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# Data model
The biggest problem when creating a distributed bug tracker is that there is no central authoritative server (doh!). This imply some constraint.
## Anybody can create and edit bugs at the same time as you
To deal with this problem, you need a way to merge these changes in a meaningful way.
Instead of storing directly the final bug data, we store a series of edit `Operation`. One of such operation could looks like this:
```json
{
"type": "SET_TITLE",
"title": "This title is better"
}
```
Note: Json provided for readability. Internally it's a golang struct.
These `Operation` are aggregated in an `OperationPack`, a simple array. An `OperationPack` represent an edit session of a bug. We store this pack in git as a git `Blob`, that is arbitrary serialized data.
To reference our `OperationPack` we create a git `Tree`, that is a tree of reference (`Blob` of sub-`Tree`). If our edit operation include a media (for instance in a message), we can store that media as a `Blob` and reference it here under `"/media"`.
To complete the picture, we create a git `Commit` that reference our `Tree`. Each time we add more `Operation` to our bug, we add a new `Commit` with the same data-structure to form a chain of `Commit`.
This chain of `Commit` is made available as a git `Reference` under `refs/bugs/<bug-id>`. We can later use this reference to push our data to a git remote. As git will push any data needed as well, everything will be pushed to the remote including the medias.
For convenience and performance, each `Tree` reference the very first `OperationPack` of the bug under `"/root"`. That way we can easily access the very first `Operation`, the `CREATE` operation. This operation contains important data for the bug like the author.
Here is the complete picture:
```
refs/bugs/<bug-id>
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+-----------+ +-----------+ "ops" +-----------+
| Commit |----------> Tree |-------|------------| Blob | (OperationPack)
+-----------+ +-----------+ | +-----------+
| |
| |
| | "root" +-----------+
+-----------+ +-----------+ |------------| Blob | (OperationPack)
| Commit |----------> Tree | | +-----------+
+-----------+ +-----------+ |
| |
| | "media" +-----------+ +-----------+
| +------------| Tree |--->| Blob | bug.jpg
+-----------+ +-----------+ +-----------+ +-----------+
| Commit |----------> Tree |
+-----------+ +-----------+
```
Now that we have this, we can easily merge our bugs without conflict. When pulling bug's update from a remote, we will simply add our new operations (that is, new `Commit`), if any, at the end of the chain. In git terms, it's just a `rebase`.
## You can't have a simple consecutive index for your bugs
TODO: complete when stable in the code
--> essentially a semi-random ID + truncation for human consumption
## You can't rely on the time provided by other people (their clock might by off) for anything other than just display
TODO: complete when stable in the code
--> inside a bug, we have a de facto ordering with the chain of commit
--> to order bugs, we can use a Lamport clock + timestamp when concurrent editing
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