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-rw-r--r--vendor/github.com/awesome-gocui/gocui/gui.go832
1 files changed, 832 insertions, 0 deletions
diff --git a/vendor/github.com/awesome-gocui/gocui/gui.go b/vendor/github.com/awesome-gocui/gocui/gui.go
new file mode 100644
index 00000000..6fe0d5d8
--- /dev/null
+++ b/vendor/github.com/awesome-gocui/gocui/gui.go
@@ -0,0 +1,832 @@
+// Copyright 2014 The gocui Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package gocui
+
+import (
+ standardErrors "errors"
+ "runtime"
+
+ "github.com/go-errors/errors"
+
+ "github.com/awesome-gocui/termbox-go"
+)
+
+// OutputMode represents the terminal's output mode (8 or 256 colors).
+type OutputMode termbox.OutputMode
+
+var (
+ // ErrAlreadyBlacklisted is returned when the keybinding is already blacklisted.
+ ErrAlreadyBlacklisted = standardErrors.New("keybind already blacklisted")
+
+ // ErrBlacklisted is returned when the keybinding being parsed / used is blacklisted.
+ ErrBlacklisted = standardErrors.New("keybind blacklisted")
+
+ // ErrNotBlacklisted is returned when a keybinding being whitelisted is not blacklisted.
+ ErrNotBlacklisted = standardErrors.New("keybind not blacklisted")
+
+ // ErrNoSuchKeybind is returned when the keybinding being parsed does not exist.
+ ErrNoSuchKeybind = standardErrors.New("no such keybind")
+
+ // ErrUnknownView allows to assert if a View must be initialized.
+ ErrUnknownView = standardErrors.New("unknown view")
+
+ // ErrQuit is used to decide if the MainLoop finished successfully.
+ ErrQuit = standardErrors.New("quit")
+)
+
+const (
+ // OutputNormal provides 8-colors terminal mode.
+ OutputNormal = OutputMode(termbox.OutputNormal)
+
+ // Output256 provides 256-colors terminal mode.
+ Output256 = OutputMode(termbox.Output256)
+
+ // OutputGrayScale provides greyscale terminal mode.
+ OutputGrayScale = OutputMode(termbox.OutputGrayscale)
+
+ // Output216 provides greyscale terminal mode.
+ Output216 = OutputMode(termbox.Output216)
+)
+
+// Gui represents the whole User Interface, including the views, layouts
+// and keybindings.
+type Gui struct {
+ tbEvents chan termbox.Event
+ userEvents chan userEvent
+ views []*View
+ currentView *View
+ managers []Manager
+ keybindings []*keybinding
+ maxX, maxY int
+ outputMode OutputMode
+ stop chan struct{}
+ blacklist []Key
+
+ // BgColor and FgColor allow to configure the background and foreground
+ // colors of the GUI.
+ BgColor, FgColor, FrameColor Attribute
+
+ // SelBgColor and SelFgColor allow to configure the background and
+ // foreground colors of the frame of the current view.
+ SelBgColor, SelFgColor, SelFrameColor Attribute
+
+ // If Highlight is true, Sel{Bg,Fg}Colors will be used to draw the
+ // frame of the current view.
+ Highlight bool
+
+ // If Cursor is true then the cursor is enabled.
+ Cursor bool
+
+ // If Mouse is true then mouse events will be enabled.
+ Mouse bool
+
+ // If InputEsc is true, when ESC sequence is in the buffer and it doesn't
+ // match any known sequence, ESC means KeyEsc.
+ InputEsc bool
+
+ // If ASCII is true then use ASCII instead of unicode to draw the
+ // interface. Using ASCII is more portable.
+ ASCII bool
+
+ // SupportOverlaps is true when we allow for view edges to overlap with other
+ // view edges
+ SupportOverlaps bool
+}
+
+// NewGui returns a new Gui object with a given output mode.
