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authorMichael Muré <batolettre@gmail.com>2021-04-04 15:49:16 +0200
committerGitHub <noreply@github.com>2021-04-04 15:49:16 +0200
commitfc04af34f5d6dff930003cc1f27ead972d424324 (patch)
tree8b9750d46182fff88d72fcc891e89d5a79ed83b0 /entity/interface.go
parent2055bd5d0afb534cc98cd11bd9802d66acbb0c8f (diff)
parentcb9b06551ddc1fae33046733f79ede20f8d09f9a (diff)
downloadgit-bug-fc04af34f5d6dff930003cc1f27ead972d424324.tar.gz
Merge pull request #532 from MichaelMure/dag-entity
Work towards a reusable entity datastructure + commit signature
Diffstat (limited to 'entity/interface.go')
-rw-r--r--entity/interface.go6
1 files changed, 6 insertions, 0 deletions
diff --git a/entity/interface.go b/entity/interface.go
index dd5d69b1..fb4735e4 100644
--- a/entity/interface.go
+++ b/entity/interface.go
@@ -2,5 +2,11 @@ package entity
type Interface interface {
// Id return the Entity identifier
+ //
+ // This Id need to be immutable without having to store the entity somewhere (ie, an entity only in memory
+ // should have a valid Id, and it should not change if further edit are done on this entity).
+ // How to achieve that is up to the entity itself. A common way would be to take a hash of an immutable data at
+ // the root of the entity.
+ // It is acceptable to use such a hash and keep mutating that data as long as Id() is not called.
Id() Id
}