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authorMichael Muré <batolettre@gmail.com>2018-07-13 16:13:40 +0200
committerMichael Muré <batolettre@gmail.com>2018-07-13 16:13:40 +0200
commitbc12fee58e8bd86672793ae37d9f924158afb482 (patch)
treeb6506af647a5e6d3d8c053f2b284a3adc335d35b /bug/bug.go
parente02294c8f372156945bbc43d70d4d36a07a3fbcf (diff)
downloadgit-bug-bc12fee58e8bd86672793ae37d9f924158afb482.tar.gz
create the Bug structure
Diffstat (limited to 'bug/bug.go')
-rw-r--r--bug/bug.go94
1 files changed, 80 insertions, 14 deletions
diff --git a/bug/bug.go b/bug/bug.go
index ac99c164..807f614f 100644
--- a/bug/bug.go
+++ b/bug/bug.go
@@ -1,18 +1,84 @@
package bug
-// Snapshot is a compiled form of the Bug data structure used for storage and merge
-type Snapshot struct {
- Title string
- Comments []Comment
- Labels []Label
+import (
+ "github.com/kevinburke/go.uuid"
+)
+
+// Bug hold the data of a bug thread, organized in a way close to
+// how it will be persisted inside Git. This is the datastructure
+// used for merge of two different version.
+type Bug struct {
+ // Id used as unique identifier
+ Id uuid.UUID
+
+ // TODO: need a way to order bugs
+ // Probably a Lamport clock
+
+ Packs []OperationPack
+
+ Staging OperationPack
}
-//func (bug Bug) Check() error {
-// if bug.Operations.Len() == 0 {
-// return "Empty operation log"
-// }
-//
-// if bug.Operations.Elems()
-//
-// return true
-//}
+// Create a new Bug
+func NewBug() (*Bug, error) {
+
+ // Creating UUID Version 4
+ id, err := uuid.ID4()
+
+ if err != nil {
+ return nil, err
+ }
+
+ return &Bug{
+ Id: id,
+ }, nil
+}
+
+// IsValid check if the Bug data is valid
+func (bug *Bug) IsValid() bool {
+ // non-empty
+ if len(bug.Packs) == 0 {
+ return false
+ }
+
+ // check if each pack is valid
+ for _, pack := range bug.Packs {
+ if !pack.IsValid() {
+ return false
+ }
+ }
+
+ // The very first Op should be a CREATE
+ firstOp := bug.Packs[0].Operations[0]
+ if firstOp.OpType() != CREATE {
+ return false
+ }
+
+ // Check that there is no more CREATE op
+ it := NewOperationIterator(bug)
+ createCount := 0
+ for it.Next() {
+ if it.Value().OpType() == CREATE {
+ createCount++
+ }
+ }
+
+ if createCount != 1 {
+ return false
+ }
+
+ return true
+}
+
+func (bug *Bug) Append(op Operation) {
+ bug.Staging.Append(op)
+}
+
+func (bug *Bug) Commit() {
+ bug.Packs = append(bug.Packs, bug.Staging)
+ bug.Staging = OperationPack{}
+}
+
+func (bug *Bug) HumanId() string {
+ return bug.Id.String()
+}