+func NewGui(mode OutputMode, supportOverlaps bool) (*Gui, error) {
+ err := termbox.Init()
+ if err != nil {
+ return nil, err
+ }
+
+ g := &Gui{}
+
+ g.outputMode = mode
+ termbox.SetOutputMode(termbox.OutputMode(mode))
+
+ g.stop = make(chan struct{})
+
+ g.tbEvents = make(chan termbox.Event, 20)
+ g.userEvents = make(chan userEvent, 20)
+
+ if runtime.GOOS != "windows" {
+ g.maxX, g.maxY, err = g.getTermWindowSize()
+ if err != nil {
+ return nil, err
+ }
+ } else {
+ g.maxX, g.maxY = termbox.Size()
+ }
+
+ g.BgColor, g.FgColor = ColorDefault, ColorDefault
+ g.SelBgColor, g.SelFgColor = ColorDefault, ColorDefault
+
+ // SupportOverlaps is true when we allow for view edges to overlap with other
+ // view edges
+ g.SupportOverlaps = supportOverlaps
+
+ return g, nil
+}
+
+// Close finalizes the library. It should be called after a successful
+// initialization and when gocui is not needed anymore.
+func (g *Gui) Close() {
+ go func() {
+ g.stop <- struct{}{}
+ }()
+ termbox.Close()
+}
+
+// Size returns the terminal's size.
+func (g *Gui) Size() (x, y int) {
+ return g.maxX, g.maxY
+}
+
+// SetRune writes a rune at the given point, relative to the top-left
+// corner of the terminal. It checks if the position is valid and applies
+// the given colors.
+func (g *Gui) SetRune(x, y int, ch rune, fgColor, bgColor Attribute) error {
+ if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
+ return errors.New("invalid point")
+ }
+ termbox.SetCell(x, y, ch, termbox.Attribute(fgColor), termbox.Attribute(bgColor))
+ return nil
+}
+
+// Rune returns the rune contained in the cell at the given position.
+// It checks if the position is valid.
+func (g *Gui) Rune(x, y int) (rune, error) {
+ if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
+ return ' ', errors.New("invalid point")
+ }
+ c := termbox.CellBuffer()[y*g.maxX+x]
+ return c.Ch, nil
+}
+
+// SetView creates a new view with its top-left corner at (x0, y0)
+// and the bottom-right one at (x1, y1). If a view with the same name
+// already exists, its dimensions are updated; otherwise, the error
+// ErrUnknownView is returned, which allows to assert if the View must
+// be initialized. It checks if the position is valid.
+func (g *Gui) SetView(name string, x0, y0, x1, y1 int, overlaps byte) (*View, error) {
+ if x0 >= x1 {
+ return nil, errors.New("invalid dimensions")
+ }
+ if name == "" {
+ return nil, errors.New("invalid name")
+ }
+
+ if v, err := g.View(name); err == nil {
+ v.x0 = x0
+ v.y0 = y0
+ v.x1 = x1
+ v.y1 = y1
+ v.tainted = true
+ return v, nil
+ }
+
+ v := newView(name, x0, y0, x1, y1, g.outputMode)
+ v.BgColor, v.FgColor = g.BgColor, g.FgColor
+ v.SelBgColor, v.SelFgColor = g.SelBgColor, g.SelFgColor
+ v.Overlaps = overlaps
+ g.views = append(g.views, v)
+ return v, errors.Wrap(ErrUnknownView, 0)
+}
+
+// SetViewBeneath sets a view stacked beneath another view
+func (g *Gui) SetViewBeneath(name string, aboveViewName string, height int) (*View, error) {
+ aboveView, err := g.View(aboveViewName)
+ if err != nil {
+ return nil, err
+ }
+
+ viewTop := aboveView.y1 + 1
+ return g.SetView(name, aboveView.x0, viewTop, aboveView.x1, viewTop+height-1, 0)
+}
+
+// SetViewOnTop sets the given view on top of the existing ones.
