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-rw-r--r--vendor/github.com/MichaelMure/gocui/edit.go349
1 files changed, 349 insertions, 0 deletions
diff --git a/vendor/github.com/MichaelMure/gocui/edit.go b/vendor/github.com/MichaelMure/gocui/edit.go
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+++ b/vendor/github.com/MichaelMure/gocui/edit.go
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+// Copyright 2014 The gocui Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package gocui
+
+import (
+ "errors"
+
+ "github.com/mattn/go-runewidth"
+)
+
+const maxInt = int(^uint(0) >> 1)
+
+// Editor interface must be satisfied by gocui editors.
+type Editor interface {
+ Edit(v *View, key Key, ch rune, mod Modifier)
+}
+
+// The EditorFunc type is an adapter to allow the use of ordinary functions as
+// Editors. If f is a function with the appropriate signature, EditorFunc(f)
+// is an Editor object that calls f.
+type EditorFunc func(v *View, key Key, ch rune, mod Modifier)
+
+// Edit calls f(v, key, ch, mod)
+func (f EditorFunc) Edit(v *View, key Key, ch rune, mod Modifier) {
+ f(v, key, ch, mod)
+}
+
+// DefaultEditor is the default editor.
+var DefaultEditor Editor = EditorFunc(simpleEditor)
+
+// simpleEditor is used as the default gocui editor.
+func simpleEditor(v *View, key Key, ch rune, mod Modifier) {
+ switch {
+ case ch != 0 && mod == 0:
+ v.EditWrite(ch)
+ case key == KeySpace:
+ v.EditWrite(' ')
+ case key == KeyBackspace || key == KeyBackspace2:
+ v.EditDelete(true)
+ case key == KeyDelete:
+ v.EditDelete(false)
+ case key == KeyInsert:
+ v.Overwrite = !v.Overwrite
+ case key == KeyEnter:
+ v.EditNewLine()
+ case key == KeyArrowDown:
+ v.MoveCursor(0, 1, false)
+ case key == KeyArrowUp:
+ v.MoveCursor(0, -1, false)
+ case key == KeyArrowLeft:
+ v.MoveCursor(-1, 0, false)
+ case key == KeyArrowRight:
+ v.MoveCursor(1, 0, false)
+ }
+}
+
+// EditWrite writes a rune at the cursor position.
+func (v *View) EditWrite(ch rune) {
+ v.writeRune(v.cx, v.cy, ch)
+ v.MoveCursor(runewidth.RuneWidth(ch), 0, true)
+}
+
+// EditDelete deletes a rune at the cursor position. back determines the
+// direction.
+func (v *View) EditDelete(back bool) {
+ x, y := v.ox+v.cx, v.oy+v.cy
+ if y < 0 {
+ return
+ } else if y >= len(v.viewLines) {
+ v.MoveCursor(-1, 0, true)
+ return
+ }
+
+ maxX, _ := v.Size()
+ if back {
+ if x == 0 { // start of the line
+ if y < 1 {
+ return
+ }
+
+ var maxPrevWidth int
+ if v.Wrap {
+ maxPrevWidth = maxX
+ } else {
+ maxPrevWidth = maxInt
+ }
+
+ if v.viewLines[y].linesX == 0 { // regular line
+ v.mergeLines(v.cy - 1)
+ if len(v.viewLines[y-1].line) < maxPrevWidth {
+ v.MoveCursor(-1, 0, true)
+ }
+ } else { // wrapped line
+ ch, _ := v.deleteRune(len(v.viewLines[y-1].line)-1, v.cy-1)
+ v.MoveCursor(0-runewidth.RuneWidth(ch), 0, true)
+ }
+ } else { // middle/end of the line
+ ch, _ := v.deleteRune(v.cx-1, v.cy)
+ v.MoveCursor(0-runewidth.RuneWidth(ch), 0, true)
+ }
+ } else {
+ if x == len(v.viewLines[y].line) { // end of the line
+ v.mergeLines(v.cy)
+ } else { // start/middle of the line
+ v.deleteRune(v.cx, v.cy)
+ }
+ }
+}
+
+// EditNewLine inserts a new line under the cursor.
+func (v *View) EditNewLine() {
+ v.breakLine(v.cx, v.cy)
+ v.ox = 0
+ v.cx = 0
+ v.MoveCursor(0, 1, true)
+}
+
+// MoveCursor moves the cursor taking into account the width of the line/view,
+// displacing the origin if necessary.
