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-rw-r--r--vendor/github.com/MichaelMure/gocui/gui.go636
1 files changed, 0 insertions, 636 deletions
diff --git a/vendor/github.com/MichaelMure/gocui/gui.go b/vendor/github.com/MichaelMure/gocui/gui.go
deleted file mode 100644
index 9499d3c3..00000000
--- a/vendor/github.com/MichaelMure/gocui/gui.go
+++ /dev/null
@@ -1,636 +0,0 @@
-// Copyright 2014 The gocui Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style
-// license that can be found in the LICENSE file.
-
-package gocui
-
-import (
- "errors"
-
- "github.com/nsf/termbox-go"
-)
-
-var (
- // ErrQuit is used to decide if the MainLoop finished successfully.
- ErrQuit = errors.New("quit")
-
- // ErrUnknownView allows to assert if a View must be initialized.
- ErrUnknownView = errors.New("unknown view")
-)
-
-// OutputMode represents the terminal's output mode (8 or 256 colors).
-type OutputMode termbox.OutputMode
-
-const (
- // OutputNormal provides 8-colors terminal mode.
- OutputNormal = OutputMode(termbox.OutputNormal)
-
- // Output256 provides 256-colors terminal mode.
- Output256 = OutputMode(termbox.Output256)
-)
-
-// Gui represents the whole User Interface, including the views, layouts
-// and keybindings.
-type Gui struct {
- tbEvents chan termbox.Event
- userEvents chan userEvent
- views []*View
- currentView *View
- managers []Manager
- keybindings []*keybinding
- maxX, maxY int
- outputMode OutputMode
-
- // BgColor and FgColor allow to configure the background and foreground
- // colors of the GUI.
- BgColor, FgColor Attribute
-
- // SelBgColor and SelFgColor allow to configure the background and
- // foreground colors of the frame of the current view.
- SelBgColor, SelFgColor Attribute
-
- // If Highlight is true, Sel{Bg,Fg}Colors will be used to draw the
- // frame of the current view.
- Highlight bool
-
- // If Cursor is true then the cursor is enabled.
- Cursor bool
-
- // If Mouse is true then mouse events will be enabled.
- Mouse bool
-
- // If InputEsc is true, when ESC sequence is in the buffer and it doesn't
- // match any known sequence, ESC means KeyEsc.
- InputEsc bool
-
- // If ASCII is true then use ASCII instead of unicode to draw the
- // interface. Using ASCII is more portable.
- ASCII bool
-}
-
-// NewGui returns a new Gui object with a given output mode.
-func NewGui(mode OutputMode) (*Gui, error) {
- if err := termbox.Init(); err != nil {
- return nil, err
- }
-
- g := &Gui{}
-
- g.outputMode = mode
- termbox.SetOutputMode(termbox.OutputMode(mode))
-
- g.tbEvents = make(chan termbox.Event, 20)
- g.userEvents = make(chan userEvent, 20)
-
- g.maxX, g.maxY = termbox.Size()
-
- g.BgColor, g.FgColor = ColorDefault, ColorDefault
- g.SelBgColor, g.SelFgColor = ColorDefault, ColorDefault
-
- return g, nil
-}
-
-// Close finalizes the library. It should be called after a successful
-// initialization and when gocui is not needed anymore.
-func (g *Gui) Close() {
- termbox.Close()
-}
-
-// Size returns the terminal's size.
-func (g *Gui) Size() (x, y int) {
- return g.maxX, g.maxY
-}
-
-// SetRune writes a rune at the given point, relative to the top-left
-// corner of the terminal. It checks if the position is valid and applies
-// the given colors.
-func (g *Gui) SetRune(x, y int, ch rune, fgColor, bgColor Attribute) error {
- if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
- return errors.New("invalid point")
- }
- termbox.SetCell(x, y, ch, termbox.Attribute(fgColor), termbox.Attribute(bgColor))
- return nil
-}
-
-// Rune returns the rune contained in the cell at the given position.
-// It checks if the position is valid.