+func (g *Gui) SetViewOnTop(name string) (*View, error) {
+ for i, v := range g.views {
+ if v.name == name {
+ s := append(g.views[:i], g.views[i+1:]...)
+ g.views = append(s, v)
+ return v, nil
+ }
+ }
+ return nil, errors.Wrap(ErrUnknownView, 0)
+}
+
+// SetViewOnBottom sets the given view on bottom of the existing ones.
+func (g *Gui) SetViewOnBottom(name string) (*View, error) {
+ for i, v := range g.views {
+ if v.name == name {
+ s := append(g.views[:i], g.views[i+1:]...)
+ g.views = append([]*View{v}, s...)
+ return v, nil
+ }
+ }
+ return nil, errors.Wrap(ErrUnknownView, 0)
+}
+
+// Views returns all the views in the GUI.
+func (g *Gui) Views() []*View {
+ return g.views
+}
+
+// View returns a pointer to the view with the given name, or error
+// ErrUnknownView if a view with that name does not exist.
+func (g *Gui) View(name string) (*View, error) {
+ for _, v := range g.views {
+ if v.name == name {
+ return v, nil
+ }
+ }
+ return nil, errors.Wrap(ErrUnknownView, 0)
+}
+
+// ViewByPosition returns a pointer to a view matching the given position, or
+// error ErrUnknownView if a view in that position does not exist.
+func (g *Gui) ViewByPosition(x, y int) (*View, error) {
+ // traverse views in reverse order checking top views first
+ for i := len(g.views); i > 0; i-- {
+ v := g.views[i-1]
+ if x > v.x0 && x < v.x1 && y > v.y0 && y < v.y1 {
+ return v, nil
+ }
+ }
+ return nil, errors.Wrap(ErrUnknownView, 0)
+}
+
+// ViewPosition returns the coordinates of the view with the given name, or
+// error ErrUnknownView if a view with that name does not exist.
+func (g *Gui) ViewPosition(name string) (x0, y0, x1, y1 int, err error) {
+ for _, v := range g.views {
+ if v.name == name {
+ return v.x0, v.y0, v.x1, v.y1, nil
+ }
+ }
+ return 0, 0, 0, 0, errors.Wrap(ErrUnknownView, 0)
+}
+
+// DeleteView deletes a view by name.
+func (g *Gui) DeleteView(name string) error {
+ for i, v := range g.views {
+ if v.name == name {
+ g.views = append(g.views[:i], g.views[i+1:]...)
+ return nil
+ }
+ }
+ return errors.Wrap(ErrUnknownView, 0)
+}
+
+// SetCurrentView gives the focus to a given view.
+func (g *Gui) SetCurrentView(name string) (*View, error) {
+ for _, v := range g.views {
+ if v.name == name {
+ g.currentView = v
+ return v, nil
+ }
+ }
+ return nil, errors.Wrap(ErrUnknownView, 0)
+}
+
+// CurrentView returns the currently focused view, or nil if no view
+// owns the focus.
+func (g *Gui) CurrentView() *View {
+ return g.currentView
+}
+
+// SetKeybinding creates a new keybinding. If viewname equals to ""
+// (empty string) then the keybinding will apply to all views. key must
+// be a rune or a Key.
+func (g *Gui) SetKeybinding(viewname string, key interface{}, mod Modifier, handler func(*Gui, *View) error) error {
+ var kb *keybinding
+
+ k, ch, err := getKey(key)
+ if err != nil {
+ return err
+ }
+
+ if g.isBlacklisted(k) {
+ return ErrBlacklisted
+ }
+
+ kb = newKeybinding(viewname, k, ch, mod, handler)
+ g.keybindings = append(g.keybindings, kb)
+ return nil
+}
+
+// DeleteKeybinding deletes a keybinding.
+func (g *Gui) DeleteKeybinding(viewname string, key interface{}, mod Modifier) error {
+ k, ch, err := getKey(key)
+ if err != nil {
+ return err
+ }
+
+ for i, kb := range g.keybindings {
+ if kb.viewName == viewname && kb.ch == ch && kb.key == k && kb.mod == mod {
+ g.keybindings = append(g.keybindings[:i], g.keybindings[i+1:]...)