+func (v *View) MoveCursor(dx, dy int, writeMode bool) {
+ maxX, maxY := v.Size()
+ cx, cy := v.cx+dx, v.cy+dy
+ x, y := v.ox+cx, v.oy+cy
+
+ var curLineWidth, prevLineWidth int
+ // get the width of the current line
+ if writeMode {
+ if v.Wrap {
+ curLineWidth = maxX - 1
+ } else {
+ curLineWidth = maxInt
+ }
+ } else {
+ if y >= 0 && y < len(v.viewLines) {
+ curLineWidth = len(v.viewLines[y].line)
+ if v.Wrap && curLineWidth >= maxX {
+ curLineWidth = maxX - 1
+ }
+ } else {
+ curLineWidth = 0
+ }
+ }
+ // get the width of the previous line
+ if y-1 >= 0 && y-1 < len(v.viewLines) {
+ prevLineWidth = len(v.viewLines[y-1].line)
+ } else {
+ prevLineWidth = 0
+ }
+
+ // adjust cursor's x position and view's x origin
+ if x > curLineWidth { // move to next line
+ if dx > 0 { // horizontal movement
+ cy++
+ if writeMode || v.oy+cy < len(v.viewLines) {
+ if !v.Wrap {
+ v.ox = 0
+ }
+ v.cx = 0
+ }
+ } else { // vertical movement
+ if curLineWidth > 0 { // move cursor to the EOL
+ if v.Wrap {
+ v.cx = curLineWidth
+ } else {
+ ncx := curLineWidth - v.ox
+ if ncx < 0 {
+ v.ox += ncx
+ if v.ox < 0 {
+ v.ox = 0
+ }
+ v.cx = 0
+ } else {
+ v.cx = ncx
+ }
+ }
+ } else {
+ if writeMode || v.oy+cy < len(v.viewLines) {
+ if !v.Wrap {
+ v.ox = 0
+ }
+ v.cx = 0
+ }
+ }
+ }
+ } else if cx < 0 {
+ if !v.Wrap && v.ox > 0 { // move origin to the left
+ v.ox += cx
+ v.cx = 0
+ } else { // move to previous line
+ cy--
+ if prevLineWidth > 0 {
+ if !v.Wrap { // set origin so the EOL is visible
+ nox := prevLineWidth - maxX + 1
+ if nox < 0 {
+ v.ox = 0
+ } else {
+ v.ox = nox
+ }
+ }
+ v.cx = prevLineWidth
+ } else {
+ if !v.Wrap {
+ v.ox = 0
+ }
+ v.cx = 0
+ }
+ }
+ } else { // stay on the same line
+ if v.Wrap {
+ v.cx = cx
+ } else {
+ if cx >= maxX {
+ v.ox += cx - maxX + 1
+ v.cx = maxX
+ } else {
+ v.cx = cx
+ }
+ }
+ }
+
+ // adjust cursor's y position and view's y origin
+ if cy < 0 {
+ if v.oy > 0 {
+ v.oy--
+ }
+ } else if writeMode || v.oy+cy < len(v.viewLines) {
+ if cy >= maxY {
+ v.oy++
+ } else {
+ v.cy = cy
+ }
+ }
+}
+
+// writeRune writes a rune into the view's internal buffer, at the
+// position corresponding to the point (x, y). The length of the internal
+// buffer is increased if the point is out of bounds. Overwrite mode is
+// governed by the value of View.overwrite.
+func (v *View) writeRune(x, y int, ch rune) error {
+ v.tainted = true
+
+ x, y, err := v.realPosition(x, y)
+ if err != nil {
+ return err
+ }
+
+ if x < 0 || y < 0 {
+ return errors.New("invalid point")
+ }
+
+ if y >= len(v.lines) {
+ s := make([][]cell, y-len(v.lines)+1)
+ v.lines = append(v.lines, s...)
+ }
+
+ olen := len(v.lines[y])
+
+ var s []cell
+ if x >= len(v.lines[y]) {
+ s = make([]cell, x-len(v.lines[y])+1)
+ } else if !v.Overwrite {
+ s = make([]cell, 1)
+ }
+ v.lines[y] = append(v.lines[y], s...)
+
+ if !v.Overwrite || (v.Overwrite && x >= olen-1) {
+ copy(v.lines[y][x+1:], v.lines[y][x:])
+ }
+ v.lines[y][x] = cell{
+ fgColor: v.FgColor,
+ bgColor: v.BgColor,
+ chr: ch,
+ }
+
+ return nil
+}
+
+// deleteRune removes a rune from the view's internal buffer, at the
+// position corresponding to the point (x, y).
+func (v *View) deleteRune(x, y int) (ch rune, err error) {
+ v.tainted = true
+
+ x, y, err = v.realPosition(x, y)
+ if err != nil {
+ return 0, err
+ }
+
+ if x < 0 || y < 0 || y >= len(v.lines) || x >= len(v.lines[y]) {
+ return 0, errors.New("invalid point")
+ }
+ chx := v.lines[y][x]
+ v.lines[y] = append(v.lines[y][:x], v.lines[y][x+1:]...)
+ return chx.chr, nil
+}
+
+// mergeLines merges the lines "y" and "y+1" if possible.
+func (v *View) mergeLines(y int) error {
+ v.tainted = true
+
+ _, y, err := v.realPosition(0, y)
+ if err != nil {
+ return err
+ }
+
+ if y < 0 || y >= len(v.lines) {
+ return errors.New("invalid point")
+ }
+
+ if y < len(v.lines)-1 { // otherwise we don't need to merge anything
+ v.lines[y] = append(v.lines[y], v.lines[y+1]...)
+ v.lines = append(v.lines[:y+1], v.lines[y+2:]...)
+ }
+ return nil
+}
+
+// breakLine breaks a line of the internal buffer at the position corresponding
+// to the point (x, y).
+func (v *View) breakLine(x, y int) error {
+ v.tainted = true
+
+ x, y, err := v.realPosition(x, y)
+ if err != nil {
+ return err
+ }
+
+ if y < 0 || y >= len(v.lines) {
+ return errors.New("invalid point")
+ }
+
+ var left, right []cell
+ if x < len(v.lines[y]) { // break line
+ left = make([]cell, len(v.lines[y][:x]))
+ copy(left, v.lines[y][:x])
+ right = make([]cell, len(v.lines[y][x:]))
+ copy(right, v.lines[y][x:])
+ } else { // new empty line
+ left = v.lines[y]
+ }
+
+ lines := make([][]cell, len(v.lines)+1)
+ lines[y] = left
+ lines[y+1] = right
+ copy(lines, v.lines[:y])
+ copy(lines[y+2:], v.lines[y+1:])
+ v.lines = lines
+ return nil
+}