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|
# Copyright (C) 2005-2010 Aaron Bentley <abentley@panoramicfeedback.com>
# Alexander Belchenko <bialix@ukr.net>
# Chris Ball <cjb@laptop.org>
# Gianluca Montecchi <gian@grys.it>
# Oleg Romanyshyn <oromanyshyn@panoramicfeedback.com>
# W. Trevor King <wking@drexel.edu>
#
# This file is part of Bugs Everywhere.
#
# Bugs Everywhere is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 2 of the License, or (at your
# option) any later version.
#
# Bugs Everywhere is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bugs Everywhere. If not, see <http://www.gnu.org/licenses/>.
"""Define the :class:`BugDir` class for storing a collection of bugs.
"""
import copy
import errno
import os
import os.path
import time
import libbe
import libbe.storage as storage
from libbe.storage.util.properties import Property, doc_property, \
local_property, defaulting_property, checked_property, \
fn_checked_property, cached_property, primed_property, \
change_hook_property, settings_property
import libbe.storage.util.settings_object as settings_object
import libbe.storage.util.mapfile as mapfile
import libbe.bug as bug
import libbe.util.utility as utility
import libbe.util.id
if libbe.TESTING == True:
import doctest
import sys
import unittest
import libbe.storage.base
class NoBugMatches(libbe.util.id.NoIDMatches):
def __init__(self, *args, **kwargs):
libbe.util.id.NoIDMatches.__init__(self, *args, **kwargs)
def __str__(self):
if self.msg == None:
return 'No bug matches %s' % self.id
return self.msg
class BugDir (list, settings_object.SavedSettingsObject):
"""A BugDir is a container for :class:`~libbe.bug.Bug`\s, with some
additional attributes.
Parameters
----------
storage : :class:`~libbe.storage.base.Storage`
Storage instance containing the bug directory. If
`from_storage` is `False`, `storage` may be `None`.
uuid : str, optional
Set the bugdir UUID (see :mod:`libbe.util.id`).
Useful if you are loading one of several bugdirs
stored in a single Storage instance.
from_storage : bool, optional
If `True`, attempt to load from storage. Otherwise,
setup in memory, saving to `storage` if it is not `None`.
See Also
--------
:class:`SimpleBugDir` for some bugdir manipulation exampes.
"""
settings_properties = []
required_saved_properties = []
_prop_save_settings = settings_object.prop_save_settings
_prop_load_settings = settings_object.prop_load_settings
def _versioned_property(settings_properties=settings_properties,
required_saved_properties=required_saved_properties,
**kwargs):
if "settings_properties" not in kwargs:
kwargs["settings_properties"] = settings_properties
if "required_saved_properties" not in kwargs:
kwargs["required_saved_properties"]=required_saved_properties
return settings_object.versioned_property(**kwargs)
@_versioned_property(name="target",
doc="The current project development target.")
def target(): return {}
def _setup_severities(self, severities):
if severities not in [None, settings_object.EMPTY]:
bug.load_severities(severities)
def _set_severities(self, old_severities, new_severities):
self._setup_severities(new_severities)
self._prop_save_settings(old_severities, new_severities)
@_versioned_property(name="severities",
doc="The allowed bug severities and their descriptions.",
change_hook=_set_severities)
def severities(): return {}
def _setup_status(self, active_status, inactive_status):
bug.load_status(active_status, inactive_status)
def _set_active_status(self, old_active_status, new_active_status):
self._setup_status(new_active_status, self.inactive_status)
self._prop_save_settings(old_active_status, new_active_status)
@_versioned_property(name="active_status",
doc="The allowed active bug states and their descriptions.",
change_hook=_set_active_status)
def active_status(): return {}
def _set_inactive_status(self, old_inactive_status, new_inactive_status):
self._setup_status(self.active_status, new_inactive_status)
self._prop_save_settings(old_inactive_status, new_inactive_status)
@_versioned_property(name="inactive_status",
doc="The allowed inactive bug states and their descriptions.",
change_hook=_set_inactive_status)
def inactive_status(): return {}
def _extra_strings_check_fn(value):
return utility.iterable_full_of_strings(value, \
alternative=settings_object.EMPTY)
def _extra_strings_change_hook(self, old, new):
self.extra_strings.sort() # to make merging easier
self._prop_save_settings(old, new)
@_versioned_property(name="extra_strings",
doc="Space for an array of extra strings. Useful for storing state for functionality implemented purely in becommands/<some_function>.py.",
default=[],
check_fn=_extra_strings_check_fn,
change_hook=_extra_strings_change_hook,
mutable=True)
def extra_strings(): return {}
def _bug_map_gen(self):
map = {}
for bug in self:
map[bug.uuid] = bug
for uuid in self.uuids():
if uuid not in map:
map[uuid] = None
self._bug_map_value = map # ._bug_map_value used by @local_property
@Property
@primed_property(primer=_bug_map_gen)
@local_property("bug_map")
@doc_property(doc="A dict of (bug-uuid, bug-instance) pairs.")