+ return nil
+ }
+ }
+ return errors.New("keybinding not found")
+}
+
+// DeleteKeybindings deletes all keybindings of view.
+func (g *Gui) DeleteKeybindings(viewname string) {
+ var s []*keybinding
+ for _, kb := range g.keybindings {
+ if kb.viewName != viewname {
+ s = append(s, kb)
+ }
+ }
+ g.keybindings = s
+}
+
+// BlackListKeybinding adds a keybinding to the blacklist
+func (g *Gui) BlacklistKeybinding(k Key) error {
+ for _, j := range g.blacklist {
+ if j == k {
+ return ErrAlreadyBlacklisted
+ }
+ }
+ g.blacklist = append(g.blacklist, k)
+ return nil
+}
+
+// WhiteListKeybinding removes a keybinding from the blacklist
+func (g *Gui) WhitelistKeybinding(k Key) error {
+ for i, j := range g.blacklist {
+ if j == k {
+ g.blacklist = append(g.blacklist[:i], g.blacklist[i+1:]...)
+ return nil
+ }
+ }
+ return ErrNotBlacklisted
+}
+
+// getKey takes an empty interface with a key and returns the corresponding
+// typed Key or rune.
+func getKey(key interface{}) (Key, rune, error) {
+ switch t := key.(type) {
+ case Key:
+ return t, 0, nil
+ case rune:
+ return 0, t, nil
+ default:
+ return 0, 0, errors.New("unknown type")
+ }
+}
+
+// userEvent represents an event triggered by the user.
+type userEvent struct {
+ f func(*Gui) error
+}
+
+// Update executes the passed function. This method can be called safely from a
+// goroutine in order to update the GUI. It is important to note that the
+// passed function won't be executed immediately, instead it will be added to
+// the user events queue. Given that Update spawns a goroutine, the order in
+// which the user events will be handled is not guaranteed.
+func (g *Gui) Update(f func(*Gui) error) {
+ go func() { g.userEvents <- userEvent{f: f} }()
+}
+
+// A Manager is in charge of GUI's layout and can be used to build widgets.
+type Manager interface {
+ // Layout is called every time the GUI is redrawn, it must contain the
+ // base views and its initializations.
+ Layout(*Gui) error
+}
+
+// The ManagerFunc type is an adapter to allow the use of ordinary functions as
+// Managers. If f is a function with the appropriate signature, ManagerFunc(f)
+// is an Manager object that calls f.
+type ManagerFunc func(*Gui) error
+
+// Layout calls f(g)
+func (f ManagerFunc) Layout(g *Gui) error {
+ return f(g)
+}
+
+// SetManager sets the given GUI managers. It deletes all views and
+// keybindings.
+func (g *Gui) SetManager(managers ...Manager) {
+ g.managers = managers
+ g.currentView = nil
+ g.views = nil
+ g.keybindings = nil
+
+ go func() { g.tbEvents <- termbox.Event{Type: termbox.EventResize} }()
+}
+
+// SetManagerFunc sets the given manager function. It deletes all views and
+// keybindings.
+func (g *Gui) SetManagerFunc(manager func(*Gui) error) {
+ g.SetManager(ManagerFunc(manager))
+}
+
+// MainLoop runs the main loop until an error is returned. A successful
+// finish should return ErrQuit.