-func (g *Gui) Rune(x, y int) (rune, error) {
- if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
- return ' ', errors.New("invalid point")
- }
- c := termbox.CellBuffer()[y*g.maxX+x]
- return c.Ch, nil
-}
-
-// SetView creates a new view with its top-left corner at (x0, y0)
-// and the bottom-right one at (x1, y1). If a view with the same name
-// already exists, its dimensions are updated; otherwise, the error
-// ErrUnknownView is returned, which allows to assert if the View must
-// be initialized. It checks if the position is valid.
-func (g *Gui) SetView(name string, x0, y0, x1, y1 int) (*View, error) {
- if x0 >= x1 || y0 >= y1 {
- return nil, errors.New("invalid dimensions")
- }
- if name == "" {
- return nil, errors.New("invalid name")
- }
-
- if v, err := g.View(name); err == nil {
- v.x0 = x0
- v.y0 = y0
- v.x1 = x1
- v.y1 = y1
- v.tainted = true
- return v, nil
- }
-
- v := newView(name, x0, y0, x1, y1, g.outputMode)
- v.BgColor, v.FgColor = g.BgColor, g.FgColor
- v.SelBgColor, v.SelFgColor = g.SelBgColor, g.SelFgColor
- g.views = append(g.views, v)
- return v, ErrUnknownView
-}
-
-// SetViewOnTop sets the given view on top of the existing ones.
-func (g *Gui) SetViewOnTop(name string) (*View, error) {
- for i, v := range g.views {
- if v.name == name {
- s := append(g.views[:i], g.views[i+1:]...)
- g.views = append(s, v)
- return v, nil
- }
- }
- return nil, ErrUnknownView
-}
-
-// SetViewOnBottom sets the given view on bottom of the existing ones.
-func (g *Gui) SetViewOnBottom(name string) (*View, error) {
- for i, v := range g.views {
- if v.name == name {
- s := append(g.views[:i], g.views[i+1:]...)
- g.views = append([]*View{v}, s...)
- return v, nil
- }
- }
- return nil, ErrUnknownView
-}
-
-// Views returns all the views in the GUI.
-func (g *Gui) Views() []*View {
- return g.views
-}
-
-// View returns a pointer to the view with the given name, or error
-// ErrUnknownView if a view with that name does not exist.
-func (g *Gui) View(name string) (*View, error) {
- for _, v := range g.views {
- if v.name == name {
- return v, nil
- }
- }
- return nil, ErrUnknownView
-}
-
-// ViewByPosition returns a pointer to a view matching the given position, or
-// error ErrUnknownView if a view in that position does not exist.
-func (g *Gui) ViewByPosition(x, y int) (*View, error) {
- // traverse views in reverse order checking top views first
- for i := len(g.views); i > 0; i-- {
- v := g.views[i-1]
- if x > v.x0 && x < v.x1 && y > v.y0 && y < v.y1 {
- return v, nil
- }
- }
- return nil, ErrUnknownView
-}
-
-// ViewPosition returns the coordinates of the view with the given name, or
-// error ErrUnknownView if a view with that name does not exist.
-func (g *Gui) ViewPosition(name string) (x0, y0, x1, y1 int, err error) {
- for _, v := range g.views {
- if v.name == name {
- return v.x0, v.y0, v.x1, v.y1, nil
- }
- }
- return 0, 0, 0, 0, ErrUnknownView
-}
-
-// DeleteView deletes a view by name.
-func (g *Gui) DeleteView(name string) error {
- for i, v := range g.views {
- if v.name == name {
- g.views = append(g.views[:i], g.views[i+1:]...)
- return nil
- }
- }
- return ErrUnknownView
-}
-
-// SetCurrentView gives the focus to a given view.
-func (g *Gui) SetCurrentView(name string) (*View, error) {
- for _, v := range g.views {
- if v.name == name {
- g.currentView = v
- return v, nil
- }
- }
- return nil, ErrUnknownView
-}
-
-// CurrentView returns the currently focused view, or nil if no view
-// owns the focus.
