com/awesome-gocui/gocui/edit.go b/vendor/github.com/awesome-gocui/gocui/edit.go new file mode 100644 index 00000000..b5630df3 --- /dev/null +++ b/vendor/github.com/awesome-gocui/gocui/edit.go @@ -0,0 +1,449 @@ +// Copyright 2014 The gocui Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package gocui + +import ( + "github.com/go-errors/errors" + + "github.com/mattn/go-runewidth" +) + +const maxInt = int(^uint(0) >> 1) + +// Editor interface must be satisfied by gocui editors. +type Editor interface { + Edit(v *View, key Key, ch rune, mod Modifier) +} + +// The EditorFunc type is an adapter to allow the use of ordinary functions as +// Editors. If f is a function with the appropriate signature, EditorFunc(f) +// is an Editor object that calls f. +type EditorFunc func(v *View, key Key, ch rune, mod Modifier) + +// Edit calls f(v, key, ch, mod) +func (f EditorFunc) Edit(v *View, key Key, ch rune, mod Modifier) { + f(v, key, ch, mod) +} + +// DefaultEditor is the default editor. +var DefaultEditor Editor = EditorFunc(simpleEditor) + +// simpleEditor is used as the default gocui editor. +func simpleEditor(v *View, key Key, ch rune, mod Modifier) { + switch { + case ch != 0 && mod == 0: + v.EditWrite(ch) + case key == KeySpace: + v.EditWrite(' ') + case key == KeyBackspace || key == KeyBackspace2: + v.EditDelete(true) + case key == KeyDelete: + v.EditDelete(false) + case key == KeyInsert: + v.Overwrite = !v.Overwrite + case key == KeyEnter: + v.EditNewLine() + case key == KeyArrowDown: + v.MoveCursor(0, 1, false) + case key == KeyArrowUp: + v.MoveCursor(0, -1, false) + case key == KeyArrowLeft: + v.MoveCursor(-1, 0, false) + case key == KeyArrowRight: + v.MoveCursor(1, 0, false) + case key == KeyTab: + v.EditWrite('\t') + case key == KeySpace: + v.EditWrite(' ') + case key == KeyInsert: + v.Overwrite = !v.Overwrite + default: + v.EditWrite(ch) + } +} + +// EditWrite writes a rune at the cursor position. +func (v *View) EditWrite(ch rune) { + w := runewidth.RuneWidth(ch) + v.writeRune(v.cx, v.cy, ch) + v.moveCursor(w, 0, true) +} + +// EditDeleteToStartOfLine is the equivalent of pressing ctrl+U in your terminal, it deletes to the start of the line. Or if you are already at the start of the line, it deletes the newline character +func (v *View) EditDeleteToStartOfLine() { + x, _ := v.Cursor() + if x == 0 { + v.EditDelete(true) + } else { + // delete characters until we are the start of the line + for x > 0 { + v.EditDelete(true) + x, _ = v.Cursor() + } + } +} + +// EditGotoToStartOfLine takes you to the start of the current line +func (v *View) EditGotoToStartOfLine() { + x, _ := v.Cursor() + for x > 0 { + v.MoveCursor(-1, 0, false) + x, _ = v.Cursor() + } +} + +// EditGotoToEndOfLine takes you to the end of the line +func (v *View) EditGotoToEndOfLine() { + _, y := v.Cursor() + _ = v.SetCursor(0, y+1) + x, newY := v.Cursor() + if newY == y { + // we must be on the last line, so lets move to the very end + prevX := -1 + for prevX != x { + prevX = x + v.MoveCursor(1, 0, false) + x, _ = v.Cursor() + } + } else { + // most left so now we're at the end of the original line + v.MoveCursor(-1, 0, false) + } +} + +// EditDelete deletes a rune at the cursor position. back determines the +// direction. +func (v *View) EditDelete(back bool) { + x, y := v.ox+v.cx, v.oy+v.cy + if y < 0 { + return + } else if y >= len(v.viewLines) { + v.MoveCursor(-1, 0, true) + return + } + + maxX, _ := v.Size() + if back { + if x == 0 { // start of the line + if y < 1 { + return + } + + var maxPrevWidth int + if v.Wrap { + maxPrevWidth = maxX + } else { + maxPrevWidth = maxInt + } + + if v.viewLines[y].linesX == 0 { // regular line + v.mergeLines(v.cy - 1) + if len(v.viewLines[y-1].line) < maxPrevWidth { + v.MoveCursor(-1, 0, true) + } + } else { // wrapped line + n, _ := v.deleteRune(len(v.viewLines[y-1].line)-1, v.cy-1) + v.MoveCursor(-n, 0, true) + } + } else { // middle/end of the line + n, _ := v.deleteRune(v.cx-1, v.cy) + v.MoveCursor(-n, 0, true) + } + } else { + if x == len(v.viewLines[y].line) { // end of the line + v.mergeLines(v.cy) + } else { // start/middle of the line + v.deleteRune(v.cx, v.cy) + } + } +} + +// EditNewLine inserts a new line under the cursor. +func (v *View) EditNewLine() { + v.breakLine(v.cx, v.cy) + v.ox = 0 + v.cy = v.cy + 1 + v.cx = 0 +} + +// MoveCursor moves the cursor taking into account the width of the line/view, +// displacing the origin if necessary. +func (v *View) MoveCursor(dx, dy int, writeMode bool) { + ox, oy := v.cx+v.ox, v.cy+v.oy + x, y := ox+dx, oy+dy + + if y < 0 || y >= len(v.viewLines) { + v.moveCursor(dx, dy, writeMode) + return + } + + // Removing newline. + if x < 0 { + var prevLen int + if y-1 >= 0 && y-1 < len(v.viewLines) { + prevLen = lineWidth(v.viewLines[y-1].line) + } + + v.MoveCursor(prevLen, -1, writeMode) + return + } + + line := v.viewLines[y].line + var col int + var prevCol int + for i := range line { + prevCol = col + col += runewidth.RuneWidth(line[i].chr) + if dx > 0 { + if x <= col { + x = col + break + } + continue + } + + if x < col { + x = prevCol + break + } + } + + v.moveCursor(x-ox, y-oy, writeMode) +} + +func (v *View) moveCursor(dx, dy int, writeMode bool) { + maxX, maxY := v.Size() + cx, cy := v.cx+dx, v.cy+dy + x, y := v.ox+cx, v.oy+cy + + var curLineWidth, prevLineWidth int + // get the width of the current line + curLineWidth = maxInt + if v.Wrap { + curLineWidth = maxX - 1 + } + + if !writeMode { + curLineWidth = 0 + if y >= 0 && y < len(v.viewLines) { + curLineWidth = lineWidth(v.viewLines[y].line) + if v.Wrap && curLineWidth >= maxX { + curLineWidth = maxX - 1 + } + } + } + // get the width of the previous line + prevLineWidth = 0 + if y-1 >= 0 && y-1 < len(v.viewLines) { + prevLineWidth = lineWidth(v.viewLines[y-1].line) + } + // adjust cursor's x position and view's x origin + if x > curLineWidth { // move to next line + if dx > 0 { // horizontal movement + cy++ + if writeMode || v.oy+cy < len(v.viewLines) { + if !v.Wrap { + v.ox = 0 + } + v.cx = 0 + } + } else { // vertical movement + if curLineWidth > 0 { // move cursor to the EOL + if v.Wrap { + v.cx = curLineWidth + } else { + ncx := curLineWidth - v.ox + if ncx < 0 { + v.ox += ncx + if v.ox < 0 { + v.ox = 0 + } + v.cx = 0 + } else { + v.cx = ncx + } + } + } else { + if writeMode || v.oy+cy < len(v.viewLines) { + if !v.Wrap { + v.ox = 0 + } + v.cx = 0 + } + } + } + } else if cx < 0 { + if !v.Wrap && v.ox > 0 { // move origin to the left + v.ox += cx + v.cx = 0 + } else { // move to previous line + cy-- + if prevLineWidth > 0 { + if !v.Wrap { // set origin so the EOL is visible + nox := prevLineWidth - maxX + 1 + if nox < 0 { + nox = 0 + } + v.ox = nox + } + v.cx = prevLineWidth + } else { + if !v.Wrap { + v.ox = 0 + } + v.cx = 0 + } + } + } else { // stay on the same line + if v.Wrap { + v.cx = cx + } else { + if cx >= maxX { + v.ox += cx - maxX + 1 + v.cx = maxX + } else { + v.cx = cx + } + } + } + + // adjust cursor's y position and view's y origin + if cy < 0 { + if v.oy > 0 { + v.oy-- + } + } else if writeMode || v.oy+cy < len(v.viewLines) { + if cy >= maxY { + v.oy++ + } else { + v.cy = cy + } + } +} + +// writeRune writes a rune into the view's internal buffer, at the +// position corresponding to the point (x, y). The length of the internal +// buffer is increased if the point is out of bounds. Overwrite mode is +// governed by the value of View.overwrite. +func (v *View) writeRune(x, y int, ch rune) error { + v.tainted = true + + x, y, err := v.realPosition(x, y) + if err != nil { + return err + } + + if x < 0 || y < 0 { + return errors.New("invalid point") + } + + if y >= len(v.lines) { + s := make([][]cell, y-len(v.lines)+1) + v.lines = append(v.lines, s...) + } + + olen := len(v.lines[y]) + + var s []cell + if x >= len(v.lines[y]) { + s = make([]cell, x-len(v.lines[y])+1) + } else if !v.Overwrite { + s = make([]cell, 1) + } + v.lines[y] = append(v.lines[y], s...) + + if !v.Overwrite || (v.Overwrite && x >= olen-1) { + copy(v.lines[y][x+1:], v.lines[y][x:]) + } + v.lines[y][x] = cell{ + fgColor: v.FgColor, + bgColor: v.BgColor, + chr: ch, + } + + return nil +} + +// deleteRune removes a rune from the view's internal buffer, at the +// position corresponding to the point (x, y). +// returns the amount of columns that where removed. +func (v *View) deleteRune(x, y int) (int, error) { + v.tainted = true + + x, y, err := v.realPosition(x, y) + if err != nil { + return 0, err + } + + if x < 0 || y < 0 || y >= len(v.lines) || x >= len(v.lines[y]) { + return 0, errors.New("invalid point") + } + + var tw int + for i := range v.lines[y] { + w := runewidth.RuneWidth(v.lines[y][i].chr) + tw += w + if tw > x { + v.lines[y] = append(v.lines[y][:i], v.lines[y][i+1:]...) + return w, nil + } + + } + + return 0, nil +} + +// mergeLines merges the lines "y" and "y+1" if possible. +func (v *View) mergeLines(y int) error { + v.tainted = true + + _, y, err := v.realPosition(0, y) + if err != nil { + return err + } + + if y < 0 || y >= len(v.lines) { + return errors.New("invalid point") + } + + if y < len(v.lines)-1 { // otherwise we don't need to merge anything + v.lines[y] = append(v.lines[y], v.lines[y+1]...) + v.lines = append(v.lines[:y+1], v.lines[y+2:]...) + } + return nil +} + +// breakLine breaks a line of the internal buffer at the position corresponding +// to the point (x, y). +func (v *View) breakLine(x, y int) error { + v.tainted = true + + x, y, err := v.realPosition(x, y) + if err != nil { + return err + } + + if y < 0 || y >= len(v.lines) { + return errors.New("invalid point") + } + + var left, right []cell + if x < len(v.lines[y]) { // break line + left = make([]cell, len(v.lines[y][:x])) + copy(left, v.lines[y][:x]) + right = make([]cell, len(v.lines[y][x:])) + copy(right, v.lines[y][x:]) + } else { // new empty line + left = v.lines[y] + } + + lines := make([][]cell, len(v.lines)+1) + lines[y] = left + lines[y+1] = right + copy(lines, v.lines[:y]) + copy(lines[y+2:], v.lines[y+1:]) + v.lines = lines + return nil +} -- cgit