def _bug_map(): return {}
def __init__(self, storage, uuid=None, from_storage=False):
list.__init__(self)
settings_object.SavedSettingsObject.__init__(self)
self.storage = storage
self.id = libbe.util.id.ID(self, 'bugdir')
self.uuid = uuid
if from_storage == True:
if self.uuid == None:
self.uuid = [c for c in self.storage.children()
if c != 'version'][0]
self.load_settings()
else:
if self.uuid == None:
self.uuid = libbe.util.id.uuid_gen()
if self.storage != None and self.storage.is_writeable():
self.save()
# methods for saving/loading/accessing settings and properties.
def load_settings(self, settings_mapfile=None):
if settings_mapfile == None:
settings_mapfile = \
self.storage.get(self.id.storage('settings'), default='\n')
try:
settings = mapfile.parse(settings_mapfile)
except mapfile.InvalidMapfileContents, e:
raise Exception('Invalid settings file for bugdir %s\n'
'(BE version missmatch?)' % self.id.user())
self._setup_saved_settings(settings)
self._setup_severities(self.severities)
self._setup_status(self.active_status, self.inactive_status)
def save_settings(self):
mf = mapfile.generate(self._get_saved_settings())
self.storage.set(self.id.storage('settings'), mf)
def load_all_bugs(self):
"""
Warning: this could take a while.
"""
self._clear_bugs()
for uuid in self.uuids():
self._load_bug(uuid)
def save(self):
"""
Save any loaded contents to storage. Because of lazy loading
of bugs and comments, this is actually not too inefficient.
However, if self.storage.is_writeable() == True, then any
changes are automatically written to storage as soon as they
happen, so calling this method will just waste time (unless
something else has been messing with your stored files).
"""
self.storage.add(self.id.storage(), directory=True)
self.storage.add(self.id.storage('settings'), parent=self.id.storage(),
directory=False)
self.save_settings()
for bug in self:
bug.save()
# methods for managing bugs
def uuids(self, use_cached_disk_uuids=True):
if use_cached_disk_uuids==False or not hasattr(self, '_uuids_cache'):
self._uuids_cache = []
# list bugs that are in storage
if self.storage != None and self.storage.is_readable():
child_uuids = libbe.util.id.child_uuids(
self.storage.children(self.id.storage()))
for id in child_uuids:
self._uuids_cache.append(id)
return list(set([bug.uuid for bug in self] + self._uuids_cache))
def _clear_bugs(self):
while len(self) > 0:
self.pop()
if hasattr(self, '_uuids_cache'):
del(self._uuids_cache)
self._bug_map_gen()
def _load_bug(self, uuid):
bg = bug.Bug(bugdir=self, uuid=uuid, from_storage=True)
self.append(bg)
self._bug_map_gen()
return bg
def new_bug(self, summary=None, _uuid=None):
bg = bug.Bug(bugdir=self, uuid=_uuid, summary=summary,
from_storage=False)
self.append(bg)
self._bug_map_gen()
if hasattr(self, '_uuids_cache') and not bg.uuid in self._uuids_cache:
self._uuids_cache.append(bg.uuid)
return bg
def remove_bug(self, bug):
if hasattr(self, '_uuids_cache') and bug.uuid in self._uuids_cache:
self._uuids_cache.remove(bug.uuid)
self.remove(bug)
if self.storage != None and self.storage.is_writeable():
bug.remove()
def bug_from_uuid(self, uuid):
if not self.has_bug(uuid):
raise NoBugMatches(
uuid, self.uuids(),
'No bug matches %s in %s' % (uuid, self.storage))
if self._bug_map[uuid] == None:
self._load_bug(uuid)
return self._bug_map[uuid]
def has_bug(self, bug_uuid):
if bug_uuid not in self._bug_map:
self._bug_map_gen()
if bug_uuid not in self._bug_map:
return False
return True
# methods for id generation
def sibling_uuids(self):
return []
class RevisionedBugDir (BugDir):
"""
RevisionedBugDirs are read-only copies used for generating
diffs between revisions.