-func (g *Gui) CurrentView() *View {
- return g.currentView
-}
-
-// SetKeybinding creates a new keybinding. If viewname equals to ""
-// (empty string) then the keybinding will apply to all views. key must
-// be a rune or a Key.
-func (g *Gui) SetKeybinding(viewname string, key interface{}, mod Modifier, handler func(*Gui, *View) error) error {
- var kb *keybinding
-
- k, ch, err := getKey(key)
- if err != nil {
- return err
- }
- kb = newKeybinding(viewname, k, ch, mod, handler)
- g.keybindings = append(g.keybindings, kb)
- return nil
-}
-
-// DeleteKeybinding deletes a keybinding.
-func (g *Gui) DeleteKeybinding(viewname string, key interface{}, mod Modifier) error {
- k, ch, err := getKey(key)
- if err != nil {
- return err
- }
-
- for i, kb := range g.keybindings {
- if kb.viewName == viewname && kb.ch == ch && kb.key == k && kb.mod == mod {
- g.keybindings = append(g.keybindings[:i], g.keybindings[i+1:]...)
- return nil
- }
- }
- return errors.New("keybinding not found")
-}
-
-// DeleteKeybindings deletes all keybindings of view.
-func (g *Gui) DeleteKeybindings(viewname string) {
- var s []*keybinding
- for _, kb := range g.keybindings {
- if kb.viewName != viewname {
- s = append(s, kb)
- }
- }
- g.keybindings = s
-}
-
-// getKey takes an empty interface with a key and returns the corresponding
-// typed Key or rune.
-func getKey(key interface{}) (Key, rune, error) {
- switch t := key.(type) {
- case Key:
- return t, 0, nil
- case rune:
- return 0, t, nil
- default:
- return 0, 0, errors.New("unknown type")
- }
-}
-
-// userEvent represents an event triggered by the user.
-type userEvent struct {
- f func(*Gui) error
-}
-
-// Update executes the passed function. This method can be called safely from a
-// goroutine in order to update the GUI. It is important to note that the
-// passed function won't be executed immediately, instead it will be added to
-// the user events queue. Given that Update spawns a goroutine, the order in
-// which the user events will be handled is not guaranteed.
-func (g *Gui) Update(f func(*Gui) error) {
- go func() { g.userEvents <- userEvent{f: f} }()
-}
-
-// A Manager is in charge of GUI's layout and can be used to build widgets.
-type Manager interface {
- // Layout is called every time the GUI is redrawn, it must contain the
- // base views and its initializations.
- Layout(*Gui) error
-}
-
-// The ManagerFunc type is an adapter to allow the use of ordinary functions as
-// Managers. If f is a function with the appropriate signature, ManagerFunc(f)
-// is an Manager object that calls f.
-type ManagerFunc func(*Gui) error
-
-// Layout calls f(g)
-func (f ManagerFunc) Layout(g *Gui) error {
- return f(g)
-}
-
-// SetManager sets the given GUI managers. It deletes all views and
-// keybindings.
-func (g *Gui) SetManager(managers ...Manager) {
- g.managers = managers
- g.currentView = nil
- g.views = nil
- g.keybindings = nil
-
- go func() { g.tbEvents <- termbox.Event{Type: termbox.EventResize} }()
-}
-
-// SetManagerFunc sets the given manager function. It deletes all views and
-// keybindings.
-func (g *Gui) SetManagerFunc(manager func(*Gui) error) {
- g.SetManager(ManagerFunc(manager))
-}
-
-// MainLoop runs the main loop until an error is returned. A successful
-// finish should return ErrQuit.