+func (g *Gui) MainLoop() error {
+ g.loaderTick()
+ if err := g.flush(); err != nil {
+ return err
+ }
+
+ go func() {
+ for {
+ select {
+ case <-g.stop:
+ return
+ default:
+ g.tbEvents <- termbox.PollEvent()
+ }
+ }
+ }()
+
+ inputMode := termbox.InputAlt
+ if true { // previously g.InputEsc, but didn't seem to work
+ inputMode = termbox.InputEsc
+ }
+ if g.Mouse {
+ inputMode |= termbox.InputMouse
+ }
+ termbox.SetInputMode(inputMode)
+
+ if err := g.flush(); err != nil {
+ return err
+ }
+ for {
+ select {
+ case ev := <-g.tbEvents:
+ if err := g.handleEvent(&ev); err != nil {
+ return err
+ }
+ case ev := <-g.userEvents:
+ if err := ev.f(g); err != nil {
+ return err
+ }
+ }
+ if err := g.consumeevents(); err != nil {
+ return err
+ }
+ if err := g.flush(); err != nil {
+ return err
+ }
+ }
+}
+
+// consumeevents handles the remaining events in the events pool.
+func (g *Gui) consumeevents() error {
+ for {
+ select {
+ case ev := <-g.tbEvents:
+ if err := g.handleEvent(&ev); err != nil {
+ return err
+ }
+ case ev := <-g.userEvents:
+ if err := ev.f(g); err != nil {
+ return err
+ }
+ default:
+ return nil
+ }
+ }
+}
+
+// handleEvent handles an event, based on its type (key-press, error,
+// etc.)
+func (g *Gui) handleEvent(ev *termbox.Event) error {
+ switch ev.Type {
+ case termbox.EventKey, termbox.EventMouse:
+ return g.onKey(ev)
+ case termbox.EventError:
+ return ev.Err
+ default:
+ return nil
+ }
+}
+
+// flush updates the gui, re-drawing frames and buffers.
+func (g *Gui) flush() error {
+ termbox.Clear(termbox.Attribute(g.FgColor), termbox.Attribute(g.BgColor))
+
+ maxX, maxY := termbox.Size()
+ // if GUI's size has changed, we need to redraw all views
+ if maxX != g.maxX || maxY != g.maxY {
+ for _, v := range g.views {
+ v.tainted = true
+ }
+ }
+ g.maxX, g.maxY = maxX, maxY
+
+ for _, m := range g.managers {
+ if err := m.Layout(g); err != nil {
+ return err
+ }
+ }
+ for _, v := range g.views {
+ if !v.Visible || v.y1 < v.y0 {
+ continue
+ }
+ if v.Frame {
+ var fgColor, bgColor, frameColor Attribute
+ if g.Highlight && v == g.currentView {
+ fgColor = g.SelFgColor
+ bgColor = g.SelBgColor
+ frameColor = g.SelFrameColor
+ } else {
+ fgColor = g.FgColor
+ bgColor = g.BgColor
+ frameColor = g.FrameColor
+ }
+
+ if err := g.drawFrameEdges(v, frameColor, bgColor); err != nil {
+ return err
+ }
+ if err := g.drawFrameCorners(v, frameColor, bgColor); err != nil {
+ return err
+ }
+ if v.Title != "" {
+ if err := g.drawTitle(v, fgColor, bgColor); err != nil {
+ return err
+ }
+ }
+ if v.Subtitle != "" {
+ if err := g.drawSubtitle(v, fgColor, bgColor); err != nil {
+ return err
+ }
+ }
+ }
+ if err := g.draw(v); err != nil {
+ return err
+ }
+ }
+ termbox.Flush()
+ return nil
+}
+
+// drawFrameEdges draws the horizontal and vertical edges of a view.