"""
def __init__(self, bugdir, revision):
storage_version = bugdir.storage.storage_version(revision)
if storage_version != libbe.storage.STORAGE_VERSION:
raise libbe.storage.InvalidStorageVersion(storage_version)
s = copy.deepcopy(bugdir.storage)
s.writeable = False
class RevisionedStorage (object):
def __init__(self, storage, default_revision):
self.s = storage
self.sget = self.s.get
self.sancestors = self.s.ancestors
self.schildren = self.s.children
self.schanged = self.s.changed
self.r = default_revision
def get(self, *args, **kwargs):
if not 'revision' in kwargs or kwargs['revision'] == None:
kwargs['revision'] = self.r
return self.sget(*args, **kwargs)
def ancestors(self, *args, **kwargs):
print 'getting ancestors', args, kwargs
if not 'revision' in kwargs or kwargs['revision'] == None:
kwargs['revision'] = self.r
ret = self.sancestors(*args, **kwargs)
print 'got ancestors', ret
return ret
def children(self, *args, **kwargs):
if not 'revision' in kwargs or kwargs['revision'] == None:
kwargs['revision'] = self.r
return self.schildren(*args, **kwargs)
def changed(self, *args, **kwargs):
if not 'revision' in kwargs or kwargs['revision'] == None:
kwargs['revision'] = self.r
return self.schanged(*args, **kwargs)
rs = RevisionedStorage(s, revision)
s.get = rs.get
s.ancestors = rs.ancestors
s.children = rs.children
s.changed = rs.changed
BugDir.__init__(self, s, from_storage=True)
self.revision = revision
def changed(self):
return self.storage.changed()
if libbe.TESTING == True:
class SimpleBugDir (BugDir):
"""
For testing. Set ``memory=True`` for a memory-only bugdir.
>>> bugdir = SimpleBugDir()
>>> uuids = list(bugdir.uuids())
>>> uuids.sort()
>>> print uuids
['a', 'b']
>>> bugdir.cleanup()
"""
def __init__(self, memory=True, versioned=False):
if memory == True:
storage = None
else:
dir = utility.Dir()
self._dir_ref = dir # postpone cleanup since dir.cleanup() removes dir.
if versioned == False:
storage = libbe.storage.base.Storage(dir.path)
else:
storage = libbe.storage.base.VersionedStorage(dir.path)
storage.init()
storage.connect()
BugDir.__init__(self, storage=storage, uuid='abc123')
bug_a = self.new_bug(summary='Bug A', _uuid='a')
bug_a.creator = 'John Doe <jdoe@example.com>'
bug_a.time = 0
bug_b = self.new_bug(summary='Bug B', _uuid='b')
bug_b.creator = 'Jane Doe <jdoe@example.com>'
bug_b.time = 0
bug_b.status = 'closed'
if self.storage != None:
self.storage.disconnect() # flush to storage
self.storage.connect()
def cleanup(self):
if self.storage != None:
self.storage.writeable = True
self.storage.disconnect()
self.storage.destroy()
if hasattr(self, '_dir_ref'):
self._dir_ref.cleanup()
def flush_reload(self):
if self.storage != None:
self.storage.disconnect()
self.storage.connect()
self._clear_bugs()