-func (g *Gui) MainLoop() error {
- go func() {
- for {
- g.tbEvents <- termbox.PollEvent()
- }
- }()
-
- inputMode := termbox.InputAlt
- if g.InputEsc {
- inputMode = termbox.InputEsc
- }
- if g.Mouse {
- inputMode |= termbox.InputMouse
- }
- termbox.SetInputMode(inputMode)
-
- if err := g.flush(); err != nil {
- return err
- }
- for {
- select {
- case ev := <-g.tbEvents:
- if err := g.handleEvent(&ev); err != nil {
- return err
- }
- case ev := <-g.userEvents:
- if err := ev.f(g); err != nil {
- return err
- }
- }
- if err := g.consumeevents(); err != nil {
- return err
- }
- if err := g.flush(); err != nil {
- return err
- }
- }
-}
-
-// consumeevents handles the remaining events in the events pool.
-func (g *Gui) consumeevents() error {
- for {
- select {
- case ev := <-g.tbEvents:
- if err := g.handleEvent(&ev); err != nil {
- return err
- }
- case ev := <-g.userEvents:
- if err := ev.f(g); err != nil {
- return err
- }
- default:
- return nil
- }
- }
-}
-
-// handleEvent handles an event, based on its type (key-press, error,
-// etc.)
-func (g *Gui) handleEvent(ev *termbox.Event) error {
- switch ev.Type {
- case termbox.EventKey, termbox.EventMouse:
- return g.onKey(ev)
- case termbox.EventError:
- return ev.Err
- default:
- return nil
- }
-}
-
-// flush updates the gui, re-drawing frames and buffers.
-func (g *Gui) flush() error {
- termbox.Clear(termbox.Attribute(g.FgColor), termbox.Attribute(g.BgColor))
-
- maxX, maxY := termbox.Size()
- // if GUI's size has changed, we need to redraw all views
- if maxX != g.maxX || maxY != g.maxY {
- for _, v := range g.views {
- v.tainted = true
- }
- }
- g.maxX, g.maxY = maxX, maxY
-
- for _, m := range g.managers {
- if err := m.Layout(g); err != nil {
- return err
- }
- }
- for _, v := range g.views {
- if v.Frame {
- var fgColor, bgColor Attribute
- if g.Highlight && v == g.currentView {
- fgColor = g.SelFgColor
- bgColor = g.SelBgColor
- } else {
- fgColor = g.FgColor
- bgColor = g.BgColor
- }
-
- if err := g.drawFrameEdges(v, fgColor, bgColor); err != nil {
- return err
- }
- if err := g.drawFrameCorners(v, fgColor, bgColor); err != nil {
- return err
- }
- if v.Title != "" {
- if err := g.drawTitle(v, fgColor, bgColor); err != nil {
- return err
- }
- }
- }
- if err := g.draw(v); err != nil {
- return err
- }
- }
- termbox.Flush()
- return nil
-}
-
-// drawFrameEdges draws the horizontal and vertical edges of a view.
-func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
- runeH, runeV := '─', '│'
- if g.ASCII {
- runeH, runeV = '-', '|'
- }
-
- for x := v.x0 + 1; x < v.x1 && x < g.maxX; x++ {
- if x < 0 {
- continue
- }
- if v.y0 > -1 && v.y0 < g.maxY {
- if err := g.SetRune(x, v.y0, runeH, fgColor, bgColor); err != nil {
- return err
- }
- }
- if v.y1 > -1 && v.y1 < g.maxY {
- if err := g.SetRune(x, v.y1, runeH, fgColor, bgColor); err != nil {
- return err
- }
- }
- }
- for y := v.y0 + 1; y < v.y1 && y < g.maxY; y++ {
- if y < 0 {
- continue
- }
- if v.x0 > -1 && v.x0 < g.maxX {
- if err := g.SetRune(v.x0, y, runeV, fgColor, bgColor); err != nil {
- return err
- }
- }
- if v.x1 > -1 && v.x1 < g.maxX {
- if err := g.SetRune(v.x1, y, runeV, fgColor, bgColor); err != nil {
- return err
- }
- }
- }
- return nil
-}
-
-// drawFrameCorners draws the corners of the view.
