From cb8236c9c22007eb622b7219c58d3342f1f53d50 Mon Sep 17 00:00:00 2001 From: Michael Muré Date: Sun, 3 Nov 2019 20:47:29 +0100 Subject: termui: migrate to awesome-gocui instead of the old fork I had --- vendor/github.com/MichaelMure/gocui/doc.go | 118 ----------------------------- 1 file changed, 118 deletions(-) delete mode 100644 vendor/github.com/MichaelMure/gocui/doc.go (limited to 'vendor/github.com/MichaelMure/gocui/doc.go') diff --git a/vendor/github.com/MichaelMure/gocui/doc.go b/vendor/github.com/MichaelMure/gocui/doc.go deleted file mode 100644 index fe128afb..00000000 --- a/vendor/github.com/MichaelMure/gocui/doc.go +++ /dev/null @@ -1,118 +0,0 @@ -// Copyright 2014 The gocui Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -/* -Package gocui allows to create console user interfaces. - -Create a new GUI: - - g, err := gocui.NewGui(gocui.OutputNormal) - if err != nil { - // handle error - } - defer g.Close() - - // Set GUI managers and key bindings - // ... - - if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { - // handle error - } - -Set GUI managers: - - g.SetManager(mgr1, mgr2) - -Managers are in charge of GUI's layout and can be used to build widgets. On -each iteration of the GUI's main loop, the Layout function of each configured -manager is executed. Managers are used to set-up and update the application's -main views, being possible to freely change them during execution. Also, it is -important to mention that a main loop iteration is executed on each reported -event (key-press, mouse event, window resize, etc). - -GUIs are composed by Views, you can think of it as buffers. Views implement the -io.ReadWriter interface, so you can just write to them if you want to modify -their content. The same is valid for reading. - -Create and initialize a view with absolute coordinates: - - if v, err := g.SetView("viewname", 2, 2, 22, 7); err != nil { - if err != gocui.ErrUnknownView { - // handle error - } - fmt.Fprintln(v, "This is a new view") - // ... - } - -Views can also be created using relative coordinates: - - maxX, maxY := g.Size() - if v, err := g.SetView("viewname", maxX/2-30, maxY/2, maxX/2+30, maxY/2+2); err != nil { - // ... - } - -Configure keybindings: - - if err := g.SetKeybinding("viewname", gocui.KeyEnter, gocui.ModNone, fcn); err != nil { - // handle error - } - -gocui implements full mouse support that can be enabled with: - - g.Mouse = true - -Mouse events are handled like any other keybinding: - - if err := g.SetKeybinding("viewname", gocui.MouseLeft, gocui.ModNone, fcn); err != nil { - // handle error - } - -IMPORTANT: Views can only be created, destroyed or updated in three ways: from -the Layout function within managers, from keybinding callbacks or via -*Gui.Update(). The reason for this is that it allows gocui to be -concurrent-safe. So, if you want to update your GUI from a goroutine, you must -use *Gui.Update(). For example: - - g.Update(func(g *gocui.Gui) error { - v, err := g.View("viewname") - if err != nil { - // handle error - } - v.Clear() - fmt.Fprintln(v, "Writing from different goroutines") - return nil - }) - -By default, gocui provides a basic edition mode. This mode can be extended -and customized creating a new Editor and assigning it to *View.Editor: - - type Editor interface { - Edit(v *View, key Key, ch rune, mod Modifier) - } - -DefaultEditor can be taken as example to create your own custom Editor: - - var DefaultEditor Editor = EditorFunc(simpleEditor) - - func simpleEditor(v *View, key Key, ch rune, mod Modifier) { - switch { - case ch != 0 && mod == 0: - v.EditWrite(ch) - case key == KeySpace: - v.EditWrite(' ') - case key == KeyBackspace || key == KeyBackspace2: - v.EditDelete(true) - // ... - } - } - -Colored text: - -Views allow to add colored text using ANSI colors. For example: - - fmt.Fprintln(v, "\x1b[0;31mHello world") - -For more information, see the examples in folder "_examples/". -*/ -package gocui -- cgit