+func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
+ runeH, runeV := '─', '│'
+ if g.ASCII {
+ runeH, runeV = '-', '|'
+ }
+
+ for x := v.x0 + 1; x < v.x1 && x < g.maxX; x++ {
+ if x < 0 {
+ continue
+ }
+ if v.y0 > -1 && v.y0 < g.maxY {
+ if err := g.SetRune(x, v.y0, runeH, fgColor, bgColor); err != nil {
+ return err
+ }
+ }
+ if v.y1 > -1 && v.y1 < g.maxY {
+ if err := g.SetRune(x, v.y1, runeH, fgColor, bgColor); err != nil {
+ return err
+ }
+ }
+ }
+ for y := v.y0 + 1; y < v.y1 && y < g.maxY; y++ {
+ if y < 0 {
+ continue
+ }
+ if v.x0 > -1 && v.x0 < g.maxX {
+ if err := g.SetRune(v.x0, y, runeV, fgColor, bgColor); err != nil {
+ return err
+ }
+ }
+ if v.x1 > -1 && v.x1 < g.maxX {
+ if err := g.SetRune(v.x1, y, runeV, fgColor, bgColor); err != nil {
+ return err
+ }
+ }
+ }
+ return nil
+}
+
+func cornerRune(index byte) rune {
+ return []rune{' ', '│', '│', '│', '─', '┘', '┐', '┤', '─', '└', '┌', '├', '├', '┴', '┬', '┼'}[index]
+}
+
+func corner(v *View, directions byte) rune {
+ index := v.Overlaps | directions
+ return cornerRune(index)
+}
+
+// drawFrameCorners draws the corners of the view.
+func (g *Gui) drawFrameCorners(v *View, fgColor, bgColor Attribute) error {
+ if v.y0 == v.y1 {
+ if !g.SupportOverlaps && v.x0 >= 0 && v.x1 >= 0 && v.y0 >= 0 && v.x0 < g.maxX && v.x1 < g.maxX && v.y0 < g.maxY {
+ if err := g.SetRune(v.x0, v.y0, '╶', fgColor, bgColor); err != nil {
+ return err
+ }
+ if err := g.SetRune(v.x1, v.y0, '╴', fgColor, bgColor); err != nil {
+ return err
+ }
+ }
+ return nil
+ }
+
+ runeTL, runeTR, runeBL, runeBR := '┌', '┐', '└', '┘'
+ if g.SupportOverlaps {
+ runeTL = corner(v, BOTTOM|RIGHT)
+ runeTR = corner(v, BOTTOM|LEFT)
+ runeBL = corner(v, TOP|RIGHT)
+ runeBR = corner(v, TOP|LEFT)
+ }
+ if g.ASCII {
+ runeTL, runeTR, runeBL, runeBR = '+', '+', '+', '+'
+ }
+
+ corners := []struct {
+ x, y int
+ ch rune
+ }{{v.x0, v.y0, runeTL}, {v.x1, v.y0, runeTR}, {v.x0, v.y1, runeBL}, {v.x1, v.y1, runeBR}}
+
+ for _, c := range corners {
+ if c.x >= 0 && c.y >= 0 && c.x < g.maxX && c.y < g.maxY {
+ if err := g.SetRune(c.x, c.y, c.ch, fgColor, bgColor); err != nil {
+ return err
+ }
+ }
+ }
+ return nil
+}
+
+// drawTitle draws the title of the view.
+func (g *Gui) drawTitle(v *View, fgColor, bgColor Attribute) error {
+ if v.y0 < 0 || v.y0 >= g.maxY {
+ return nil
+ }
+
+ for i, ch := range v.Title {
+ x := v.x0 + i + 2
+ if x < 0 {
+ continue
+ } else if x > v.x1-2 || x >= g.maxX {
+ break
+ }
+ if err := g.SetRune(x, v.y0, ch, fgColor, bgColor); err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+// drawSubtitle draws the subtitle of the view.
+func (g *Gui) drawSubtitle(v *View, fgColor, bgColor Attribute) error {
+ if v.y0 < 0 || v.y0 >= g.maxY {
+ return nil
+ }
+
+ start := v.x1 - 5 - len(v.Subtitle)
+ if start < v.x0 {
+ return nil
+ }
+ for i, ch := range v.Subtitle {
+ x := start + i
+ if x >= v.x1 {
+ break
+ }
+ if err := g.SetRune(x, v.y0, ch, fgColor, bgColor); err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+// draw manages the cursor and calls the draw function of a view.