-func (g *Gui) drawFrameCorners(v *View, fgColor, bgColor Attribute) error {
- runeTL, runeTR, runeBL, runeBR := '┌', '┐', '└', '┘'
- if g.ASCII {
- runeTL, runeTR, runeBL, runeBR = '+', '+', '+', '+'
- }
-
- corners := []struct {
- x, y int
- ch rune
- }{{v.x0, v.y0, runeTL}, {v.x1, v.y0, runeTR}, {v.x0, v.y1, runeBL}, {v.x1, v.y1, runeBR}}
-
- for _, c := range corners {
- if c.x >= 0 && c.y >= 0 && c.x < g.maxX && c.y < g.maxY {
- if err := g.SetRune(c.x, c.y, c.ch, fgColor, bgColor); err != nil {
- return err
- }
- }
- }
- return nil
-}
-
-// drawTitle draws the title of the view.
-func (g *Gui) drawTitle(v *View, fgColor, bgColor Attribute) error {
- if v.y0 < 0 || v.y0 >= g.maxY {
- return nil
- }
-
- for i, ch := range v.Title {
- x := v.x0 + i + 2
- if x < 0 {
- continue
- } else if x > v.x1-2 || x >= g.maxX {
- break
- }
- if err := g.SetRune(x, v.y0, ch, fgColor, bgColor); err != nil {
- return err
- }
- }
- return nil
-}
-
-// draw manages the cursor and calls the draw function of a view.
-func (g *Gui) draw(v *View) error {
- if g.Cursor {
- if curview := g.currentView; curview != nil {
- vMaxX, vMaxY := curview.Size()
- if curview.cx < 0 {
- curview.cx = 0
- } else if curview.cx >= vMaxX {
- curview.cx = vMaxX - 1
- }
- if curview.cy < 0 {
- curview.cy = 0
- } else if curview.cy >= vMaxY {
- curview.cy = vMaxY - 1
- }
-
- gMaxX, gMaxY := g.Size()
- cx, cy := curview.x0+curview.cx+1, curview.y0+curview.cy+1
- if cx >= 0 && cx < gMaxX && cy >= 0 && cy < gMaxY {
- termbox.SetCursor(cx, cy)
- } else {
- termbox.HideCursor()
- }
- }
- } else {
- termbox.HideCursor()
- }
-
- v.clearRunes()
- if err := v.draw(); err != nil {
- return err
- }
- return nil
-}
-
-// onKey manages key-press events. A keybinding handler is called when
-// a key-press or mouse event satisfies a configured keybinding. Furthermore,
-// currentView's internal buffer is modified if currentView.Editable is true.
-func (g *Gui) onKey(ev *termbox.Event) error {
- switch ev.Type {
- case termbox.EventKey:
- matched, err := g.execKeybindings(g.currentView, ev)
- if err != nil {
- return err
- }
- if matched {
- break
- }
- if g.currentView != nil && g.currentView.Editable && g.currentView.Editor != nil {
- g.currentView.Editor.Edit(g.currentView, Key(ev.Key), ev.Ch, Modifier(ev.Mod))
- }
- case termbox.EventMouse:
- mx, my := ev.MouseX, ev.MouseY
- v, err := g.ViewByPosition(mx, my)
- if err != nil {
- break
- }
- if err := v.SetCursor(mx-v.x0-1, my-v.y0-1); err != nil {
- return err
- }
- if _, err := g.execKeybindings(v, ev); err != nil {
- return err
- }
- }
-
- return nil
-}
-
-// execKeybindings executes the keybinding handlers that match the passed view
-// and event. The value of matched is true if there is a match and no errors.
-func (g *Gui) execKeybindings(v *View, ev *termbox.Event) (matched bool, err error) {
- matched = false
- for _, kb := range g.keybindings {
- if kb.handler == nil {
- continue
- }
- if kb.matchKeypress(Key(ev.Key), ev.Ch, Modifier(ev.Mod)) && kb.matchView(v) {
- if err := kb.handler(g, v); err != nil {
- return false, err
- }
- matched = true
- }
- }
- return matched, nil
-}