# class BugDirTestCase(unittest.TestCase):
# def setUp(self):
# self.dir = utility.Dir()
# self.bugdir = BugDir(self.dir.path, sink_to_existing_root=False,
# allow_storage_init=True)
# self.storage = self.bugdir.storage
# def tearDown(self):
# self.bugdir.cleanup()
# self.dir.cleanup()
# def fullPath(self, path):
# return os.path.join(self.dir.path, path)
# def assertPathExists(self, path):
# fullpath = self.fullPath(path)
# self.failUnless(os.path.exists(fullpath)==True,
# "path %s does not exist" % fullpath)
# self.assertRaises(AlreadyInitialized, BugDir,
# self.dir.path, assertNewBugDir=True)
# def versionTest(self):
# if self.storage != None and self.storage.versioned == False:
# return
# original = self.bugdir.storage.commit("Began versioning")
# bugA = self.bugdir.bug_from_uuid("a")
# bugA.status = "fixed"
# self.bugdir.save()
# new = self.storage.commit("Fixed bug a")
# dupdir = self.bugdir.duplicate_bugdir(original)
# self.failUnless(dupdir.root != self.bugdir.root,
# "%s, %s" % (dupdir.root, self.bugdir.root))
# bugAorig = dupdir.bug_from_uuid("a")
# self.failUnless(bugA != bugAorig,
# "\n%s\n%s" % (bugA.string(), bugAorig.string()))
# bugAorig.status = "fixed"
# self.failUnless(bug.cmp_status(bugA, bugAorig)==0,
# "%s, %s" % (bugA.status, bugAorig.status))
# self.failUnless(bug.cmp_severity(bugA, bugAorig)==0,
# "%s, %s" % (bugA.severity, bugAorig.severity))
# self.failUnless(bug.cmp_assigned(bugA, bugAorig)==0,
# "%s, %s" % (bugA.assigned, bugAorig.assigned))
# self.failUnless(bug.cmp_time(bugA, bugAorig)==0,
# "%s, %s" % (bugA.time, bugAorig.time))
# self.failUnless(bug.cmp_creator(bugA, bugAorig)==0,
# "%s, %s" % (bugA.creator, bugAorig.creator))
# self.failUnless(bugA == bugAorig,
# "\n%s\n%s" % (bugA.string(), bugAorig.string()))
# self.bugdir.remove_duplicate_bugdir()
# self.failUnless(os.path.exists(dupdir.root)==False,
# str(dupdir.root))
# def testRun(self):
# self.bugdir.new_bug(uuid="a", summary="Ant")
# self.bugdir.new_bug(uuid="b", summary="Cockroach")
# self.bugdir.new_bug(uuid="c", summary="Praying mantis")
# length = len(self.bugdir)
# self.failUnless(length == 3, "%d != 3 bugs" % length)
# uuids = list(self.bugdir.uuids())
# self.failUnless(len(uuids) == 3, "%d != 3 uuids" % len(uuids))
# self.failUnless(uuids == ["a","b","c"], str(uuids))
# bugA = self.bugdir.bug_from_uuid("a")
# bugAprime = self.bugdir.bug_from_shortname("a")
# self.failUnless(bugA == bugAprime, "%s != %s" % (bugA, bugAprime))
# self.bugdir.save()
# self.versionTest()
# def testComments(self, sync_with_disk=False):
# if sync_with_disk == True:
# self.bugdir.set_sync_with_disk(True)
# self.bugdir.new_bug(uuid="a", summary="Ant")
# bug = self.bugdir.bug_from_uuid("a")
# comm = bug.comment_root
# rep = comm.new_reply("Ants are small.")
# rep.new_reply("And they have six legs.")
# if sync_with_disk == False:
# self.bugdir.save()
# self.bugdir.set_sync_with_disk(True)
# self.bugdir._clear_bugs()
# bug = self.bugdir.bug_from_uuid("a")
# bug.load_comments()
# if sync_with_disk == False:
# self.bugdir.set_sync_with_disk(False)
# self.failUnless(len(bug.comment_root)==1, len(bug.comment_root))
# for index,comment in enumerate(bug.comments()):
# if index == 0:
# repLoaded = comment
# self.failUnless(repLoaded.uuid == rep.uuid, repLoaded.uuid)
# self.failUnless(comment.sync_with_disk == sync_with_disk,
# comment.sync_with_disk)
# self.failUnless(comment.content_type == "text/plain",
# comment.content_type)
# self.failUnless(repLoaded.settings["Content-type"] == \
# "text/plain",
# repLoaded.settings)
# self.failUnless(repLoaded.body == "Ants are small.",
# repLoaded.body)
# elif index == 1:
# self.failUnless(comment.in_reply_to == repLoaded.uuid,
# repLoaded.uuid)
# self.failUnless(comment.body == "And they have six legs.",
# comment.body)
# else:
# self.failIf(True,
# "Invalid comment: %d\n%s" % (index, comment))
# def testSyncedComments(self):
# self.testComments(sync_with_disk=True)
class SimpleBugDirTestCase (unittest.TestCase):
