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authorW. Trevor King <wking@tremily.us>2012-08-24 09:40:37 -0400
committerW. Trevor King <wking@tremily.us>2012-08-24 09:40:37 -0400
commit09a28055449f3b574710dfce9fb4524cd770e381 (patch)
treef50458f63831abc2ae238286682121ba0be3c287 /setup.py
parent4bf6e87c542c908121ffb7f8ebdd2f836a988899 (diff)
downloadbugseverywhere-09a28055449f3b574710dfce9fb4524cd770e381.tar.gz
command:serve_commands: new command for running a command server.
This is an initial step towards improving BE's efficiency. Previously, BE gets slow as the bug count increases for several commands (e.g. `be list`), because it takes time to load the bugdir information from disk at each invocation. If you use a remote repo (`be --repo http://localhost:8000/ list`), the server process may have already loaded the repo from disk, but now your listing process has to fetch everything over the wire. This is even worse than loading it from disk. With the new `be serve-commands` and `be --server URL ...` pair, the bugdir loading happens once on the server, and all the processing is also carried out on the server. This means that calls like `be --server http://localhost:8000/ list` will scale much better than other methods. For example: $ time be --server http://localhost:8000/ list > /dev/null real 0m2.234s user 0m0.548s sys 0m0.114s $ time be --server http://localhost:8000/ list > /dev/null real 0m0.730s user 0m0.548s sys 0m0.112s $ time be list > /dev/null real 0m2.453s user 0m2.289s sys 0m0.166s $ time be list > /dev/null real 0m2.521s user 0m2.350s sys 0m0.172s The first call to a cold server takes about the same time as a local call, because you need to load the bugs from the filesystem. However, later calls to a warm server are 3x faster, while later local calls are still slow. This is currently a minimal working implementation. There's a good deal of code in libbe.command.serve that I'd like to abstract out into a libbe.util library (since there's still a bunch of duplication between libbe.command.serve and libbe.command.serve_commands). The remote calls are also not as fast as I'd like, likely due to library load times. This commit just locks in an initial working implementation.
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