+func (g *Gui) draw(v *View) error {
+ if g.Cursor {
+ if curview := g.currentView; curview != nil {
+ vMaxX, vMaxY := curview.Size()
+ if curview.cx < 0 {
+ curview.cx = 0
+ } else if curview.cx >= vMaxX {
+ curview.cx = vMaxX - 1
+ }
+ if curview.cy < 0 {
+ curview.cy = 0
+ } else if curview.cy >= vMaxY {
+ curview.cy = vMaxY - 1
+ }
+
+ gMaxX, gMaxY := g.Size()
+ cx, cy := curview.x0+curview.cx+1, curview.y0+curview.cy+1
+ if cx >= 0 && cx < gMaxX && cy >= 0 && cy < gMaxY {
+ termbox.SetCursor(cx, cy)
+ } else {
+ termbox.HideCursor()
+ }
+ }
+ } else {
+ termbox.HideCursor()
+ }
+
+ v.clearRunes()
+ if err := v.draw(); err != nil {
+ return err
+ }
+ return nil
+}
+
+// onKey manages key-press events. A keybinding handler is called when
+// a key-press or mouse event satisfies a configured keybinding. Furthermore,
+// currentView's internal buffer is modified if currentView.Editable is true.
+func (g *Gui) onKey(ev *termbox.Event) error {
+ switch ev.Type {
+ case termbox.EventKey:
+ matched, err := g.execKeybindings(g.currentView, ev)
+ if err != nil {
+ return err
+ }
+ if matched {
+ break
+ }
+ if g.currentView != nil && g.currentView.Editable && g.currentView.Editor != nil {
+ g.currentView.Editor.Edit(g.currentView, Key(ev.Key), ev.Ch, Modifier(ev.Mod))
+ }
+ case termbox.EventMouse:
+ mx, my := ev.MouseX, ev.MouseY
+ v, err := g.ViewByPosition(mx, my)
+ if err != nil {
+ break
+ }
+ if err := v.SetCursor(mx-v.x0-1, my-v.y0-1); err != nil {
+ return err
+ }
+ if _, err := g.execKeybindings(v, ev); err != nil {
+ return err
+ }
+ }
+
+ return nil
+}
+
+// execKeybindings executes the keybinding handlers that match the passed view
+// and event. The value of matched is true if there is a match and no errors.
+func (g *Gui) execKeybindings(v *View, ev *termbox.Event) (matched bool, err error) {
+ var globalKb *keybinding
+
+ for _, kb := range g.keybindings {
+ if kb.handler == nil {
+ continue
+ }
+
+ if !kb.matchKeypress(Key(ev.Key), ev.Ch, Modifier(ev.Mod)) {
+ continue
+ }
+
+ if kb.matchView(v) {
+ return g.execKeybinding(v, kb)
+ }
+
+ if kb.viewName == "" && ((v != nil && !v.Editable) || kb.ch == 0) {
+ globalKb = kb
+ }
+ }
+
+ if globalKb != nil {
+ return g.execKeybinding(v, globalKb)
+ }
+
+ return false, nil
+}
+
+// execKeybinding executes a given keybinding
+func (g *Gui) execKeybinding(v *View, kb *keybinding) (bool, error) {
+ if g.isBlacklisted(kb.key) {
+ return true, nil
+ }
+
+ if err := kb.handler(g, v); err != nil {
+ return false, err
+ }
+ return true, nil
+}
+
+// isBlacklisted reports whether the key is blacklisted
+func (g *Gui) isBlacklisted(k Key) bool {
+ for _, j := range g.blacklist {
+ if j == k {
+ return true
+ }
+ }
+ return false
+}
+
+// IsUnknownView reports whether the contents of an error is "unknown view".
+func IsUnknownView(err error) bool {
+ return err != nil && err.Error() == ErrUnknownView.Error()
+}
+
+// IsQuit reports whether the contents of an error is "quit".
+func IsQuit(err error) bool {
+ return err != nil && err.Error() == ErrQuit.Error()
+}