def setUp(self):
# create a pre-existing bugdir in a temporary directory
self.dir = utility.Dir()
self.storage = libbe.storage.base.Storage(self.dir.path)
self.storage.init()
self.storage.connect()
self.bugdir = BugDir(self.storage)
self.bugdir.new_bug(summary="Hopefully not imported",
_uuid="preexisting")
self.storage.disconnect()
self.storage.connect()
def tearDown(self):
if self.storage != None:
self.storage.disconnect()
self.storage.destroy()
self.dir.cleanup()
def testOnDiskCleanLoad(self):
"""
SimpleBugDir(memory==False) should not import
preexisting bugs.
"""
bugdir = SimpleBugDir(memory=False)
self.failUnless(bugdir.storage.is_readable() == True,
bugdir.storage.is_readable())
self.failUnless(bugdir.storage.is_writeable() == True,
bugdir.storage.is_writeable())
uuids = sorted([bug.uuid for bug in bugdir])
self.failUnless(uuids == ['a', 'b'], uuids)
bugdir.flush_reload()
uuids = sorted(bugdir.uuids())
self.failUnless(uuids == ['a', 'b'], uuids)
uuids = sorted([bug.uuid for bug in bugdir])
self.failUnless(uuids == [], uuids)
bugdir.load_all_bugs()
uuids = sorted([bug.uuid for bug in bugdir])
self.failUnless(uuids == ['a', 'b'], uuids)
bugdir.cleanup()
def testInMemoryCleanLoad(self):
"""
SimpleBugDir(memory==True) should not import
preexisting bugs.
"""
bugdir = SimpleBugDir(memory=True)
self.failUnless(bugdir.storage == None, bugdir.storage)
uuids = sorted([bug.uuid for bug in bugdir])
self.failUnless(uuids == ['a', 'b'], uuids)
uuids = sorted([bug.uuid for bug in bugdir])
self.failUnless(uuids == ['a', 'b'], uuids)
bugdir._clear_bugs()
uuids = sorted(bugdir.uuids())
self.failUnless(uuids == [], uuids)
uuids = sorted([bug.uuid for bug in bugdir])
self.failUnless(uuids == [], uuids)
bugdir.cleanup()
unitsuite =unittest.TestLoader().loadTestsFromModule(sys.modules[__name__])
suite = unittest.TestSuite([unitsuite, doctest.DocTestSuite()])
# def _get_settings(self, settings_path, for_duplicate_bugdir=False):
# allow_no_storage = not self.storage.path_in_root(settings_path)
# if allow_no_storage == True:
# assert for_duplicate_bugdir == True
# if self.sync_with_disk == False and for_duplicate_bugdir == False:
# # duplicates can ignore this bugdir's .sync_with_disk status
# raise DiskAccessRequired("_get settings")
# try:
# settings = mapfile.map_load(self.storage, settings_path, allow_no_storage)
# except storage.NoSuchFile:
# settings = {"storage_name": "None"}
# return settings
# def _save_settings(self, settings_path, settings,
# for_duplicate_bugdir=False):
# allow_no_storage = not self.storage.path_in_root(settings_path)
# if allow_no_storage == True:
# assert for_duplicate_bugdir == True
# if self.sync_with_disk == False and for_duplicate_bugdir == False:
# # duplicates can ignore this bugdir's .sync_with_disk status
# raise DiskAccessRequired("_save settings")
# self.storage.mkdir(self.get_path(), allow_no_storage)
# mapfile.map_save(self.storage, settings_path, settings, allow_no_storage)
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